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Messages - Tramponline

#101
The Rumpus Room / Re: Happy Birthday Thread!
Fri 17/01/2014 00:37:17
Congrats Anian!
Hope your end-of-year-blues faded somewhat! All the best!
#102
The Rumpus Room / Re: Name the Game
Thu 16/01/2014 18:08:47
Quote from: cat on Thu 16/01/2014 15:03:03
Is that Alf on the screen?
Yep, that's him alright. :grin:  Great help in order to narrow down the game's year of release. Supposedly the game was available for the PC & Amiga, but
I've never ever seen any other version than the Commodore 64 one - not even in screenshots
...

edit: Sorry, didn't see your answer there Gribbler. Dude, are you reading my mind?! 8-0 'Zombi' was my first choice, but then I went with this one instead, since Zombi is a bit plain
colorwise...

All of you are on the right track. The game's not zombie exclusive though...
#103
Did anyone of you guys see some update on "THE DEADLY SUNSETS: A SAM PRESTON ADVENTURE"? Really anything!!!?



Maybe Martyn (the author of 'The story of Joijo'), as you seem to have worked on that project?

I'd love to see some news on that one. If it went on hiatus, I'd even walk around a prototype with no interaction whatsoever - I literally don't care!!! :tongue: 
#104
Quote from: Thaumaturge on Wed 15/01/2014 20:55:45
Indeed, does the lighting of a crystal in response to my lighting another count as though I'd touched that one, or is it intended as a hint of some sort?
Spoiler
These are hints on how to solve it. Check which crystal is triggering what other crystal. Are there exceptions to this rule? Build a sequence based on your observations.
[close]
Hope that helps...

...darn, I type slow. What Snarky writes...
#105
The Rumpus Room / Re: Name the Game
Wed 15/01/2014 18:55:22
That game really does look interesting. 2nd World War theme and humourous elements, now that's daring. I like it.

One more for Grim: HORROR! As far as I can remember, probably the first game in that genre that I've played.
It scared the bejesus out of me!!
[imgzoom]http://imageshack.com/a/img835/7356/m8mu.jpg[/imgzoom]MS-DOS Version

(Just realized it's a screen-cap of the German language version - sorry about that - google's fault!
The status bars indicate the level of hunger (that one was easy...:wink:), thirst and body).
#106
One more game that I'd like to propose: PIZZA NOSTRA! (by Khristian Cammilleri)






[embed=425,349]<iframe width="560" height="315" src="http://www.youtube.com/embed/IP0DKDd5Y04" frameborder="0" allowfullscreen></iframe>[/embed]
Pizza Nostra!
Part I
Chicago 1930, Joe Matone a petty thief, is caught by the police in a confusing episode.
A desperate police officer with a serious problem offers him freedom if Matone meets the tough mission
to infiltrate the dangerous Muzzarelli Family, in order to save his kidnapped daughter.
Therefore, Joe will get involved in a great adventure, with many plot twists, difficult decisions, lies, betrayals and violence.

Featuring:

  • Over 100 rooms
  • Tons of characters
  • Minigames
  • Intuitive interface
  • Music from the '30 era!

Steal!
Kill!
Blackmail!
Earn your freedom!

This is the webpage:
http://pizzanostra.webs.com/

Game page:
Pizza Nostra!
#107
The Rumpus Room / Re: Name the Game
Tue 14/01/2014 23:20:23
Not Another War game! :tongue:
#108
Another possibility might be the Internet Archive's WaybackMachine, Kinoko.

If the demo was ever stored on some website or other, just type in the the old url and search for it, there might be a chance that it's been archived over there.
I was able to retrieve some really old AGS games from the Internet Archives - while even the authors believed them long gone.

Might be worth a shot...

edit: Similar to this snapshot e.g.
      and this one ...just to wallow in nostalgia! ;)
#109
Got a little issue with the Regin/Fafnir-questline:
Spoiler
I'm playing a thief and I've retrieved the chest and killed Fafnir (realized too late that Regin might've bent the thruth about the origin of that chest). Now, when I try to give it to Regin, he
says something along the lines of: "Very clever, but you already sold that (chest) to me". ...and I swear, I haven't.

Is this somehow connected to the fact that I've pick-pocketed that horse figurine off him somewhat earlier in the game? (...and what does the horsy toy do, by the way? Found no use for it yet.):cheesy:
[close]

Exploitation glitch(...or intentional?):
Spoiler
(Playing the thief) At Odin's Shrine in Svartalfheim one can get unlimited potions by throwing daggers at the open chest, again and again. With every consecutive hit another flask pops up.
[close]

#110
Wow, what a surreal experience! Twisted humor and some really absurd and hilarious lines - love it.

One glitch I encountered (at least I assume it to be one):
Spoiler
Steve's Robo-Securitron-screen:
I exhausted all dialog with the battle robot until Nikee comments she's not able to muster up the courage to speak to it once more.
Didn't have the 'remote control' in my inventory at that time [...since I overlooked/missed that one for quite some time].
Despite this, I was able to simply walk past the robot into the next room without the need to deactivate it.

Nit-pick: Spelling.
When Nikee is about to get it on with Syph: "[...]Take of your shirt.[...]", the 'off' is missing one 'f'.
[close]

But now, I've to admit, I'm at my wit's end - [or rather, have been for quite some time, but still manged to make some headway up until now, despite my confusion :tongue:]
I seem to be at the same point that 'n0p' reported earlier on:
Spoiler
Visited the Shaman, got the solid light (it's graphical representation caused me quite some brain-twist - nice one!), the pliers and the shiny black pebble and I don't know
what to do with Nikee or any of those inventory items.)
No additional top floor seems to be accessible through the elevator as far as I can see.
Some subtle nudge into the right direction would be very welcome...
[close]
#111
Mozesh (Redrum89) uploaded two more lost games:

Deflus Technical Demo
Screenshots:
Spoiler




[close]
Lost in the Nightmare: 'Save Our Souls' [Deluxe Edition], the AGS Archives download for this game seems to be the wrong version, the deluxe version's file size is 136 MB and it containes an extended readme file. Uploaded it, link is in the AGS database.
#112
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/06/2013 06:54:14
Quote from: Ponch on Sat 01/06/2013 06:42:33
Quote from: Tramponline on Sat 01/06/2013 05:55:31
When it comes to intellectually challenging cinema, there's no way around this... tour de force
So it is Cheech & Chong's The Corsican Brothers? You have a fine eye for cinema, my friend. And impeccable taste, might I add.
:grin: :tongue: Arrrhh, Gotcha! I really souldn't be posting stuff when I didn't have coffee yet! Still chuckling though, nice one Ponch!

edit: Dear Rumpus Room, I apologise for soiling your hallowed halls with fancy pants talk.
        What I ACTUALLY meant to say was, this movie is "Drrink! Feck! Arrrse! Girrrls!"
#113
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/06/2013 05:55:31
I've seen Greenaway's self-referential tour de force quite a few times, never once did I realise it had "Arthur Hastings' great-grandfather" in it until you posted that screenshot. When it comes to intellectually challenging cinema, there's no way around this director in my opinion - he's as good as his opus is obscure.

Thanks for posting that one, I definitely need to watch it again. This is quite literally, a brilliant film.
#114
Found two more:

AGS Background Editor v1.4 by Erica McLane

Cacho Quest by Mariano Cirigliano (only in Spanish - I think?)


And there're still these two entries that need to be merged, AGA?

Quote from: Tramponline on Sun 26/05/2013 13:51:41
Also, another double entry:
SWEE NIGHTMARE by John Scott [27 Sept. 2011] (had game-breaking bug/ see comment)
Sweet_Nightmare by John Phillip Scott [1 Oct. 2011] (seems to have been the updated version)
Both lost for now though.

I uploaded all those games to a Mediafire account (free user).
Still wondering if anyone else wants to download and store all these lost games, until Peder is ready and it's possible to upload them to AGSarchives.com. (Preferably someone who'll have admin access to Peder's archives?) 
#115
FINALLY! Really an interesting read and great to learn more about lua on the way.
I'll definitely be frequenting that blog of yours from time to time.

...on the other hand, why are you here posting that stuff, get back to making that game series happen already!! :tongue:
Spoiler
Nah, seriously awesome news, Calin!
[close]
#116
Critics' Lounge / Re: "Poster" help.
Wed 29/05/2013 13:43:17
Quote from: Lasca on Wed 29/05/2013 12:04:39
I'll also probably loose the clouds... Reluctantly, cause in a way I like em. But I think I'm going to try to add something under them, and we'll see what that does to the composition. If it the sucks, it's all gone.
Sorry about that. That's due to my 'lazy ass' writing style - I think the clouds could look nice in there, I think it's rather an issue of very, very low opacity in this case. It just doesn't harmonise that well with your bold comic style (which is great!) of the other elements. Personally, I'd stick with it and use no transparency at all. I should've been more specific really...
#117
Critics' Lounge / Re: "Poster" help.
Wed 29/05/2013 10:07:14
It looks great, but I'd suggest moving that "Happened" title further down.
On the one hand his blue & yellow underpants looks too stylish 70s as not to be seen, but primarly to only have the shoe dangling
in front of the title and not his hand/arm.

The way it's now, it changes the depth perception of the character in some unfavourable way.

I'd also loose those clouds, as they don't quite seem to match the quality of the rest and add a few more colours to the title, like in this wall paper for example:
Spoiler
[close]

Putting a frame into that poster with round corners in the colour of that wall paper might work as well (somewhat 'indented', leaving a gap
towards the actual borders of your poster?)
   
#118
The Rumpus Room / Re: *Guess the Movie Title*
Wed 29/05/2013 09:35:22
That collar looks very familiar for some reason, but I can't seem to place it...

In case of doubt, always: Blade Runner!
#119
The Rumpus Room / Re: Happy Birthday Thread!
Wed 29/05/2013 09:30:31
YAY! Best wishes to bicilotti! (...thanks for holding my glass steady during the hilarious AGSA ceremony.)

And happy belated birthday to Sslaxx!
Big virtual La Ola for all of you! \o/
#120
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 09:09:57
Darn, same thought Crimson! Too late... :tongue:

Edit: Then I'll say Doube Fine's 'Grim Fandango 2' - you know, the one there haven't been any rumours about at all!
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