Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - modgeulator

#181
Quote
Representative: Whats with all the questions? Well we would rather make 10.000$ than make a *nice* game.

What a great attitude.Ã,  :o
#182
Quote from: ProgZmax on Sat 04/09/2004 23:56:58
It's sad that it takes events such as these to wake people up about the nature of terrorism, and the fact that it will not remain centered on one country.Ã,  Hopefully the world governments will really start working together to crack down on terrorism so that the US and England don't continue looking like the bad guys in the fight against terrorism, and hopefully tragedies like this one will be averted in the future.

It's sad that some people are going to use this tragedy as an excuse to push more doublespeak "war on terror" dogma down everyone's throat. Newsflash: Terrorism isn't new. It existed before September 9/11. While there are groups of people pushed to the point of insanity, insane acts will continue. I'm sure we'll all be hearing of links, whether real or fictional, between these events and Al Qaeda soon enough. This kind of manipulation makes me sick.
#183
Did Spear of Destiny / Wolfenstein even use MIDI?
#184
The great big adventure game that is life. I've never actually tried it, but I've heard it's quite good.
#185
I'm sure it'll work with the game. You won't be able to run it with all the details turned up at a super high resolution, but it will work.
#186
Yeah. It's pretty great. It's been around for a few years now. I think if you load the custom quest "1st.qst" you can play a version of the game with updated SNES graphics. It also comes with an editor so you can make new quests with it.

Official site: http://zeldaclassic.com/

Wasn't Zelda largely inspired by the original "Adventure?" So does that technically make it an adventure game, even though it has little in common with the Sierra/LucasArts games commonly associated with the genre?
#187
The Rumpus Room / Re: Sam and Max Cancelled!
Thu 19/08/2004 09:25:18
These guys might also be worth watching. I don't think they've been mentioned on this forum before. They're all ex-LucasArts employees and were working on "Sam 'n' Max: Freelance Police."

QuoteWe're currently in the process of acquiring several creative properties as well as developing our own.

Who knows what properties these could be. We can only hope. Might be some short Sam 'n' Max "episodes," might be something else entirely. Looks promising either way.

#188
Thanks. This thread might seem dead but this little project isn't.
Currently you can't use it with the AGS Allegro stuff. Well you sort of can, but it's a dodgy workaround and won't work on Win 95/98/ME computers.

Here's where I'm stuck at the moment:
CJ added a "GetDirectSound()" which hopefully should be able to be used to initialize the DirectMusic stuff inisde the AGS stuff and have everything working together. But unfortunately the newer code for "GetDirectSound()" in the updated "agsplugin.h" conflicts with an include file I need for the DirectMusic code. The LPDIRECTSOUND object in "agsplugin.h" causes a redefinition error with the LPDIRECTSOUND object in "dsound.h" (an include file the DirectMusic code requires.) I'm too crappy a programmer and haven't been able to figure out a way to fix this.

Changing the order of the include files only changes where the redefinition error is raised, the only way I can compile is by commenting out the DirectSound code in "agsplugin.h"

If anyone wants to have a look over the source code I've posted it here:

http://iinet.net.au/~snderson/DirectMusic_plugin_source.zip

It's a bit of a messy cut and paste job, I know. You'll need the DirectX 8.1 SDK to compile it.


EDIT: Thanks Pumaman, adding an include for ddraw.h fixed it.

Edit by strazer:

I've contacted Modgeulator about the status of this plugin. This is what he had to say:

"It's still being worked on occasionally. That said, I don't think it's ever going to have any sort of appeal to anyone other than myself, so I'm wasn't planning on releasing anything else publicly. If anyone wants to use DirectMusic for their game they can feel free to message or email me and I'll give them what I have and any other assistance I can provide."
#189
Whatever turns you on:

http://www.realdollporn.com/

"Real doll movies coming soon." I'd love to see how they're going to do that!
#190
The Rumpus Room / Re: Sam and Max Cancelled!
Tue 17/08/2004 08:59:23
Quote from: Blackthorne519 on Tue 17/08/2004 06:21:55
I LOVE their Star Wars games!Ã,  :o

Are you on a "Quest for Infamy?"
#191
General Discussion / Re: Something weeeeird
Tue 17/08/2004 00:18:36
This must be an ancient copy protection device.  :o
#192
Quote from: Mephistophilis on Mon 16/08/2004 18:59:02
Your right about Dig, I just remembered that they both involved Sawing Someone's Hand off, but Flashbax let's you Keep it in your inventory.
Nah, it has to be "your" hand. As in your hand in your inventory. Well, it made perfect sense to me last night...
Quote from: AGA on Mon 16/08/2004 13:28:10
There was a broken sword in Escape from Monkey Island.
But is it called "broken sword"? I think there's also a broken sword in Return To Zork. Probably about a million other games too. Maybe I'll just cross it out.
#193
* Satan's pitchfork <- Satan's Quest
* A book full of pictures of naked farm animals
* The entire universe
* Dog-Hot-Pot
* A dead girl wrapped in plastic
* A whale
* A donut hole
* A pixel
* An inventory (like another inventory inside your inventory. Like whoah, man)
* Your hand
* The fourth dimension
* A broken sword
* A loom
* The king's quest

I'm sure I've ripped some of these off from elsewhere...
#194
I just wish someone would kill in the name of an adventure game for once! All the publicity could really help the genre out. Here's a plan: how about I go hack up the next door neighbours, then when the cops pick me up I'll tell them the puzzles in "Syberia" drove me to do it.
#195
All right, here's an old track I had lying around. I didn't make it specifically for this contest, but I still think it would ruin any love scene pretty effectively:

http://members.iinet.net.au/~snderson/modgeulator%20-%20Chickens.mp3

(warning: contains bad words)
#196
Yeah, guess so. Maybe he disappeared back to his job in the film industry? Hahahahahahahaha (I'm not funny.)

OK then:

He-Man wins by default.
#197
He-Man: Creepy german porn music! Lovely! Plenty of cheese here...

Geoffkhan: It's too bad you couldn't finish it, it sounded greatÃ,  :o

Oz: The winner! I love the samples. You can't possibly think anything but "porno music" when you hear this.
#198
Quote from: Shattered Sponge on Mon 19/07/2004 19:33:18
Quote from: Snarky on Mon 19/07/2004 04:11:42
And using a spelling that was invented by Aleister Crowley is only done by pretentious wankers who've read too much Sandman. It's the exactly the preciousness of the spelling that annoys me.
I'll have you know that I on occassion use Crowley's spelling and am in fact a pretentious wanker who's read too much Invisibles!

Maybe, in future, you'll think for while before you make such sweeping generalisations!

As a recreational self-stimulator I also take offence to this generalisation.
#199
Is anybody else planning on entering before I announce a winner (Geoffkhan?)
#200
The k in magick comes from Aleister Crowley, in order to distinguish his "real magick" from the "magic" tricks of magicians. It is supposedly the "old" spelling of the word. I'm just saying, because it isn't just spelled that way to make it look wacky. Generally I find weird spellings annoying, unless they have a good reason behind them. Like the example of magic and magick.
So if you were to use it in a game, I think there should be a reason behind these modified spellings.
SMF spam blocked by CleanTalk