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Script Modules: Difference between revisions
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; Import : load a module from a .SCM file that you have downloaded | ; Import : load a module from a .SCM file that you have downloaded | ||
; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them) | ; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them) | ||
; Remove : Deletes an existing module form the game | |||
; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you chnage their ordering. | |||
; Move down | |||
Modules contain a script and a header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc. | Modules contain a script and a header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc. | ||
You can also eneter a breif description of the module, a version number and authorship details in the module manager when you create a module. There are options, too, to protect the script and the module info from modification if you export and distribute your own module. | You can also eneter a breif description of the module, a version number and authorship details in the module manager when you create a module. There are options, too, to protect the script and the module info from modification if you export and distribute your own module. |