the ags/glumol/scramm and any engine review--Talk abou told AGS members too

Started by Joseph DiPerla, Wed 30/11/2005 17:48:28

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Helm

Joseph Di Perla, I have been here for years, and you always pop up and give lists and lists of suggestions to what CJ should implement in AGS next. Yet, as far as I can tell, you've never made a game or demo or something in AGS, correct? I might be wrong, please link me so I can play your games and see where all these suggestions you've been giving for years would go to. Even in this thread, after the beginning long-winded AGS vs. SCRAMM vs. GLUMOL vs. AGHAST... thing, you basically still posted to tell CJ what you're hoping to see in AGS.


Quote*3d Characters built in
*Flashlight function built in
*Paralax Scrolling built in
*Resolution up to 1024*768
*A port to my favorite Computer the amiga, To the program I play on my PS2 -Dos, and my favorite handheld- PocketPC. Heres hoping.

Joseph, show me your 3d character mesh that you intend to bring into the 3d-supporting ags of the future. Show me your backgrounds that require built in paralax scrolling. Show me a background you've made at 1024x768 that benefits from the res.

Nobody has thought about SCRAMM or GLUMOL in years. That competition never existed. AGHAST, WM and SLUDGE are the only viable alternatives for people that want to make adventure games in premade engines, and they all have their own different things going for them.
WINTERKILL

Scummbuddy

I bet he's just really excited about what AGS has become and just wants to take it to the next level. There's no real harm in that.

Joseph DiPerlahas been very kind to work very hard on his Simpsons Games and free templates for others to use. I even helped him quite a lot awhile ago.

I mean, just be glad he's not demanding the updates or acting like a complete jerk.

-----------
Joseph DiPerla- You mentioned getting into fights on Glumol... yeah, just yesterday when i was browsing the dead forums, I see the F--- You Joseph DiPerla thread... I forgot all about that.... stupid kids back then.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Joseph DiPerla

Hey Helm, I dont normally respond this way, but to be quite honest, I dont like your tone.  Even if it is text that I am reading, you really sounded accusing. So to address your comments here are my following replies. Whether you believe me or not or agree with what I am about to say, unless you have something positive to contribute to this thread, please do not continue to post replies. Thank you. Here are my replies.

Regarding you having been here for years... Yeah its true, you have been here for years. And not wanting to turn this into a debate of who has been here longer, I think Mods and CJ can both confirm that I have been here in this community longer than you have. If this answer does not satisfy you, goto archive.org and do a search over the years.

And your right, for as many years as I have been here I have always given lists and lists and lists of suggestions. In fact, if you read the previous replies in this thread, I said that. But I would prefer for you to do a search on when the last time I posted a list of suggestions was. The last few months(Years maybe) I have given smaller and smaller suggestions. And even if I had given tons of suggestions, you still have no right to demand to see my work. If CJ wishes to question my suggestion, its his, and only his decision and right to do so. In fact, I improved so much that CJ even granted me priviliges to moderate the Bug Tracker.  As far what I stated in this thread, they were not suggestions. It was more of a wishlist. Suggestions are something for CJ to work towards. Wishlist is something I would like but have to realize that we may never see. So please dont accuse me of suggesting something to Chris in this thread.

QuoteJoseph, show me your 3d character mesh that you intend to bring into the 3d-supporting ags of the future. Show me your backgrounds that require built in paralax scrolling. Show me a background you've made at 1024x768 that benefits from the res.

Like I said, I dont have to show you anything.  But since I dont want you to reply in a rude way again, Look at my icons under my screenname. You will notice I offer some basic help with characters done in 3d. So yes, I do 3d art. Which means I would have 3d characters. Also, I was working on a 3d transformers game and TFQ, so yeah I do a little 3d, not really impressive, but I still do it.

As far as the res, when I scan images, thats the size it comes out in. And everytime I resize a scan to be smaller, it turns out to be like crap. On top of that, I dont have any paralax scrolling images, fine you got me there. But sometimes I really would like you to understand my giving suggestions too. Sometimes its not just for me. I know that people have told me that if AGS supported so and so feature, they would use it. So in a sense, more features also help others to be encouraged to make games. Plus if you notice some of the suggestions that I made the past have been implemented, and tons of people have used the features to make their games. For one instance, the plugins feature was a request I made a while ago. And from what I remember it started a good thread which eventually lead CJ to implement it. And people used it.

QuoteYet, as far as I can tell, you've never made a game or demo or something in AGS, correct?

You were correct when you stated you might be wrong. Here have been the following things I have worked on in AGS:

*I had the second official Zak McKracken Sequel going on. I did try and make the game. I had a demo which I never released. It had only two rooms with some concept art as backgrounds and a 1 frame Zak character. I had dropped this becouse other projects were advancing further than I was.

*I was involved in "The new adventures of Zak McKracken".
*I was also involved in the Sam N Max Sequel "The Gilbert Case" in which the game had a demo. But the project leader had lost contact with me.
*I was involved in the "Big Project" a few of us were working on a few years ago. This got dissolved becouse of a lack of interest. I always wanted to get this started again, but figured nobody cared.
*I was involved in "Demo Quest" a few years ago. Of course, becouse of time restraints and other real life issues, I had dissappeared from the project. This was my fault, and I had felt bad for letting the team down.
*A few years back, I also had some tutorials on how to make your own GUI's in the style of LEC games. These tutorials became obsolete with the new scripting engine and other features which made making those GUI's easier.
*And here is my big project that I have been working on for years: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=546
It is a game template, but you can consider it a demo as well. There are like 40 rooms and 9 characters in that template as well as a complete custom GUI. A lot of work. There are certain features I would like in the game, so in order to complete the game the way I had in mind, I had to (And probably still will) suggest features to Chris.

Now Helm, I think (in this thread anyway) we got off to the wrong foot, me and you.  As per Forum rules and respect to CJ, the mods and others, lets try and be peaceable. You know, I was planning on asking you to work on a game with you. I always felt you were talented as far as art goes and adventure games in general. If you are still interested, please PM me and we can talk.

But to the rest of you, CJ, the mods... Sorry if I seemed rude in my reply. Please, lets continue to stick to the topic of discussion here.

--------------BACK TO TOPIC-----------------

Yeah, I am surprised noone has heard of those two projects. They were like legend, even without a release.

To Scummbuddy: Thanks for the defense, but for future, just so the moderators dont need to be deleting and modifying posts, just PM the user any thoughts you may have. But thanks for your defense. And yes, you have helped in the Simpsons game and I am very grateful for thats. I would like to publicly thank you for that.

And yeah, I do remember that thread. In fact, I think the same person did the same thing to me here. CJ did a comparison of IP's and I cant remember exactly the name of the guy who posted that. I think it was Jeremy something...

Like I said before, good ol' times.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Helm

In saying I have been here for a long time I was meaning that I've watched what you've posted for said time, not implying that I'm an older user and therefore my opinion carries extra weight. I think the latter insinuation would be distracting and absurd. And it's interesting that you've misunderstood my intention, and turned it around and thrown it back at me with equal absurdity and distraction from the point. You've been here longer than me. Big deal.

Here's points, then:

*learn to use your scanner, the levels and sharpen tools in Photoshop. That'll help you more than ags having 1024 support. Not that 1024 support is bad per se, but this is the thing, this illustrates your attitude completely: If CJ adds higher res support, it will be for people who will use this to do things they wouldn't otherwise be able to do. Like very detailed rooms, where the extra clarity is needed, or what have you. CJ will not add it so people who do not know how to use their scanner/photoshop will have an additional way to make their games bloated.

*If there's a plugin that does what you want it to do, all the time, no troubles, stable, like say, the flashlight plugin, then use this plugin and get on with your project. Why do you need it to be built-in?

*Yes, you are right, you don't have to show me anything. I didn't want you to show me anything severily, although if you had it would be nice. I asked you to show me so as to carry a point home: that your endless lists of suggestions do not go to practical uses. They never have. And it's not everybody that's doing this, it's you, for as long as I remember! I've suggested two things to CJ in all my years as an ags user: the text dump ( for spelling and translations ) and a complicated animation editor in ags. The former was useful, and was implemented. The latter was judged to be too much work for too little, and bloated, and never was made. On both cases, I felt guilty for having asked CJ to "OMG MAEK MY FEATUR!" and I've made my share of ags games. Bottom line, from your impressive list of things undone, I mainly see a simpsons demo that has materialized. Do you understand the difference from say, when Chrille or Grundislav post a list ( note that they've never or scarcely done this, though ) of things they'd appreciate to have and use in ags, and when a person that hasn't released much of anything does the same? I have no problem with people who haven't made games. But these people don't ask CJ to implement their stuff, and it's pretty clear why. That was my whole point. I found it depressing to see one more 'wishlist' by you YET AGAIN on this forum.
WINTERKILL

Joseph DiPerla

Helm, I Am sorry to have to say this, but to RESPECT CJ, Darth and other Mods and the community. I really want to keep this to PM so that the topic stays in topic. I would kindly ask the mods not to delete or lock this thread as I think this can become an interesting discussion. I am going to keep my issues with Helm in PM from now on.

To the rest of you reading this, I apologize if I did say anything stupid or offensive, or if I did give the wrong idea to most of you. That was not my intention, nor was it my intention to seem or be rude to or even twist Helms words around. I really hope me and Helm can get our issues straightened out in private messaging.

Thank you all for the patience you are having with us.

Please continue on topic.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

MrColossal

Helm, don't you think CJ is perfectly capable of deciding who's input to take to heart and who's not to?

Also, if you've never seen any of his art then why the long explination of levels and scanners and such? You say the only reason one should need higher res is for higher detail, if you don't know his art quality then how do you know he can't utilize a high resolution?

Also, Joseph isn't you, you felt guilty asking CJ for something, he doesn't, no reason to expect him to.

"I have no problem with people who haven't made games."  I should hope not! That's half of our friends here!

But anyway. I should scan images from my first game I was planning to make with SCRAMM... God it would be embarrassing as hell but fun at the same time.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Joseph DiPerla

LOL, you still have those images? Would be curious to see them. What game were you planning on making in SCRAMM?



(Note: Once again for all who are defending my point of view... Lets not discuss this any further in this thread. Please either PM me or Helm regarding this situation. Also I would like to express that we are talking this out together in PM and just to make you all understand... Dont jump on Helms back, there were just some misunderstandings. Thank you all again.)
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Squinky


Joseph DiPerla

Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Scummbuddy

Reaching far back I found this really bad website that I was planning on putting up someday. I'm so thankful that I hadn't. It's just like not releasing your first AGS game. It just makes sense.

Quote
I am now using Games Factory now that Click 'n Play crapped out on me.
I've tried using Adventure Game Studio, which showed more promise than other ones I've tried, but that one went weird too.

I hope to try and use Scramm once that's out, but I'll convert my game to that engine. I can't wait that long to play my game.

I'm so sorry I was a non-believer.

After searching my HD, I actually can't find any of my old art. Not that it was anything to look at, but I'm partially bummed that I can't find it, and partially happy, for what I will assume are known reasons.

And just be glad I can't show you the artwork I did for my Monkey Island game for the TI-83. I only got as far as in that game to just be able to sail to other islands and see one area, the MI dock, since the TI-83 can only hold 10 drawn frames. It was fun and it took my mind away from class.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Pumaman

AGS was just something to keep me occupied whilst waiting for SCRAMM to come out. I still believe that one day it will, and at that point I can finally stop developing AGS!

Joseph DiPerla

LOL, lets hope that never happens! Someone put out a gag Topic on how you were killed a while back. I really think my heart stopped for a second. I instantly became depressed. Then when I read the topic, I felt much anger.

I dont care what Agast, Sludge, Wintermute, or MAD has or what SCRAMM or GLUMOL promised, CJ, your still the King!!!! LEC and Sierra should have hired you.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Mordalles

Quote from: Joseph DiPerla on Fri 02/12/2005 17:29:17

You will notice I offer some basic help with characters done in 3d. So yes, I do 3d art. Which means I would have 3d characters. Also, I was working on a 3d transformers game and TFQ, so yeah I do a little 3d, not really impressive, but I still do it.

hehe. dont know how much help you can be if you use poser.

creator of Duty and Beyond

Joseph DiPerla

Poser really isn't that bad. I use Poser 6 now. Its really much simpler to use. You just download Hair and clothing. You can change colors and designs. You attach the stuff to the body.

You edit the face in almost every possible way until you get the desired look. You edit the hair style and length. You attach any other foreign objects.

You use the preset poses to simulate walking and other things and then BOOM! you extract it to JPG or  BMP.

Simple, really.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Mordalles

that's just my point, poser does everything for you. It comes with prefabricated models. I was referring to people who wants to build their own characters from scratch. You won't be able to help them that much.

creator of Duty and Beyond

Joseph DiPerla

Well, that depends. Poser can do some amazing things. Plus it still is helpful, I mean, how many people own Poser?
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

scourge

in some circles poser is conscidered a sin  ;D. You can't really call yourself a 3d artist or some such if you use premade models. Wouldn't it be sooooooo much more rewarding to model the character yourself. No offense or rudeness meant, just a healthy argument :)

Joseph DiPerla

No, its a good point. I never really called myself an 3d artist, even though I use Blender to do other artwork. But either way, easy or not, cheating or not, I can still provide some 3d characters  ;D
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Andail

I have to admit that when I saw that Joseph DiPerla had started a new thread, the first thing that struck me was "There's that guy who've come a few times a year since the dawn of ags to make request lists for new ags functions."

I don't wanna sound like I'm dumb-defending Helm or anything, or add fuel to a fire that has already died. I just find it a bit ironic that when it comes to this trend of showing almost complete absence apart from a sporadic wish-list every now and then, this thread doesn't constitute an exception.

No offense, it's just an observation, no criticism. Good luck with that simpson game, btw.

Vel


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