Error message from AGS

Started by Albert Cuandero, Thu 26/08/2004 19:34:19

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Albert Cuandero

A pop-up  asked me to post this here (I hope I'm doing it right):

"exepction 0xC000005 AGSEDIT.EXE at EIP=0n004948D1 ACI version 2.61.490 while saving room"

I just added a script in "leaves room-run script" and tried to save it.

I wrote:

if (GetGlobalInt (0) == 0) {
  Display ("blah");
  SetGlobalInt (0, 1);
}

The script worked fine, when I tried it the second time...

Hope I have been helpful...
int do_you_like_me;
if (do_you_like_me == 1) Display ("You can call me Al");
else {}

Mr Jake

I would think it might be because of displaying a message after the character has left a room and before he is in the next

Albert Cuandero

No clue.

After the crash I just reentered it and it worked OK. It displayed the message before the fade-out.

Maybe I had a missing semicolon or something that made it crash...
int do_you_like_me;
if (do_you_like_me == 1) Display ("You can call me Al");
else {}

Ishmael

It's just an exception somewhere. If you'd be getting the error message every time you do something, then it could be a bug or something, but as it is random, once appearing, it don't seem that serious to me, but sill worth looking into...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Gilbert

Since it's just a crash for the editor (not the engine), and seems that you managed to do it the second time, I'll say it should be okay then.

But of course, it's correct to post here and see if it may help CJ improving the editor (if it's really caused by some instability issue of it I mean).

Pumaman

Hmm strange ... let me know if it happens again.

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