Town Pic

Started by Corby, Fri 13/02/2004 17:43:27

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Corby

How's this looking? Would a whole town like this look good? BTW I know the temple in the background is a bit out of proportion! ::)

http://www.2dadventure.com/ags/Corby18.jpg

Chicky

OMG dude that roxs,

yeh the temple looks as thought its leaning backwards. i think you need to make the verticle lies go strait upwards. Matbe some kind sole will do an edit.

-a chicken

Phemar


Temple? I thought it was a castle...

Looking great, probably look better when you fix the temple...

Great Stuff!

:Zor

Scummbuddy

i guess it might be alright if we were to know that we were walking up a steep road, so if the camera was lower, then the picture might be alright. I like your coloring job you did.

Bueno.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Erwin_Br

Great use of colours and detail! The perspective needs work, indeed, as you already indicated.

It reminds me a lot of Kings Quest and Quest for Glory.

Good job :D

--Erwin


Tarison

love it. any trade secrets you can give away? ;)

Corby

Wow thanks guys! If anyone knows a photoshop trick to fix the castle/temple let me know. (it's on it's own layer) BTW I'll be making a tutorial for a school assignment. Would you guys like a forest tutorial, or a town tutorial, like in this pic?

Ali

#8
I had a shot at fixing the perspective. I tried to make the temple look like it narrowed at the top but didn't lean backwards. I tried to make it so that the widows did not get smaller the higher up on the temple they were, though this meant making the temple bigger.

This is very rough:


I split the temple into two parts as this image shows:


The yellow lines show what parts i selected, and the red lines show how they were stretched. I left the bottom corners in place and pulled the top corners up and out. (I don't know precisely how this is done in photoshop, but it must be relatively simple). I'm not sure I stretched it quite far enough... but I'm sure you could make it look much better than I did with a little experimenting.

matredman

Great initial work, however, a course in moving forward depends on how much importance the said "Temple" has on the story. If it is vital, then I suggest making it massive, and better viewed in a new room when the character walks up to the door. Maybe I have mis-interpreted the'town', but if this is too much bother, just keep fiddling with the perspective and make the temple(if vital) a beast of a building somehow. It should work out alright, especially with the colours and design style you have used - though I say this not really knowing how much you might want to re-do the windows if re-sizing! Well done so-far!

shbaz

I think maybe if you airbrushed some shadows after each vertical section of the building it would give it more depth. As-is, even with the previous modifications, it looks very 2d and leaned backwards. Shadows might make it look more fitting with the perspective.

I'd give it a go but I'm not very good with this sort of thing myself, it just seems that it could help.
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Isegrim

in my opinion, the perspective problem comes from the fact that the houses are drawn from a viewpoint that is set very high (above first floor level) looking down, whereas the temple viewpoint is about in the middle of the door, looking up.
So that would be a problem that is difficult to fix with a 2D-Program. However, if the temple is made a LOT bigger, even more than Ali did (with the door about as high as the houses), then it will
a) have a more "correct" feel and
b) the temple will make players cower in fear...  ;D  (maybe you could do one of these upward camera sweeps ;))
But otherwise the stle looks very professional, and I love the details  
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InCreator

That's it. I'm switching to Photoshop (though its interface is somewhat imprisoning my will to draw something). But with everybody getting so good...
Really great picture... can't wait to see a game itself!

Tarison

Quote from: InCreator on Wed 18/02/2004 01:19:15
That's it. I'm switching to Photoshop (though its interface is somewhat imprisoning my will to draw something). But with everybody getting so good...
Really great picture... can't wait to see a game itself!


you could always draw something in another program, then bring it over to photoshop to play with.

Corby

#14

Corby

http://www.2dadventure.com/ags/Corby18b.jpg

Fixed the perspective!
BTW how do you make an image appear again?

Darth Mandarb

[ img ] http://www.imagelocationhere.com [ /img ]  // remove the spaces from [ img ] and [ /img ]

This looks better than the original.

It still looks a little off ... unless, as somebody mentioned, it's going way up hill.  It almost makes me dizzy lookin' at it.  Which may well be what you're going for!

The only problem I have is the castle's perspective.  The forground buildings rock!  The details are excellent.  Everythings kosher ...

It's just the perspective on the castle.

I think it might look better if it was just straight up and down?

~ d

Corby

you're right.... it does need some straightening... i think I made it better though... i'll edit the castle when i have some time... it will be done though!  :)
haha i looked at it and it makes me dizzy too!

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