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Show posts MenuQuote from: OneDollar on Sun 19/05/2024 20:38:57I can give some thoughts/opinions/feedback on the other entries if people want them, I'm not sure whether I should do that as an entrant or while voting is ongoing?I'm sure all participants want as much feedback as possible. Most participants offer feedback on the other entries and don't wait until after the voting, as this is a low stakes competition, but there are no set rules. Do what you feel is right.
QuoteOmniscient God is nominated for Best Narration award in Kristal Piksel 2023, which is the award ceremony of Turkish game industry.
I don't expect it will win that award, honestly, considering the strong nominees this year for that branch. But it makes me happy to see this game earning a nomination.
Quote from: TheTMD on Fri 17/05/2024 18:55:59Bubby Kills God by DiggingUpGravesI played it...and not quality is about right. The game seems to be purposely made to be as offensive as possible. Sure, you go to
https://diggingupgraves.itch.io/bubby-kills-godQuoteThis is my first game made with AGS. It's mostly just a test to learn the various systems and mess around a bit, don't expect quality.Played for a while, found only 1 puzzle involving inventory. Then dropped it...
The game itself is about a little blob called 'Bubby' who wishes to kill God. Why? Play and find out!
Enjoy my first abomination.
Quote from: krinat on Sat 18/05/2024 10:42:09Hi all,Hi! Help is near. I'll give you hints and the full solution to the problem.
I'm doing the surf contest and I can't figure out how to beat your favorite mayoral candidate zombie :-( Unfortunately there isn't any walkthrough for this game. I've tried using everything in the inventory on him + talking to him and pushing him. It doesn't help.
Quote from: TheTMD on Wed 26/04/2023 20:24:07Desert MinerThis is a short game with one puzzle. It looks like the developer abandoned AGS and made the sequel and other games using other engines.
Quoteboite, LaThis is a cute game about a cat who wants to look into a box. It's French only, and my phone translator didn't recognize the font, but enough of the story is visual for me to play it through to the end despite not understanding the text. I liked how it looked, but the French speaking players will get more out of this than I did.
QuoteCity That Drowned, TheThis is a demo or prototype that plays like a walking simulator. I didn't find much to do except uncovering clues to the story. The atmosphere and story were interesting, though. I don't think the demo has a scripted ending. At least I couldn't find it.
Quote from: speksteen on Tue 14/05/2024 23:44:15@heltenjonWe grow and learn. Don't be hard on yourself. The game is fun, it just concentrates on story and conveying feelings instead of making difficult puzzles. We hope to see many more games from you.
I was so excited that I told my best friend I made a another game. When he asked me what the game was about I actually realized it isn't really a game but basically a animation with click elements. Let's see if I can do better next time
Quote from: speksteen on Sun 12/05/2024 19:59:18So I got a little bit enthusiastic and ended up finishing the game.Normally, I'd wait until the end of the month with playing and giving feedback, but your enthusiasm got me.![]()
It's now downloadable on itch: https://speksteen.itch.io/mathildes-dream
It's about 5 minutes long and a bit barebone. It's my first AGS game but I still would like to know if what you all think about it. Any feedback is welcome!
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Quote from: jfrisby on Tue 14/05/2024 01:43:54I'm not participating this month, since we submitted the theme and I'm crazy busy, but here's the idea I was thinking about (if anyone wants a weird idea):This would be a cool setup for a memory game, like simon says. Or for loom-like spells.
1 room, 24 birds rehearsing singing / choir practice, inside a pie. They make sounds (notes?) when you click on them. something something... That's all I had
Quote from: FortressCaulfield on Mon 13/05/2024 01:17:32For the first item, it was more a stylistic question as to whether it's normal to have a whole pile of bools and ints in global for trackers and stuff. My char has to learn 3 things before she can ask a char about the plot. Since those things are all in different room the only way to track them was global bools. I couldn't find any other way to do it.There are other ways to do it. The other responders here are very experienced coders and their advice are aiming at good coding; advice that will work every time.
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