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Messages - strangechicken

#21
Thankyou so much for this, I did not know about Gilbert's Essay, i have since saved a copy to my computer, and will use his rules as a set of guide lines for critique for beta testers on my game, Thanks heaps, very helpful!
#22
well my favorites would be the first 3 broken swords, full throttle and toonstruck but if we were to say what was great in terms of influence, i'd say the greatest adventure game would be "King's Quest V" nothing has had such a lasting impact as that game, full voice acting, proper songs (with sung vocals),  and a point and click interface it really redefined for me the art of adventure gaming and how adventure games where being told as a story medium. Sure Lucas arts has an influence on adding more humor (which many forget to credit Al Lowe and his Larry series for helping along to),  so definitely Monkey Island 1 comes up close to its influenced, but King's quest V to me seems like an unsung hero. The most ambitious adventure game of all time without a doubt would have to be phantasmagoria.

Thats my 5 cents.
#23
Quote from: PuNKKoMmANDO77 on Mon 27/12/2010 11:19:55
nice , the new screen are better and i like the cover , you make the 3 model all alone?

thanks for your feedbank and No, I've borrowed a lot of free content from the poser community sites such as "renderosity" and "ShareCG" and just modeled and adjusted them to my specifcations and added bits and pieces in paint where i saw fit to.  Most of which are okay to use because I will not be releasing the game commercially.
#24
Heres the image for the cover of the game, and a bit of promo for you all.



#25
Quote from: Ascovel on Thu 23/12/2010 17:03:30
They are like those pulp novels where the author is expected to write at least 2 novels a month (or make a MAGS game) - the plot may be quite intricate, but it doesn't always make sense, some parts have depth, others not so much, then there are parts that were cut out to make the deadline. The writing might be witty at one point, but cringe-worthy at another. Also, both series reuse lots of cliches and devices from old pulps (but that's part of the games' charm IMO).

Most importantly the English translations are usually weak (these game were originally written in Polish).

thats pretty much what I wanted to know, thanks! I also noticed lots of obvious typos in the games documentation (Manuals etc.) so that makes sense now.
#26
Quote from: Ascovel on Thu 23/12/2010 16:28:36
I'd say the reviews are a great source of all that info you want.

If you want want to know City Interactive's overall philosophy, it's "make quick, sell cheap". But the adventure game series were their premium, "high budget" line and I think they are decent, entertaining pulp.

I guess i'm askinh what should i expect overall from the games they releasedare there stories well written, beause i'm a sucker for a well written story or is it one of those "rent-a-storyline" Bland types where they kinda just tack on a storyline just to have on so they can sell it and not call it a puzzle game. Because their rapid fire release seems to suggest that they don't take much care in weaving an intricate tale. Most good stories take at least somewhere between 6 months and  a good year to work out. But City Interactive seem to be selling games faster than I can buy them, just when i think i have all of their series they release another one, its insanity.
#27
I have over the last few months, bought a few games off a company called "City Interactive" I recently played their mobile game "Crime Files." I also have a few of the "Chronicles of mystery" and "Art of murder" series. They seem to be spitting out game in very rapid sucession it would make Sierra sweat. Now "Crime files." wasn't bad, a bit bland and the story wasn't really the writing of Charles Cecil but being a mobile game it didn't have voice acting so I have no stance on that, so anyone who's played the pc games will have to give me their oppinion. But all in all I want your oppinions on their games and the companies game philosphy, I couldn't find much written overall anywhere else except reviews of the game themselves, I want to know about the much broader circle, are these games any good, are they buggy, are they worth playing or are they just cool to play in lack of anythng better?

Discuss!
#28
Heres some new screen shots of some scenes... the art work isn't picasso... but i'm more focused on writing a good story and telling it interestingly than something really well illustrated, gotta do what I can...

Well heres the new screens:

They're both complete, I only (besides putting objects in the others) have about 6 more rooms to do (1 regular game room and 5 shooter rooms which will be linked by SHORT cutscenes) but than i have to gather all the voice actng which i've saved till last in case of rewrites:





I know I need to refine the Walk behinds on this room... I may get around to that before I release it if I remember




#29
Quote
Can't say the game is great, and the otherworld ending with its nonsensical, organic Myst puzzles sucked balls. I think it's a pretty interesting game overall, though, like an interactive Hammer-horror version of "Jacob's Ladder", and I dug the weird computer messages and the bits with the psychiatrist.

Except Jacob's Ladder was actually very good... hell, anytihng that had an influence on silent hill is pretty good, reason why its the most resonant horror game of all time... beats resident evil's fuckin jump scare, and basic "theres this underoround government lab making zombies to use as soldiers" plotline thats been recycled around for 40 years, and the last puzzles were rather shit, I don't think any sane person would debate that. There were some good scenes in the game, but some of it was just fuckin stupid... and I think i read somewhere tht the designers reckoned it was better than Phant 1, I know Phant 1 was cliche, but it had some sort of sophistication and class and not just sleaze and cheese.

Given the Hindsight and choice I wouldn't pay more than $5 for Puzzle of flesh
#30
I've had to delay this a bit longer, but for good reason, i'm extending a section of the game to create an IN game rail shooter segment, so that should be a delightful new headache to make. But hey, if it makes the game more fun, why not!?

I also must apologise pre-this games release, there will be fair amount of actionish sequences, almost quick time eventish, tho adventure puzzle-styles quick time events not the (press this button 45 times in 23 seconds, quick time events), so it does break a few conventions of the classic lore of adventure games in that sense. But hopefully it will be an enjoyable game for you all and for everyone who plays it.
#31
Like most things, it depends what it is. For example, I bought the king's Question collections from VU for about 14, they're cheap thrown together compilations, where as I think i payed upwards of $40 for an original copy of Phantasmagoria 2 (which i regret for the record, M Night Shyamalan would even say "now, thats a fuckin stupid plot twist.") Really if it wasn't for some lovely gory deaths like the stapler bit, the whole thing is beyond awful. Unless you like to see a shit-ton of tits and BDSM than thats your game, if you like intelligent and clever or even remotely enjoyable stories, than your fishing in the wrong lake) but because of its so called "rarity" people jack u pthe prices, luckily i got Phant 1 for only avout $15 at a sale.

So another thing is it depends who's selling it, and how they sell it. Because some will sell it as "some old game" or yo uget the adverse "this is the rarest game in the world, Roberta William herself gave it to me, its the only copy, i once paid people $30 to see it and now i'm selling it to you for $40, rare, rare, rare game!"

I find he best way to do it is to look for modern day compilations which are designed to work on modern computers, they sell for pretty cheap like the Broken Sword Trilogy, and The VU Sierra compilatons. But most games I buy, at least modern ones, don't ever relaly peak about the $20 mark, i'd pay $30 for a decent adventure game, i'd pay more, but it'd have to be f***ing amazing. the Runaway series seems to be preety expencive in Australia, I've seen those games come in at about $70 on release, I usually wait for those games to come down and they usually do!

So I agree, it is around $20-$30 mark thats reasonable!
#32
I decided to go a cheaper and easier route after many F-words, C-words and B-words resonating thru my house, and just created two identical inventory items. I found that easier than shit-ton of mind fucking "score" scripting...

and that seems to be working better so far on that route. Also thanks for the scripting hints, for one i didn't realise you didn't have to bracket the numbers, i thought that was compulsorary like as is case sensative typing, now i'm off to finish this road, this puzzle has been so confusing to make for me. it's been like an adventure game puzzle just to make this adventure game puzzle!

But thanks guys!
#33
Here is the issue i got, the context is that I want to borrow a characters phone, combine it on my phone to take down his phone number. Give his phone back to him and than call him as a way to distract him:

GlobalScript.asc(395): Error (line 395): buffer exceeded: you probably have a missing closing bracket on a previous line

Code: ags

function cCop_UseInv()
{
if (player.ActiveInventory==iCopPhone){
  if (game.score==(3)){
  player.Say ("here is your phone back);
player.LoseInventory(iCopPhone)}}
  else {player.Say ("Not quite yet.");}
}


if (player.ActiveInventory==iPhone){
 if (game.score==(0)){
 player.Say ("Why would I want to do that?");}
 else if (game.score==(4)){ 
 player.Say ("We'll just give him a little ring shall we.");
 cCop.ChangeView(16);
cCop.Walk(90, 541, eBlock);
cCop.LockView(18);
cCop.Clickable=false;
GiveScore(1);}}} 


ALSO! I am having issues with my inventory:  I am using Khris's Broken sword style script along with "when mouse moves to top of screen" Inventory GUI type, now its all working perfectly, my issue is the cursor when you have an inventory item, and you go back to the inventory as you would to combine two items, it changes back to the "Walk" or "Pointer" icon (I can't tell which because in my game because of the broken sword style they're both the same). It still combines the items, but when the cursor is not the inventory item, i'm thinking it would be confusing for the player, sorry if this isn't a clear explaination, its complicated to explain for noobs like me.
#34
update: I got a few more animations and rooms done and integrated into the game, I've decided to do some of the voices myself due to lack of any other offers.  But theres still a long road ahead, I've decided to record all the voice acting at the very last minute after all the puzzles, interactions and cutscenes are done, that way if i need to do rewrites I don't have to hassle people to re-record their lines.

This is my first medium lengthish game, and theres only 7ish more rooms to do, but still some dialogue and interactions to do in the rooms I already have. also i've never done animation of the 3d kind (or any kind), so its going to be sort of amateur BUT if you lower your expectations in the cutscenes you may just enjoy yourself.
#35
I picked up machinarium today.. it came with a poster, booklet and music CD and of COURSE the game...  its apparently the "collectors edition" version... so now i'll be sure to check it out... It was also interesting to read about the "Pirate amnesty sale" that they had... I didn't know so many people pirate adventure games, surely in a genre thats so small you'd wanna buy them and support the developer to make some new good content....
#36
Quote from: Chicky on Thu 09/12/2010 16:43:28
Great to see Anna's Room in action! (well, kinda) I was trying to work out what the bottom button did for a while before reading 'telekinesis' on the text there. I would suggest having two hands with an object floating between them, it would mean making the button wider but i think that would be nice.

Kinda like this, but from the magicians POV:



and without the line of invisible thread which the magician can see :P God bicycle cards look so nice, especailly the tigers series, but I can't find them anywhere in the shops in Aust. Confined to doing my card magic with Australian "Queens slipper." Apparently more durable too, as it is i'm going thru 2 decks a month. but thats off topic.

This game looks great... I can't wait to play this
#37
The Rumpus Room / Re: Cheesy subtitle for AGS
Thu 09/12/2010 21:30:26
AGS: No, there's no "F" at the beginning!

AGS: In soviet russia Adventure plays you

AGS: Chuck Norris approves this message.

AGS: A gift horse is often advised not to look Chris Jones in the mouth

AGS: Now with added VINTAGE cheddar (Cheesy Title)
#38
The Rumpus Room / Re: Cheesy subtitle for AGS
Thu 09/12/2010 21:26:33
We Don't need no 3D engine
We don't need no physics control
No dark sarcasm in the forums
Teacher leave our games alone
Hey! Teacher leave our games alone

All in all its just another brick in the wall
all in all you're just another  brick in the wall

We don't need no polarization
We don't need no thought control
No dark sarcasm in the reviews
Teacher leave our games alone
Hey! Teacher leave our games alone
#39
The Rumpus Room / Re: Cheesy subtitle for AGS
Thu 09/12/2010 20:39:55
Quote from: giochi on Thu 09/12/2010 11:32:04
AGS: It's a success

(at least it rhymes)

AGS: Where parsors are blessed.

AGS: We're adventure obsessed

AGS: Where its all game no rest

AGS: Where theres a bug with every game you test

AGS: We know your not playing the games dressed!

AGS: We remade King's Quest

AGS: Where script errors make you stressed

AGS: It almost rhymed with dialysis

AGS: Where we don't care about Lara Crofts breasts

AGS: We're more obsessed with April Ryan's Chest

AGS: where we get a hard-on over the old school Sierra crest

AGS: Where east meets west

AGS: This is Sonny Bonds you're under arrest

AGS: Where we attest to detest

AGS: where more is much less

AGS: Oedipus' underground alternative to incest
#40
QuoteThank you everybody for the support and sorry for my English, I’am planning to translate to English when be ready but this is the last part.

Your english is fine mate, I just noticed some of the screen shots had the GUI not in english, I was just wondering if it was to be translated, it would be a shame not to be able to play it like some of the Maniac Mansion fan games which unfortunately have no translations.
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