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Messages - Trent R

#281
The outfit and clothes look good, but I'm not really getting 'cat' from it.

And I'm with those above about the face-colors. Blue and Yellow do go together well, but not all in his face like it is. The contrast is too much and it's hard to pick out facial features.


~Trent
#282
DVD Games are crap, because it's the wrong f-ing format.

If you want to make one, you'll be extremely limited. The game-design basically can only consist of a choose-your-own adventure, but you may find yourself limited on space too.

If you really want to continue with such a (IMO stupid) endeavor, check out most any DVD authoring program. Adobe Encore, for example.


~Trent
#283
General Discussion / Re: past ags software
Thu 09/04/2009 19:55:24
What's the difference between AC 1.0 and AC 1.0.0?

~Trent
#284
General Discussion / Re: past ags software
Thu 09/04/2009 02:11:45
Hey, it looks like there was an "update" to the link in the original post.

Granted, still a ripped banner (and then taken into MS Paint) and stolen html...


~Trent
#285
However, I wouldn't be surprised if you could find tutorials and books like "How to program Chess in C++" or something, which you could then adapt as need be (depending on how varied it is from chess).

I'd love to help, but I can't say that I know much about AI yet... Eventually I want to program a Shogi Game in AGS (and then include it in another project as a mini-game).


~Trent
#286
Never played the game, but have you tried switching drivers or resolutions/filters with the setup?


~Trent
#287
So I started playing with Hue/Sat in Photoshop on your picture, and then switched over to Channel manipulation.

By subtracting the blue channel entirely:



Awesome. And now my wallpaper too. :)
~Trent
#288
Although not Indy-fangames (please allow me to hijack this threads purpose to fangames in general), there's a good number of QFG-inspired games in progress (including one of my own). Since QFG is a specific type of game, you could consider many of them fangames--yet they still have completely original material.

The largest, and probably most well known is Hero6--the title being a reference that the game is a 'spiritual sequel'* to the QFG series.


~Trent
*I think this is the term used when discussing Ico and Shadow of the Colossus.
#289
OneDollar's is actually better. A lot better.

~Trent
#290
For browser games, Flash is probably your best choice. But you're trying to be a Facebook dev, I think you're gonna need Java.

Honestly, just check out FB's page for devs.


~Trent
#291
I totally remembered a program that my bro used, LogMeIn. He was able to use my home computer (his old one) while on his laptop in Japan.

Quote from: Cpt Ezz on Sun 05/04/2009 01:29:19
P.S i hate pc too :=
I never said I hated PC. Actually, I love PC and I hate Mac (unless video editing--FCP FTW!)


~Trent

#292
Quote from: JpSoft on Tue 31/03/2009 22:50:43
- Little notepad in the editor, so the game creator could easily add comments about the design of the game ("things to do", "do not forget", and so)
I've thought before that this would be great.. A deluxe version as a plugin would be cool, but I'm wondering if CJ can put a simple textbox on the Start Page?


~Trent
#293
Critics' Lounge / Re: simple art style
Mon 06/04/2009 09:24:42
Once you get the fast style done, you could create some tilesets and then code a program (with AGS even) to quickly make your backgrounds.

Looks really good, and I like your take on the sprites.


~Trent
#294
Monkey Island had it's day in the sun for fangames, but as Radiant said--I bet the recent movie has a lot to do with current Indy projects.

Plus, the Adventure font is available everywhere!

~Trent
#295
You're looking for the ViewFrame functions. You'll also have to know how to use pointers...


But luckily, Joe Carl recently posted this code in another thread. Hopefully it'll give you what you want. (put in region/load code)

~Trent

Quote from: Joe Carl on Wed 04/03/2009 13:44:30
I like this and I'd like to share this with you, I'm not thinking of doing any module by now... so you can copy, modify or discard it.
Code: ags


//-------------------HEADER--------------------------

import void SetWalkingSound(this Character*, int Sound, int Frame, int Frame2=-1);

import void RemoveAllWalkingSounds(this Character*);

//-------------------SCRIPT---------------------------

ViewFrame *frame;

void SetWalkingSound(this Character*, int Sound, int Frame, int Frame2){
  int i=0, max=0;
  
  if(Game.GetLoopCountForView(this.NormalView)<8)
    max = Game.GetLoopCountForView(this.NormalView);
  else
    max = 8;
    
  while(i<max){ 
  
    frame = Game.GetViewFrame(this.NormalView, i, Frame);
    frame.Sound=Sound;

    if(Frame2!=-1){  
      
      frame = Game.GetViewFrame(this.NormalView, i, Frame2);
      frame.Sound=Sound;  
  
    }
      
    i++;
  }
  
}

void RemoveAllWalkingSounds(this Character*){
  int i=0, j=0, max;
  
  if(Game.GetLoopCountForView(this.NormalView)<8)
    max = Game.GetLoopCountForView(this.NormalView);
  else
    max = 8;
    
  while(i<max){ 
    while(j<Game.GetFrameCountForLoop(this.NormalView, i)){
      
      frame = Game.GetViewFrame(this.NormalView, i, j);
      frame.Sound=0;
   
      j++;
    }
    j=0;
    i++;
  }
  
}


#296
Site & Forum Reports / Re: New AGS Website
Sun 05/04/2009 18:46:51
Yay! The Bug Tracker will be nice to have again.. (after we prune it first).

Many of the previous mock-ups (in the lost thread) showed a "Welcome <user>!" sort of thing. Is logging into the main-site going to be a reality? If so, then you really could implement oddsea's suggestion, and a slur of other things that can be optimized for that.


~Trent
#297
Well.. if you did use AGS, you'd become really good at scripting.

~Trent
#298
I was thinking that he might change the main website to some weird design, cause that's been a big discussion in the forums recently.

@monkey, that's too funny for 3am in the morning. I can't stop laughing.

~Trent
#299
Quote from: Kastchey on Fri 03/04/2009 18:48:48
rather than 'light pixel, dark pixel, light pixel, dark pixel'.
Isn't that what dithering is?


As for the sprite, the side view looks really stiff--even to the point of arching his back and sticking out his butt. Also, the right-facing looks like he has a chunk missing from his leg... I'd fill that pixel in with a flesh tone.

[Edit]: Just realized why it looks like his butt is sticking out! If you follow the wavy curve from the top of his head...

Crappy example? Probably.


~Trent
#300
...and the Experience


Yep. All I got right now.
~Trent
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