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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
One More Fathom
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Downloaded: 97 times
Graphics: HD, 32-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameTreasure awaits below the waves, deep in the Graveyard Chasm. Dare you dive deep enough to find the most valuable treasures, and are you wily enough to return to surface before air runs out and it's too late?
One More Fathom is a push your luck game of diving for treasure and becoming filthy rich, and maybe, just maybe, also finding a little something more...
Maybe you'll even make a FRIEND on the way...
3 people commented on this game (newest first):
THe mechanics are surprisingly rich, with a lot of things to discover as the game goes on. It was a real pleasure. The gameplay looks a bit slow in the beginning but it quickly gets addictive.
And the art is cute too. A very good game!
The game reminds of MicroProse games from the 80s like Sid Meier's Pirates.
Productions values (art, music, etc.) are good and most importantly functional. What amazed me the most are the mechanics: tightly coupled to the theme, they blend together superbly with the theme and you really feel part of the story (compare with your generic adventure where you have to fetch a blue object to random NPC whatever reason to progress).
I really felt there (the dive, the decision on when to go up, the encounters!) and this is the best compliment I can make to a game.
I recommend you play this non-adventure adventure!