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Messages - Vince Twelve

#141
Wow, somehow I hadn't noticed this until this weekend when I saw Ben's preview!  Wow, I had no idea the band was getting back together without me!  :D

Looks great guys!  I know the art team's solid.  Looking forward to seeing how the rest of it pans out!  No pressure, Krusbert!!!
#142
Hey!  Congratulations Cam!  That's great news!
#143
General Discussion / Re: Lenght in games
Wed 28/11/2012 01:56:20
Quote from: Squinky on Tue 27/11/2012 23:37:18
Dude, someone needs to make a game that has a crazy long intro, like 15 minutes or something. Then you get control of the character, solve one puzzle and watch a 10 minute ending :)

You just summarized my game, Anna.  15 minute intro, less than 15 minutes worth of puzzles.  The ending's pretty short, though! :)
#144
Yeah, color depth definitely plays a part.  Also my liberal application of animations.

A lot of the file size in Resonance is from some 100-frame (or more) full-screen animations.  Explosions, fire, smoke.  There would be some days when I was working where I'd finish an animation, import it, and watch the file size jump 50-100 megs.  Some of the sprites/animations are larger than 320x240 because they'd be in a scrolling room and be across the whole thing.

We wound up with 9000 sprites.  I don't know exactly how many of those are smaller in file size (character sprites, inventory items) or larger (full-screen animations, GUI overlays, room background effects), but that comes to an average of ~85kb per sprite.  It adds up.

I posted this elsewhere before, but:



Some other stats:

Rooms: 77
Lines of code (including white space and commented out lines because I can't be arsed to figure it out otherwise): 106368 (ish)
Lines of recorded speech: 5167
Non-speech Audio tracks (sound fx and music): 304
#145
Resonance clocks in at over 1GB uncompressed.  About 275MB of that is audio/video.  The rest is lots and lots of 320x240 graphics.

And to answer the original question, I also don't think there's any problem with large file sizes nowadays.

#146
I have some splainin' to do!  I actually picked the name when a ghost named Señor Morales visited me in my sleep.

And wow, so I'm like live blogging this here: You're still talking about me?  I can neither confirm nor deny any rumors about Felicia Day licking my bald head.
#147
Glad you got it figured out!  Enjoy the game!
#148
Preview video looks fantastic, Andail.  I'm in.
#149
Hi Robin! What OS are you using?  Can you try making Steam delete local content and re-download the game?
#150
Hey TinyTim, if you bought the game on Steam website, the first thing you need to do is download and install the Steam client and connect it to your account.  Use the "Install Steam" button on the top of the Steam site.

Then, you'll have a library listing the games you have purchased.  Just click the game's name and click the button that says "Install" or "Play" and it will handle everything else.

Send me an email at vince.twelve@gmail.com if you need any more specific help!  Hope that helps, thanks!
#151
I just posted this on Adventuregamers forum, but you guys should see this too.

I was just at the Indiecade conference last week and one title that I had previously not heard of jumped out at me: Gorogoa.

 

The first time I saw the game it was being demonstrated in a room of indie developers, and there were several moments where the whole room gasped and broke out in applause at some of the moments and ideas contained in the brief demo.  I met the developer and spent a lot of time discussing his methods and philosophies behind the game, but to reveal too much would be spoiling the experience.  TRY IT!!! It's an amazing new take on adventure games.

Here's the website, and here is a direct link to the (Windows only) demo.
#152
I'd just like to state that I am a happily married man and all the rumors are false.
#153
Is one of the goals for future engine development to support targeted builds for the different platforms?  Building a native OSX and Linux application from within the editor would be ideal, especially for commercial titles.  As cool as the current solutions are, 90% of players won't jump through those hoops.  Hell, the current winsetup.exe is even too hard for significant amount of Windows players.   :P
#154
That's me!  I designed the game and was one of the programmers.  I also did a handful of art and bunches of other stuff.  Have fun!
#155
Good to hear!  Enjoy the game!
#156
Oh hey, just noticed this thread.  There are two videos in the game and they are both ogg theora, which should run in AGS with the built-in codec.

Is the game crashing right when you open it?  Do you even see the wadjet eye logo at the beginning?  Or is it crashing after you hit new game?

Here are my preferred settings that work perfect on my Windows 7 computer.



Some computers play nicer with Direct Draw, so if the above settings don't work, change the Direct 3D to Direct Draw and try it.

What are your computers' specs?
#157
Looks gorgeous!  Congrats on the release!

Edit: Purchased!
#158
Dude!  I used to have Nightmare!  It was creepy if played at night or hilarious if played by day.  The Gate Keeper would challenge you to a staring contest and if you blink you'd have to move back a few spaces or something.  I had forgotten about this game.

I've played Arkham Horror with friends once, but had no clue what the hell was going on!

Nice recommendations!  I'd add Betrayal at house on the hill.  I've had much fun with friends on this one.  You build a dynamic haunted mansion as you play and you're all sort of on the same team and then at some point in the game one of the players becomes the betrayer and one of a huge number of scenarios starts.  So each time you play, the game has a different story and objective.

Edit:  Ahaha, I had to go look up Nightmare on YouTube.  Hilarious! But for some reason I had remembered the Gate Keeper as looking more like Death from Bill and Ted's Bogus Journey. :P
#159
I admit it.  I am Sanou and rightMind.
#160
Started on 2.7, upgraded through a few versions, and was finally released via 3.1.2

Let me know if I can help out, Crimson!
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