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Messages - Timosity

#961
SetCharacterView(EGO,5); //will set character 'EGO' to view 5

you can use this to set all the characters views

just remember "ReleaseCharacterView(EGO);" will return the character to its original view, if it needs to return to a different view just use the SetCharacterView again

It goes in the script where you want it to change.

Note: it's probably a good idea to keep track of which view you are in using global ints, as you may only be able to interact with certain objects/hotspots in a certain view, or if you run an animation that can occur in different views.

eg. If you press a button when you have armor on, the animation might use the characters normal view for pressing the button, instead of the armor view. (note: you'd have to make a view that contains the animation in each of the characters costumes)

eg2.
SetGlobalInt(10,0); //unarmored (set to this when he/she returns to normal view)
SetGlobalInt(10,1); //battle gear (set to this when he/she is set to battle gear view)
SetGlobalInt(10,2); // tournament gear
SetGlobalInt(10,3); //monk's robe
etc

Hope that helps

~Tim
#962
Ok, I finished it, well I think so, cause it just crashes at the end with an error that says something similar to 'unable to load room37.crm, check that it's in the game folder etc'

Spoiler
There are still most of the same errors:
the chair at bottom left at the table in the captains quarters, if you walk to that corner your feet are way below the base of chair and you are still standing behind it.

the top menu still dissappears on quite a few occasions:
*if you look at an inventory item, while the picture is on the screen, if you then move the mouse outside the picture and click, the picture dissappears and doesn't return to the inventory, thus causing the menu gui to still be off.

(the best way around this is to disable being able to click outside the picture, so you always have to go back to the inventory)

*when you restore a game it is still missing, I had this problem once and it was to do with saving a game rather than the retore part, but I don't know how you've done it.

*after you press the open hangar button it dissappears

*after you disguard the voice reader thingy it dissappears

(this probably happens on other occassions aswell, just check every inventory item you interact with and make sure you return to the inventory after the messages are over, and if not make sure you turn the menu gui back on)



also if you play the easy version and you already have the icecream code, and you interact with the man on the ground, it still says it is in plain view but it's not cause you already have it.

some less important things, there seems to be a lot more waiting time after, and in between display speech's (you can probably adjust the text speed, but that doesn't speed up the wait command, and I was playing at nearly full speed) and the text was so small it was hard to read, even in full screen mode (maybe it's a temp thing casue of the ttf font bug)
[close]

The other stuff seems fixed.

Is there an end to the demo or does it just end when it tries to load the missing room?
#963
Over the next 3 weeks on Sunday night they're playing the Trilogy over here on TV, so I guess that's a sign that they'll be advetising the DVD set, I'm not sure if it's available over here or not yet, but I'll atleast watch it on TV, How expensive is the set?

But I loved these movies as a kid, I only saw The Last Crusade at the cinemas, as I was a bit young for the first 2, although I did watch them with my parents when they were on tv, It shits all over the star wars trilogy, IMO
#964
I'm actually downloading it from that link right now, about 2kb/s and I'm on cable, freewebs isn't the best place to use, I use http://www.tripod.lycos.co.uk/
and it has pretty decent bandwidth usually, although you can't hotlink, even with anonymizer, but you can just link the person to the page to download.

I'll tell you what I think when I play it


EDIT:
Spoiler

I haven't got far yet but in a few screens eg. walking from that ship that takes you up to the other one, off the top of screen, I keep ending up off a walkable area therefore have to restore a game, same thing happened once after leaving the room with the guy that sells helmets.

Also if you interact with the racer that mac is working on it exits the game with a message that says character not in room for a speech display or something

you can also keep getting money from your bed, unless you are supposed to
[close]

seems interesting but a few bugs holding it back
#965
Some people release the sources of their games, you can get the source of 'Exile' by JRP here: http://www.otropunto.com/jrp/ags/index.asp

And RickJ has some neat stuff here: http://www.art-heart-soul.com/blusoft/index.html
including The BlueGui, which can help you with learning about all possible gui's
#966
Edited 23-10-03
OK, I've released beta 0.5a which is hopefully the final version without bugs, but who knows.

It is available from the same link

The update list is available in the readme file, and also about 4 posts up.

edit: also fixed 2 minor things
*inventory item orchids 'some Orchids' - corrected 'Some Orchids'
*centred items in inventory better

Let me know if you download it, and if you've had enough, let me know aswell.

I've also done a few unnoticeable touchups, and added custom icons for fun.
I've also added some transparancy to the Control panel, Save, Load, Restart & Quit Guis.

Thanks for all the help so far, it's been great

~Tim
#967
General Discussion / Re:Kill Bill
Wed 22/10/2003 07:15:01
Hasn't that other movie been talked about to death, This thread is about Kill Bill, if you need to talk about the other one there's a whole 9 pages here: http://www.agsforums.com/yabb/index.php?board=1;action=display;threadid=6075

maybe it would be more accepted there, just an idea
#968
General Discussion / Re:What OS?
Wed 22/10/2003 05:28:00


makes no sense to me, I don't have a step brother (except for Winfred in the cellar, but he doesn't count)

#969
Ok so my exe is 37MB so far and 2 ttf fonts so 74MB, so I guess if people have 64MB of ram that might have trouble, although doesn't virtual memory compensate, (it'd probably be ok for 74 but not 228)

I guess it'll be fixed for the next version so thanks  CJ & Terran for figuring that out
#970
I'm pretty sure there isn't a way to overlap regions, but you could maybe have 3 regions, the 3rd being the part that is overlapping which could be used for both light sources.

Someone else may have some other ideas
#971
Wow PureGhostGR, that is a stunning game, very impressive

The art is fantastic, and I love the animated inventory opening, very slick

It is quite short, and the puzzles are fairly easy, but that doesn't really take much away from the game, but this is a mags game.

I look very much forward to seeing something you can spend more than a few weeks on, And I hope you make this game longer after the competition is over.

Keep up the top work,

~Tim
#972
General Discussion / Re:Kill Bill
Tue 21/10/2003 15:05:06
I just saw it and I can say, I love the way Tarantino ads subtle humor to balance out the violence

Spoiler
the way Uma hides the knife from the little girl after she's just killed her mother (even though her mum is pissing with blood on the floor)
Uma spanking the Japanese boy with the sword, classic
The 17 yr old body guard chick - no more needs to be said
Buck Fuck
There are many more less obvious ones, but these things are what makes this movie great.
[close]

Spoiler
The realisticness of blood spaying after cutting a head or limb off (although I don't think the pressure would last as long as it did in some scenes. [although I've never seen this happen in real life])
[close]

It was actually a really funny movie, which I wouldn't mind seeing again just to find all the subtle bits I may have missed. It was entertaining from start to finish, although obvious what would eventuate.

Very much looking forward to Vol. 2

I can't believe people would even associate or compare any relationship between that shitty Decoded movie or whatever, that was filmed up the street
#973
Would this bug cause any problems with small usage of ttf fonts?

eg. in my game in the top menu gui I have used 2 ttf fonts in two labels, 1 for the game name, and 1 for the score.

that is the only place in the game they are used, I haven't had any problems and neither have any beta testers.

I also guess this bug will be fixed for 2.57 somewhere along the line, and I'll probably update sometime, since I'll be needing more gui's.
#974
General Discussion / Re:Larry 8 without Al!!!
Mon 20/10/2003 06:14:00
As much as I love the LSL series, especially 1-3 cause that's where Al Lowe intended it to be finished and completely wrapped up the series

That is another reason they skipped 4, as well as the trying to get the multi-player thing happening, begining again from 5 left it open to start another trilogy. I think all the info is on the website mentioned (allowe.com)

I don't like the idea of an 8 without Al, and I wouldn't want to force him to get involved either, it would be completely up to him if he wanted to and I still think would be a bad idea.

And for Sierra to make an 8 without him is quite rude, It's just a company that bought an already famous name, to make it easier for them to sell retarded products, Now they want to use an already legendary product that has enough sequels, And make some more dirty money (they could just sell crack, I'm sure there's even more dirty money there)

Somehow I think this is a really lazy company, what have they done since they stole the company, Half-Life, that's all I've heard about.

Hooray for fuckin capitalism, fucks everyone over, even the people that have the money, what can they do with all the spare cash, invest it, to get more, what's the point, you still die, then what's it good for, Ooh that's right, fucking up the next generation etc.
#975
AGS Games in Production / Re:Pirates Pride
Sun 19/10/2003 18:25:12
Good to see a Pirate adventure outside the Caribbean for a change.

non linear is good, harder to program, but probably worth it, will it be non linear also with alternate puzzles solutions?

Seems pretty early in the piece to give much info, but sounds as though it could be interesting.

The art is looking nice too (but I'm no art cricket)

look forward to seeing the development

~Tim
#976
I think it sounds like a good idea,

Do you mean an interactive tour at the start of the game, and then it becomes an adventure further in, or will that be a separate game?

If done right I think photos can work for a game, but yeah, it would be quite tricky to animate a photo, eg. make the fountain spray (unless you took a few photos with the camera in exactly the same position) and animating the people would be hard (to make it look real) but as you say, the initial photos won't be animated and you plan to have some video footage.

It could turn out quite interesting, Look forward to seeing how this developes.

~Tim
#977
Yeah, zipping makes a huge difference, Just as an example, my latest game is 42MB in the compiled folder and when zipped compresses to 3.26MB, which is quite a significant difference.
#978
Thanks CJ, it must have been something like that, I did that part a couple of months ago and didn't pick it up then, so I couldn't pinpoint when it happened, but It's the only possible likely reason for it occurring.
#979
Quote from: Privateer Puddin' on Sun 19/10/2003 15:19:09
eek sorry about this - i havent had much time to play yet - something i did notice (sorry if its been mentioned) in the intro, when the houses appear on the mountains in the background - they go on top of what looks to be trees?

yeah that is true, but I checked with the original, and it was the same there, so i figured if it's ok for Sierra, it's ok for me,

thanks anyway, and don't worry, I know everyone has their own work plus lives outside AGS, I know I do. If you find anything else just post it, no pressure
#980
just a bug update:

*rare error when interacting with locker that exits game with message - fixed
*top menu gui was still accessable after pressing F5, F7, Ctrl-Q, also after clicking the 'save' or 'restore' in the control panel, and in locker room when you enter the combination - fixed
*at lookout, spelling 'vilagers' when looking at railing - corrected 'villagers'
*at cabana, when looking at sink after taking the soap, it still mentioned the soap - fixed
*when entering Fat City, Larry is walking in the air - fixed
*swapped a message around when looking at the DCH building
*In native costume & Cherri's outfit, when walking in water at beach, he goes a bit far in before turning back - fixed
*If you sunbake for too long and get the fake death message, after you click 'OK' Larry's towel dissappears from under him - fixed
*the river in the TV room is a bit dodgey - but now fixed (note: the water is supposed to lap over the rocks but not as much as it did)
*Tawni says "is it a ahopping mall"- I thought she liked it up the ..... - fixed

update 20-10-03

*fixed quite a few spelling and grammatical errors
*while using gym equipment, if you used the arrow keys, larry changed to different views including the tanning booth lid - fixed
*while typing in locker combination larry can change directions - fixed
*Also found more bugs regarding arrow keys:
-can still walk with arrow keys sitting in DCH office - fixed
-can still walk with arrow keys sitting in park with TV - fixed
-can still walk with arrow keys sitting in comedy hut - fixed
-piano bar was ok cause when sitting he's not on walkable area


---------------------------------------------------------------------------------

I haven't uploaded a new beta.

I also thought I'd mention, and I haven't had any complaints about a few little things that didn't come with instruction, but I thought would be obvious and if not obvious they are just part of figuring it out:

1. the magazine in the newspaper - fits in quite subtley
2. when you open the locker, its contents just appear in your inventory - It seems fairly obvious to me, and if not obvious everyone has worked it out so far.
3. using the gym equipment, clicking the larger picture of Larry above to operate - fairly obvious since I only give you the interaction cursor
4. other stuff like clicking objects on yourself eg. the grass to make the grass skirt - fairly normal stuff.

I'll probably make a few things clear in the manual (when I make one), but some of these things are all part of the fun in working it out.

There's probably more spelling errors, but I'm sure it would be hard to even find all the possible messages without playing many times in different orders.

Also note that most of the time when a word ends with 'IZE', I've changed it to 'ISE', both are correct depending on which country you are from, and I prefer 'ISE'

I think it's almost bug free now, well I hope so anyway.
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