Who has other game design software?

Started by rharpe, Wed 30/07/2008 03:08:26

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Akatosh

Quote from: miez on Thu 31/07/2008 14:36:58
Quote from: R4L on Wed 30/07/2008 17:05:31
So no one's tried DarkBASIC or Genesis 3D? I own Classic DarkBASIC, and Genesis 3D is still alive.

I tried DarkBasic - and found it seriously sucks (imho).

Seconded. To add insult to injury, all the manual/book shipped with the compiler has to say about making games is "Yeah that's possible too. Maybe. Dunno."

R4L

DarkBASIC Pro isn't bad. It's nothing great... but that doesn't mean good games can't be with it.

AGS is the only thing I've really used.

Paper Carnival

Oh, I tried Dark Basic too. It does indeed suck. I prefer Blitz 3d a lot more, you can find many great games made with it. Plus, Dark Basic never made any sense to me, whereas Blitz 3d seemed very easy to use (considering its power and flexibility). I just never had enough time to learn it well.

F1ak3r

I use Game Maker, more than I do AGS. It's what I created those games in my sig with. It's a great program, with enormous versatility, and a really huge number of capabilities. The coding language it uses, GML, is really simple, and is a great introduction to programming in general.

I mean, after a number of years of experience in GML, I was able to download AGS, start it up, and have a fully customized interface within an afternoon. No awful default Sierra shiz for me!

But... AGS is a really wonderful platform for adventure game development, muuuch more so than GM. I could create a fuller adventure game in an hour with AGS than I could in a week with GM. So, what I recommend is this: AGS for adventure games, GM for everything else.

Eggie

I'm a complete whore for the things.
Right now I've got unfinished projects in OHRRPGCE and Inform 7  and The Games Factory.
I also have the registered version of Game Maker 7 and a ton of utilities for doing stuff with the Build engine.

Why do I have all these things when I've never finished making a proper game?
Why don't you shut up!

Mouth for war

I used The games factory a lot a few years back...i still use Click and create for making graphics. My dream of doing a point and click game was shattered quite fast when i used TGF hehe. too much bugs and it didn't work well at all. I started doing a Zeldaclone in it...playable for like 30 minutes or so...then i got tired of it...too much work. I remembered doing a platform game but got stuck when i tried to do moving platforms (Like in super mario world for the SNES) the character never moved with the platform when he stepped on it. so...I got pissed off and deleted that piece of crap :D
mass genocide is the most exhausting activity one can engage in, next to soccer

Pumaman

I mostly use Wintermute and SCRAMM, but if I'm just making an hour game I tend to go with GLUMOL.

abstauber

Quote from: Pumaman on Mon 04/08/2008 23:00:42
I mostly use Wintermute and SCRAMM, but if I'm just making an hour game I tend to go with GLUMOL.

Hey, at least Wintermute's got a release  ;)

I honestly tried to use AGAST one time but when it came to define the walkable area, I ran back to AGS as fast as I could.

paolo

I haven't tried any other game design software, and this is kind of off-topic (maybe it belongs in a new thread), but is AGS the adventure games engine with the largest number of games available? There are some excellent adventure games made by other games engines (I'm thinking in particular of Out of Order, which was made using the SLUDGE games engine - anyone who enjoys AGS games and hasn't played this one yet should certainly do so, in my opinion) but there never seem to be many downloadable games available on the game engines' sites. This suggests that AGS is the most popular games engine out there, but of course this doesn't necessarily mean it is the best.


Paper Carnival

Quote from: Pumaman on Mon 04/08/2008 23:00:42
I mostly use Wintermute and SCRAMM, but if I'm just making an hour game I tend to go with GLUMOL.
If you like Wintermute, maybe you should try AGS. I hear it's a pretty decent engine when it comes to adventure games.

Pumaman

Quote from: Paper Carnival on Tue 05/08/2008 12:57:36
If you like Wintermute, maybe you should try AGS. I hear it's a pretty decent engine when it comes to adventure games.

Nah, I've met some of the people who hang around on the AGS Forums, and as a result I don't think I'll ever be posting there.

monkey0506

When I first found out that there was available free game creation software, I did a lot of shopping around. A lot of the so-called engines I found were beyond being not user-friendly, they were completely incomprehensible. When I first saw AGS I was turned off by the default built-in GUI because I didn't understand that it could be replaced (I was a complete n00b! (wait...was? :=)), but after being told by several people I decided ultimately to go with AGS. I've looked over other engines, but AGS has always seemed to me to be the best balance of power, customizability, and user-friendliness.

In short, no. :)

Cino

I made a short demo game with AGAST about 7 years ago (wow, has it really been that long?). At that time I felt it was the best free adventure engine. I tried AGS as well back then, but found it a bit strange. But then AGAST died out then and I switched to AGS. And of course AGS has come a long way since then and now it's at the moment it's the best game making software I have used.

Gilbert

The best game design software was Adventure Creator. It's unique and light. Too bad the developer lost hope desparately and stopped its development, since people migrated to the monster called Adventure Game Studio.

Stupot

I own DarkBASIC, and enjoyed what little I did learn about it... I didnt think it sucked, but then again, I don't really know what I'm talking about... I bought a Manual for it which I found fascinating.
MAGGIES 2024
Voting is over  |  Play the games

Ali

I spent years using The Games Factory being totally unable to make a point-and-click game. In fact the first adventure game I made for my girlfriend was made using the Games Factory. It took much longer to make than Nelly Cootalot, and was much shorter.

Soon after finishing that game I discovered that AGS had been around all the time. Then I cursed the gods at the injustice of it all, and started playing around with it.

I've also played around with Genesis 3D (as Reality Factory) and Blender3D's limited game design capabilities. But they're all designed for action, not wandering from place to place talking to people and stealing their stuff.

Also I had a brief look at SCREAM: the now free engine used for 'Scratches', it has a lot of potential for games in the style of Limping Fish's 'Unbound'.

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