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Messages - Sslaxx

#581
Quote from: Ben304 on Sun 30/05/2010 02:38:34
It wasn't intended to be homophobic :)

If there was something in there that seemed homophobic and offended you, then I am sorry, but surely silly things like him finding the mention of breasts and that disgusting isn't homophobia.
Wouldn't that actually be heterophobia? grins
#582
Quote from: sgreco on Sat 29/05/2010 15:03:15
Quote from: Sslaxx on Sat 29/05/2010 14:17:59
Quote from: sgreco on Sat 29/05/2010 14:13:42
2 - Imagine having to do a translation of your game. How do you manage it?
I do not think you want to go line by line in code to search for phrases to be translated:)
But you don't have to, you can get AGS to do that for you! It'd save you half of the legwork (by finding strings of text that need to be translated).

Ok, maybe this is a solution, but not the better i think :) in 50% of cases, translation made by an automatico tool is always cheap.
The point is, it doesn't do the translation for you - it finds all the strings of text that can be translated.
#583
Quote from: sgreco on Sat 29/05/2010 14:13:42
2 - Imagine having to do a translation of your game. How do you manage it?
I do not think you want to go line by line in code to search for phrases to be translated:)
But you don't have to, you can get AGS to do that for you! It'd save you half of the legwork (by finding strings of text that need to be translated).
#584
Quote from: Akril15 on Sat 29/05/2010 08:22:11
I know it's a bit late to be bumping this thread, but I've found myself in a situation where this module would really come in useful.

I wanted to try it out in the hopes that it would work in AGS 3.x, but when I tried to download it, I was confronted by a window prompting me for a username and password in order to access http://www.2dadventure.com (this window keeps popping up randomly on these forums -- has anyone else noticed this?). Since I have neither, I then get redirected to a "Authorization Required" error page.

Could you please post an alternate link where the module can be downloaded, Gilbet? (Unless it isn't AGS 3.x-compatible, in which case I'll try to find an alternate solution).
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40901.0
#585
Quote from: Dualnames on Wed 26/05/2010 13:01:55
There's no other way. Someone seems to be having fun? ;)
In that case, does it depend on what mode you're playing it in? I like my Arthur silent as in the original game (and the first thing I did was to set things that way), and I've only tried the "normal" difficulty mode so far. Would either of those affect it?
#586
Quote from: Dualnames on Wed 26/05/2010 11:15:18
Quote from: Sslaxx on Wed 26/05/2010 11:10:35
Awww, there's no "your corpse in an ambulance" scene! I wanted to practice my "getting a nice rigor mortis" technique!

There is, want me to tell you how to get the scene?
Thing is, there should be one after
Spoiler
you get hit by a flying house brick as well (by exiting from the front of the house back to the front door without doing anything). They bundle your corpse in an ambulance, and you spend a few turns as a stiff before the Vogons come along to demolish the Earth (pretty sure you know that though!).
[close]

But if there is another way as well, feel free!
#587
Awww, there's no "your corpse in an ambulance" scene! I wanted to practice my "getting a nice rigor mortis" technique!
#588
Critics' Lounge / Re: Backgrounds for AGS
Mon 24/05/2010 19:59:43
Quote from: mr crowley on Mon 24/05/2010 07:02:40
Well I am interested in feedback but yeah... I guess all I am doing really is just showing them off
In that case, the Critics Lounge - http://www.adventuregamestudio.co.uk/yabb/index.php?board=4.0 - is more where you want this thread to be.
#589
Quote from: Mixand on Thu 20/05/2010 10:47:21
function hSandy_Interact()
{
if (cJason.ActiveInventory==iKnife);
{
  cJason.Walk(166, 126, eBlock, eWalkableAreas);
  Display("You cut the gum of sandy's hair.");
  cJason.AddInventory(iGum);
}
else
{
  cJason.Walk(188, 115, eBlock, eWalkableAreas);
  cJason.Think("Moving her would hurt and you can't take the gum off with your hands.");

}
}

But I get this error:

Failed to save room room4.crm; details below
room4.asc(59): Error (line 59): PE04: parse error at ';'

Thankyou for any help.
if (cJason.ActiveInventory==iKnife);
I think that semicolon at the end of the if statement is a start.
#590
Quote from: ProgZmax on Tue 18/05/2010 22:20:39
I was uploading a new version.  It should be fine now.  The readme covers the minor changes.
EDIT: Working now... odd it wasn't after you'd uploaded the newer version though.
#591
Completed Game Announcements / Re: Rocky
Sun 16/05/2010 16:24:07
Why are you continually editing this post with different download links?
#592
Quote from: abstauber on Sun 16/05/2010 11:14:58
Hey,

I'm a little uncertain how to handle functions taking more than one gamecycle to finish.

Here's what I'm trying to do:
Code: ags

save_to_file ("room10"); // very slow function
clear_all_struts(); // not so slow function
player.ChangeRoom(11);


When I'm doing it like this, my game's going haywire. The clearing function is called before the saving function has been finished and sometimes even ChangeRoom is called before save_to_file is done.

This is my current approach:

Code: ags

if (save_to_file ("room10")) {
  if (clear_all_struts()) {
    player.ChangeRoom(11);
  }
}


It works fine, but somehow it looks quite messy. Is there a better way to wait for slow functions?

Cheers!
This might be really dumb, but what about the Wait command itself?
Quote from: Wait

Wait (int time)
Pauses the script and lets the game continue for TIME loops. There are normally 40 loops/second (unless you change it with SetGameSpeed), so using a value of 80 will wait 2 seconds. Note that no other scripts can run while the Wait function is in the background.
Example:
cEgo.Walk(120, 140, eBlock, eWalkableAreas);
Wait(80);
cEgo.FaceLocation(1000,100);
will move the character EGO to 120,140, wait until he gets there then wait for 2 seconds (80 game cycles) and then face right.
See Also: WaitKey, WaitMouseKey
#593
General Discussion / Re: Pop-Up Annoyance
Sat 15/05/2010 11:25:28
Yeah, seems it's gone down and that some files were hosted there (avatars and the like), hence the username/password box.
#594
snickers Sounds like this is going to be an interesting plot!
#595
Quote from: MurrayL on Tue 11/05/2010 15:17:12
Hey; I don't know if you are still accepting bug reports for 3.2f4 or anything, but I wanted to let you know while I remembered.

Sometimes when switching around tabs (I usually use ctrl+(shift+)tab) if the mouse is hovering over something when I switch, a tooltip will persist onscreen (usually telling me what a function does). When this occurs, I can sometimes get rid of it by switching back to the script the tooltip is from, but the other day I had one that refused to go away even once I closed every tab - I had to quit AGS and load it back up again to get rid of it.
Reported already. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37668.msg538358#msg538358
#596
Quote from: chaosgodkarl on Tue 11/05/2010 11:41:56edit- never mind, what a stupid puzzle..
So, what did you do? Why is it stupid?
#597
Quote from: Mark Borg on Tue 11/05/2010 11:07:57As this little game was more of an exercise in learning AGS I don't mind sharing the source file with other people like me that are learning the ropes. I'd appreciate it if people didn't use my artwork (as in...don't...it really isn't that amazing anyway, you will do better by practice and creating your own style Like Ben, Wham or Calin!), it's only really ment for looking at the code and seeing how things knit together and how I botched some of the puzzles together. www.blacktreeuk.net/download/Rocket_source.zip (5.68mb). I'm no coder so I don't know if it will be much use but it may help people that are at my kind of level in AGS.
Thanks for fixing the link, got it!
#598
[Super edit powers to stop making yourself look like an arrogant twat away!]
#599
Quote from: Gravity on Sat 08/05/2010 20:22:55
You people disappoint me! I've only read a few pages but very sad to see no IF games given love. So I'll do it some justice. Zork - A blast from the past. Blue Lucuna - An innovation of the evolution of IF. My favorite two IF games of the past and present. They don't get much better than these two in my opinion. When you can create a game(adventure) that entertains without the need for graphics, sound/music, and animations -then you my friend- are doing something right.
"Blue Lacuna" is Interactive Fiction, as are most of the Zork games (the latter three of that series being the exception there - certainly I feel both Nemesis and Grand Inquisitor are excellent adventure games).
#600
Whilst I ain't a fan of Star Trek, I will give these things a shot. Just hope you don't get C&D-ed by whoever it is owns the rights now that CBS and Viacom are different companies.

Nearly 300MB? Ouch. Not a massive deal, that said, but I'm surprised it's that large.
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