I think that's a good idea!
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Show posts MenuQuote from: Scorpiorus on Thu 20/04/2006 22:20:38My opinion would be to leave it up to the develovers, as long as it relates to module internals.
Quote from: Scorpiorus on Thu 20/04/2006 22:20:38
Any numbers as well as any other names should be ok... provided there is a prefix there. Developer may decide what method to use taking into account the length of module/gui name.
Quote from: SSH on Thu 20/04/2006 20:14:24
I prefer MIT, because LGPL insists that any changed versions of the module need to be republishes as open-source, and if someone needs to modify one of my modules to add something game-specific, I don't think that is necessary. MIT simply asks for Credit and denies warranty liability.
Quote from: SSH on Thu 20/04/2006 20:14:24
I suggest your summary is made the only post ina locked sticky, with another thread (the rest of this one) linked to for discussion and fuller detail.
Quote from: SSH on Thu 20/04/2006 20:14:24It should also be presented as "Suggestion" and clearly stated that we'd rather people published modules "as is" than not at all.
Quote from: Scorpiorus on Thu 20/04/2006 20:42:58Still, developers should probably be encouraged to use relatively short but yet informative enough names. The problem with really long names is that it may bloat the source code making it a bit difficult to read.
Quote from: Scorpiorus on Thu 20/04/2006 20:42:58I think it's up to the author and how they prefer to organize the internal structure of their modules.
Quote from: Scorpiorus on Thu 20/04/2006 20:42:58In my opinion, just make sure a GUI name is unique with prefixing it with a module name. But "g" will also be added infront, just to mention.
Quote from: Scorpiorus on Thu 20/04/2006 20:42:58Personally, I don't mind their popping up and prefer to see all module related stuff on the list but since one may find it annoying and we also have the exact behaviour with GUI names ("g" infront), it may be the option too.
Quote from: Scorpiorus on Thu 20/04/2006 20:42:58What I believe he means is:
function repeatedly_execute() {
gMouseover.x = mouse.x; // move GUI to mouse position
gMouseover.y = mouse.y;
}
Quote from: SSH on Fri 16/12/2005 23:29:12
You'll get that if your BG is a different colour depth to your game. There's not much I can do about it, as there's no way to determine a room's colour depth.
Quote from: SSH on Fri 16/09/2005 21:01:40I don't quite understand what you mean. Could you elaborate a bit?
I noticed while doing the module, btw, that there's was no point in using protected when writing the module: just hide any local function and variables in an struct that inherits the "public" struct. It also effectively allows protected static functions, etc.
Quote from: KingMick on Wed 19/04/2006 20:01:53I need the games to have different music, and I'd rather not have the music as separate mp3 files.
Quote from: Pumaman on Wed 23/11/2005 23:35:38
Can you try this with 2.71 RC 4 and see if it helps at all?
Quote from: lo_res_man on Tue 18/04/2006 23:13:33
COOL!! so you could make games like say, "Grim fendango" and "monkey island 4" ?
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