Who wants to live forever? (Update: New music pack released)

Started by Vel, Sat 25/10/2003 12:10:28

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Vel

Dunno, foz. Try looking in the diary.

foz

#21
Done that,.... theres a number in bottom right...i thought that was supposed to be the code but how to input it is`nt as clear as it should be...........
There again maybe im not looking properly.........

(ive played alot of ags games and as many point n clicks as you could mention through the years so i`m not i novice)

I just can`t see what i`m supposed to do....

Go on vel throw me a fish........

foz

#22
Right MR.Vel........

I have finished your game...

Its not too bad..

But it lacks puzzle elements to push the story forward.
The safe puzzle needs to be better incorporated...eg   the code should be...L4R3L4R1...Just a thought.
At one point once i`d done the bits with the phone that incidently virtually played itself...after a few simple clicks the game goes into movie mode almost like its an INTRO sequence.

You once said either in a PM to me or on the forum that your game would be better than flashbax in every way.....

I know i`m biased but i`d have to disagree.....
I even think this would struggle up agaisnt my 2 week mags game that has more puzzles ,charaters and a story that interconnects with what the player does......It also has an up/down animation and lots of set animations for picking up things.....

Now i think this is a 100% improvement over RECESS and i am not slating your game off ..........the music was great ,the story not bad,interface good.....more work could have gone into the animations and a little more time spent doing stuff like the UP/DOWN animations.
I feel this game was rushed......(a thing you once said about flashbax).


I  think that you need a reality check.

You`re very harsh when reviewing other peoples games so please take these comments as they are intended....

Vel

Well, this is what you think. It does not include people wanking and, thus, is complete crap. As I wrote in the manual, it is a movie-orientated adventure. It is not a puzzle-orientated one. If you come to think of it, it has as much rooms as some other games have, like BOE, for example, but its purpose just isnt to frustrate the player with puzzles(which include severed hands), but rather to tell a story. Those who enjoy cheery and funny stories may get disappointed, though. Anyway, I'm proud of what I have done and that Dave Gilbert and eVOLVE, for example enjoy it.

foz

#24
You did`nt do as i said ........take the comments as they are intended.....

I did`nt say it was CRAP.....

You should be proud of your game .....

You`re very critical of others work.....

Apoc:Vel does`nt have any wanking or severed hands .....

I thought the whole point of adventure games was to tell a story....
But allow some interaction....in the form of player needs to get a door open but does`nt have a key......the player then uses different ideas to get around problem.

I said i thought the game was okay and in my opinion not as you`d stated better than flashbax or apoc :vel.....

And you forgot to mention the fact about what i said about it being rushed...............

Come on vel you critisise others you need to do things like walking animations (UP/DOWN)....otherwise you can`t critisise others for not doing it.....

Just take on board where i`m coming from......i`m not bitching.....I`m just giving you a reality check.

A critic should be able to take critisism...


Vel

First, foz, have you heard about the newest invention? It is called punctuation.

Second, I do not think that the game was rushed. I waited for petteri's last tracks 4 days and I have been doing nothing but beta-testing in my free time during those days. Critics are always welcome, both on the ezine and my games. I do think that my game had a deeper plot than flashbax. I wont comment AV because it is just a mags game(though a good and funny one) and does not have much of a deep plot. It was just more dramatic. Oh well, I guess it is just a matter of opinion. I did not do the walking animations because.... because I was goddamn lazy. I take this crit. You also say that the point of adventure games is to tell a story. Well, that is exactly what my game does. It does not allow more interaction because it would be pretty pointless and also illogical - the things that one of the world's most popular writers cannot achieve with money are few, and thus would kill any logic in combinative puzzles. ONe more thing. I have been doing games eversince I was 10. Now I am 15. When I release the game of my life, I will also publically release my very first game for everyone to see where have I started from. Finally, thanks for playing the game.

foz

#26
Your tone....eg
Quote:
"First, foz, have you heard about the newest invention? It is called punctuation."
Is that of someone who is very angry..and needs to get a dig back in order to feel better.
I did`nt realize we where back at skool.

Second..
Maybe you should go into film making.........
Tell the story with no interaction.
Becuase a game needs to have some player particapation.
Quote: "I did not do the walking animations because.... because I was goddamn lazy."
I don`t think this is good enough....(you would rip the piss out of someone for doing and saying this)..

Lastly ......
I liked the game and did`nt say it was crap...

I just hope in future Ags ezine`s your remember your own quote:.... "because I was goddamn lazy."
When picking apart someone elses hard worked on creation.

I`m just commenting in a truthful manner......


Ps....i hope i`ll get your vote in the MAGS comp...

Vel

I do not have anything against typos as long as they do not make the meaning vague(as in your case). I review the games as what they are - not taking in mind whether the creators are lazy or not. I think that it matters not whether the player character has one, two, four or eight walk cycles as long as that doesnt bug the player too much - and I think that in my case, it does not. And whether it is good enough or not we will understand in the beginning of next year. Recess was good enough to win MAGS in July. I will not vote for mags for I have not played other games than AV.

foz

#28
You are sitting on the fence.

Why bother doing graphics at all......
Maybe you should make text adventures.(You would`nt need any walkcycles or firstperson.)
The sign of a good game is making everything graphics,playability and plot as user friendly and a joy to play rather than a chore.

Would sam and max or any other adventure game have been any good if the creators had been lazy and thought that sideways animation was enough even though it looks shite when the charater goes up screen...cause it did`nt bother them.
These games had a lot of attention to detail which with all the other elements ....story,puzzles made them the great games they are....

As for not voting in the mags comp.....theres only 3 entries i`m sure it would`nt be hard to play the other 2.....then vote..
(The other enties are very good and worth playing..)
As a previous winner i would have thought you would have been interested.



Matt Brown

vel, stop being an ass. If you cant take crit, then stay out of the kitchen. Foz was jumping on you, and you flip on him, putting words into his mouth

for somebody who wants to review games, you have to understand that not everything is going to kiss your butt. He liked it, just thought it could be improved

this will teach me never to play any of your games and say something about them, lest I get nailed and get labeled somebody who only likes games with old men wanking.

grow up
word up

Vel

I take the crits. But, please, post something about the game, not something about how much you hate me. And, foz, my game is just a liiiiiiittle bit away from classicas from LEC and sierra to have much detail.

Elianto

Hi Vel.

I've played the first release of your game (the one in which was impossible to skip dialogues). I've find in it many interesting ideas (really good the use of the notebook) and a good plot but the development of that was a bit short and unclear. So many deep feelings and link resolved in few rooms and short dialogues. Seems like you rushed too much to end your game. Also the missing up/down animation of the character is not nice. I'd like to see a revisited version of your game with a longer and deeper version.

;)

Vel

I have quite a few ideas what happened before the things that take place in this game and think that someday Ill release two prequels, but I am still on the drawing board with this one.

foz

Vel....if you do a prequel please think about the up/down thing as it would make the whole expierience better.....
It was the only major niggle.....

also the cursor was a little small..

Good luck if you intend to pursue this.

I`d be interested in the results.


FfoOzZ

Vel

If I do the two  prequels, Ill merge the games into one to make it bigger and I'd also make the up/down views. So don't worry.

Elianto

I know that an hard review can be hard to swallow but you are taking it too far away Foz. You are doing good works and there is no need to fight like this against Vel only because he didn't like something in your game (maybe others thinks so but he liked to tell it out). Your apocolypse was the only good and kind way to reply.... try to take it in the right way... think that there are people that think that Monkey Island "sucked"!

hope to read better posts  ;)

eVOLVE

I've already been dragged into this, so I might as well comment on the game... any small niggles that I had with the game I told Vel personally, such as the unskippable dialogue and the About bug which have now been fixed.  I did enjoy the plot and the way it was all laid out, though of course more puzzles would make a better game. In terms of an interactive movie though I felt it was pretty strong.

Perhaps more could have been made of the reaper ending which did seem a little tacked on and ultimately reminded me of the TV show 'Dead Like Me' which is certainly in need of an adventure game being made out of it ;) I don't think anyone can deny that they appreciated that autosave at the end either.

Vel, you do have to learn to take critisism in the light in which it is intended, and certainly not to get so competitive that you badmouth other games to make your own look better. Remember that everyone will see varying amounts of good and bad in each game they play, and undeniably some will like and some will dislike a project like this that is a step away from the standard adventure game that this community is centered around.

Still, it's clear that a lot of effort has been put into the game, and I did enjoy it, so nice one.
James 'eVOLVE' Hamer-Morton

foz

#37
Elianto: wheres that last post coming from........??

Read my previous post and think what it says:

It was the only major niggle.....(means that the fact the up/down missing it ain`t to bad).

also the cursor was a little small..(hardly me ripping the game apart....someone said flashbax cursor was too big so i made it smaller....i agreed with the comment).

Good luck if you intend to pursue this.(Means vel GOOD LUCK)...

I`d be interested in the results.(Means i look forward to your future releases..).


nuff said.

Vel

Foz, are you playing the game in windowed mode? This is the only case in which the cursor looks small(right?)

Evolve: Thanks.

foz

No it was`nt window mode....i don`t think it was anyhow.

It was hard to determine the colour change when over a H/spot.

I just thought it could do with a little altering....e.g.  slightly bigger or the colours standing out a bit better.

.....I did`nt read the manual though thats why i did`nt know about the colour change til you posted.....

So my comment about clicking everwhere was based on the fact i did`nt notice the colour change.
Apart from that the game can be played with out need to read the manual.....which is a good sign....

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