The Grand List of Adventure Game Cliches

Started by , Fri 16/09/2011 09:22:21

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Ponch


Cogliostro


Maze. 
Timed Maze.
Timed Maze with limited or blocked option for saving.
Unscramble the picture / letter / sliding block puzzle.

- Cogliostro
"First things first, but not necessarily in that order." - Dr. Who

Turtiathan

It is impossible to die unless one of the following is true:
- The occasional enemy shows up.
- A bomb or whatever is about to destroy the place.
- Your character dies at the end of the game.

Knox

It seems like the main character always has someone important in their life dying or dead in a tragic way...like a wife who died tragically a few years ago being shot by a mugger, or the main character's parents were killed in a car accident, or someone's dog expired after being hit over the head with a giant rubber anaconda stuffed with bacon bits and forced to drink industrial carpet cleaner while being hung around the neck by a custom-made rope made of human hair and bat dung, you know, old cliches like that.
--All that is necessary for evil to triumph is for good men to do nothing.

PatientRock

Jokes for when the player clicks on their own character - joke about touching yourself a must.

Igor Hardy

Wearing the same clothes for days, weeks or even months!

Wonkyth

"But with a ninja on your face, you live longer!"

Ali

Quote from: Turtiathan on Mon 19/09/2011 02:04:14
It is impossible to die unless one of the following is true:
- The occasional enemy shows up.
- A bomb or whatever is about to destroy the place.
- Your character dies at the end of the game.

I think this holds true for life in general...

Turtiathan

Quote from: Ali on Mon 19/09/2011 14:12:02
I think this holds true for life in general...

Yes, adventure games are more realistic than say first-person shooters. In adventure games, it does seem characters are more helpless against enemies. You usually kill them in more creative ways like dropping a heavy box on them or releasing hot steam on them once they walk to a certain point.

The characters seem to not be good with hand-to-hand combat either. It is rarely that you have a gun. Yep, sounds like real-life unless you live in Texas where guns are popular.

mkennedy

You'd think the people who make retina/fingerprint scanners would fix it so that they only unlock the door if the eyes/fingers being scanned are still alive. Lose extra points if you have to kill the person to get their eyes/fingers.

Adventurer: What? You mean I sawed off some guy's hands and head and the door still won't unlock?!?

Ponch

Quote from: Turtiathan on Mon 19/09/2011 16:20:40
It is rarely that you have a gun. Yep, sounds like real-life unless you live in Texas where guns are popular.

I have a gun everyday. But I also live in Texas. ;)

Buckethead


Turtiathan

Quote from: Ponch on Mon 19/09/2011 22:13:34
I have a gun everyday. But I also live in Texas. ;)

so do I
However, I don't have a gun.

Apparently .50 cal sniper rifles are legal here too.
http://www.youtube.com/watch?v=hioPReoo10A&feature=channel_video_title

Eggie

> This architect must have been very rich, very good at obtaining planning permission and been REALLY into his twiddle puzzles.

TomatoesInTheHead

Infinitely big pockets.

But I love to pocket everything I can, and love to steal everything from other people's rooms (only in the games, of course!), so please stick to the cliches, game developers! :=

Wonkyth

Hell yes, stick to them!
* Wonkyth goes off to see how many of these are documented tropes...
"But with a ninja on your face, you live longer!"

EdLoen

Quote from: Wonkyth on Fri 23/09/2011 08:49:38
Hell yes, stick to them!
* Wonkyth goes off to see how many of these are documented tropes...

Adventure Game Tropes will become the new TV Tropes.

ManicMatt

I highlighted some apples in "Gray Matter", and clicked on them, and the character informed me that they are apples. Well, I'll be!!

Igor Hardy

Quote from: ManicMatt on Thu 29/09/2011 23:35:31
I highlighted some apples in "Gray Matter", and clicked on them, and the character informed me that they are apples. Well, I'll be!!

Yes, GM has very lousy object descriptions. The most pathetic ones was the series known as "This *insert object name here* reminds me of Laura" and "Laura was radiant that day". Just how many times can you say the same thing!?

m0ds

#59
When you're 1st person....a book of some kind will always zoom open into your face and defy the laws of physics by floating there whilst you have a good gander.


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