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- Starting from AGS 3.4 P4, it's <u>much easier</u> to manipulate fonts and make a 256-characte ...h explanations''' about how AGS manages fonts, and how to create fonts for AGS. ...26 KB (4,192 words) - 08:22, 3 February 2019
- ...h explanations''' about how AGS manages fonts, and how to create fonts for AGS. ...this article [[Fonts_deprecated_methods|here]]. It was written ''before'' AGS 3.4 was available. If you want to dig into ''old'' tricks to use 256 charac ...36 KB (5,861 words) - 21:50, 7 June 2022
- Please refer to [[AGS Editor & User Interface#Deleting stuff besides sprites and frames|this entr ''Is it possible to use 3D characters/backgrounds in AGS?'' ...41 KB (7,114 words) - 00:22, 2 July 2021
- ...revious room ('''character[ABC].prevroom''' or '''cAbc.PreviousRoom''' for AGS V2.7 and newer). If you are using AGS 2.7 or later, you should then give the button an object name. Once you have ...17 KB (2,982 words) - 00:21, 2 July 2021
- <center>'''<font size="4">AGS Pointers for Dummies</font>'''</center> ...ll be answered. You're not alone in the confusion caused by pointers. Many people who are new to scripting, or haven't ever used a language that supported po ...24 KB (4,052 words) - 08:48, 3 February 2019
- [[Chris_Jones's_History_of_AGS|Related: Chris Jones's History of AGS]] ...dventure Game Studio''' was created by English programmer [[Chris Jones]]. AGS was originally written and released in 1997 as an {{Wikipedia|MS-DOS}} prog ...14 KB (2,274 words) - 20:00, 26 April 2025
- ...one for badness!). Fur all future awards, games should be entered into the AGS games database to be eligible. Nominees are selected by write-in nomination The awards idea was originally floated by [[Yahtzee]]. The AGS Awards were first started by [[DGMacphee]] and later taken on by [[Pesty]], ...8 KB (762 words) - 13:10, 1 June 2023
- ...ums/index.php?topic=52219.msg636514301#msg636514301 How Wadjet Eye updated AGS to release commercial games on iOS (forums discussion)]'' Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for sev ...20 KB (3,305 words) - 14:55, 17 September 2015
- ...hat have been preserved for posterity. They do not reflect the opinions of AGS and may not even reflect the opinions of the members who said them today''' ...re other, if not positive, then at least neutral, representations of black people like Captain Hall in PQ2, but for the life of me, I can’t remember a single ...66 KB (11,705 words) - 10:17, 25 June 2024
- ...game with [[AGS]]. He is also known for his spectacular parting from the [[AGS Community|community]]. "To pull a Yahtzee" is to leave the community by no Yahtzee was born in England, where [[Chris Jones]] and AGS were born. He was a big fan of both the [[LucasArts]] and [[Sierra]] advent ...7 KB (1,229 words) - 12:31, 1 June 2021
- ...f the Technical forums, as they do not relate to AGS or creating a game in AGS. Return to the [[:Category:AGS Beginners' FAQ|AGS Beginners' FAQ]]. ...3 KB (609 words) - 00:22, 2 July 2021
- ...as active a community as possible. So if you want to engage more with the AGS Community but aren't sure where to help, take a look at some suggestions be ...unity members there. There are many active discussions on how to best take AGS into the future [https://www.adventuregamestudio.co.uk/forums/index.php?boa ...6 KB (939 words) - 11:47, 3 June 2021
- ...One much-loved resident of #AGS is [[Roger]], an IRC bot who loves to tell people messages, absorb and deal out factoids and play [[acro]]. ...before their name) until one replies who will help you with your technical AGS problem. ...2 KB (333 words) - 12:33, 1 June 2021
- ''How do I get sound/music into my game? Is there a menu or editor within AGS that I can use to add music/sound files into, or what?'' ...al pane of the AGS Editor). Check out the '''PlaySound()''' command in the AGS manual. To do it via the interaction editor approach, just choose the inter ...10 KB (1,683 words) - 00:22, 2 July 2021
- ...are much more interesting than the protagonist); b) when writing a story, people tend to make protagonist similar to them - and as they know themselves very So, don't be overly practical with your characters' behaviour. People are crazy. ...42 KB (7,307 words) - 12:34, 3 June 2021
- '''Joseph DiPerla''' joined the actual AGS community in around May to September of 1997. He was only 16 years old back == Early AGS years == ...4 KB (692 words) - 22:27, 1 February 2014
- ...cts all places where people have set up communities to discuss and work on AGS. Next to the official AGS Forums, numerous other places have been created: ...2 KB (311 words) - 12:39, 1 June 2021
- == AGS Community == '''[[Adventure Game Studio|AGS]]''' - Adventure Game Studio<br> ...3 KB (549 words) - 13:21, 3 June 2021
- AGS makes it so easy to make an Adventure Game, that anyone with an idea and an ...or Human Computer Interaction, but I did work for nine months with several people who were and some of it rubbed off. I was hired as an independent contracto ...27 KB (4,893 words) - 15:48, 28 April 2015
- ...- although only the director was involved in both locations. It stars the AGS community and the director's friends from Wallingford, Oxfordshire. The vid ...n-jokes, movies references & nods to Chateau Macabre. Lovegrove said "Some people found Chateau quite bleak - I wanted the sequel to be a lot more fun, more ...14 KB (2,337 words) - 13:09, 3 June 2021