And .bak files (rename the file to remove the .bak, like the .spr file)
~Trent
~Trent
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Show posts Menufunction on_key_press(eKeyCode keycode) {
if(keycode == eKeyRightArrow){
cEgo.Walk(cEgo.x - 40, cEgo, eBlock, eWalkableAreas);
ClaimEvent();
}
}
Quote from: wonkyth on Wed 27/05/2009 23:38:07But Pixel Perfect is literally Pixel Perfect, and therefore a lot slower. Besides, it's already based off of the existing functions.
You could probably do something with SSHes PixelPerfect Collision Detection module, I had a look at it recently, and it probably wouldn't take much retrofitting to get it to do that.
QuoteSpeech Style is set to "SierraWithBackground" in General Settings.
Quote
// SetPrefixStyle allows you to set the way text is printed according to markup.
// You can use any character you like as a markup character, but you should avoid
// characters that you are likely to use at the beginning or end of words in the
// normal course of events. Some possibilities are ^_*{}+=@~#/<>\| but it depends
// on your game. By default, _*+ are set up. _ has a special meaning of indicating
// a link, also.
[Rest of entry omitted for post]
Hypertext.SetPrefixStyle('^', 0, eHypertextSpecial_None, 255, 0, 0, 30, 30, 30);
Display("Here is a Hyper^Display in two colors.");
Namebox_OnActivate(control);
Quote from: Pumaman on Mon 18/05/2009 20:02:27Quote from: Dualnames on Wed 13/05/2009 22:00:18
Btw, I have this issue, that keeps bugging me, without having any speech files, a speech vox (1kb) is created and thus game considers speech is available. Is there a way to get rid of it from appearing every time I compile the game?
You might have a .PAM file, or a syncdata.dat file in the game folder. If so, delete them and it should stop generating the VOX
Quote from: BuddhaMaster on Sun 24/05/2009 14:36:05Neither of those guys are mods.....
Dont always listen to the perfect mod's.
But there is never ever mentioned how to make this work !
Quote from: GarageGothic on Fri 22/05/2009 00:57:55It's roman numerals for his goal of how many posts to make per day.
Now explain the superfluous X'es
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