Thankyou so much for this, I did not know about Gilbert's Essay, i have since saved a copy to my computer, and will use his rules as a set of guide lines for critique for beta testers on my game, Thanks heaps, very helpful!
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Show posts MenuQuote from: PuNKKoMmANDO77 on Mon 27/12/2010 11:19:55
nice , the new screen are better and i like the cover , you make the 3 model all alone?
Quote from: Ascovel on Thu 23/12/2010 17:03:30
They are like those pulp novels where the author is expected to write at least 2 novels a month (or make a MAGS game) - the plot may be quite intricate, but it doesn't always make sense, some parts have depth, others not so much, then there are parts that were cut out to make the deadline. The writing might be witty at one point, but cringe-worthy at another. Also, both series reuse lots of cliches and devices from old pulps (but that's part of the games' charm IMO).
Most importantly the English translations are usually weak (these game were originally written in Polish).
Quote from: Ascovel on Thu 23/12/2010 16:28:36
I'd say the reviews are a great source of all that info you want.
If you want want to know City Interactive's overall philosophy, it's "make quick, sell cheap". But the adventure game series were their premium, "high budget" line and I think they are decent, entertaining pulp.
Quote
Can't say the game is great, and the otherworld ending with its nonsensical, organic Myst puzzles sucked balls. I think it's a pretty interesting game overall, though, like an interactive Hammer-horror version of "Jacob's Ladder", and I dug the weird computer messages and the bits with the psychiatrist.
function cCop_UseInv()
{
if (player.ActiveInventory==iCopPhone){
if (game.score==(3)){
player.Say ("here is your phone back);
player.LoseInventory(iCopPhone)}}
else {player.Say ("Not quite yet.");}
}
if (player.ActiveInventory==iPhone){
if (game.score==(0)){
player.Say ("Why would I want to do that?");}
else if (game.score==(4)){
player.Say ("We'll just give him a little ring shall we.");
cCop.ChangeView(16);
cCop.Walk(90, 541, eBlock);
cCop.LockView(18);
cCop.Clickable=false;
GiveScore(1);}}}
Quote from: Chicky on Thu 09/12/2010 16:43:28
Great to see Anna's Room in action! (well, kinda) I was trying to work out what the bottom button did for a while before reading 'telekinesis' on the text there. I would suggest having two hands with an object floating between them, it would mean making the button wider but i think that would be nice.
Kinda like this, but from the magicians POV:
Quote from: giochi on Thu 09/12/2010 11:32:04
AGS: It's a success
(at least it rhymes)
QuoteThank you everybody for the support and sorry for my English, I’am planning to translate to English when be ready but this is the last part.
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