ScriptEditor v1.62 *3-31-2003* + "Comments damnit!"

Started by AJA, Sun 20/10/2002 18:57:36

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Ionias


Trapezoid

Yeah, you should have CJ integrate it into AGS.

cornjob

Great! I haven't really had a chance to check this out before now, but you've done a great job. It's especially useful for those functions where I can't remember what parameters it takes.
However, there is one thing I miss from the default script editor: The auto-completion of function names. If you could add that, it would be perfect.
I also like the "game memo" box, but it would be better if the memo window was some kind of floating box or seperate frame, so I could type in the Script Editor while it was open. Is this possible?

jannar85

Sorry, I haven't checked the memo yet.
I've found a bug in AGS, if we use an external editor, the dialog boxes shows, but not ShowModal(); or something familiar (At least that's the command in Delphi)
Veteran, writer... with loads of unreleased games. Work in progress.

Spyros

That's great. That will surely replace the built in editor.
Things that are missing:
Edit own commands
Add own commands in the quick commands (?)

RickJ

AJA:  Great work!! I'm really impressed.  I have a couple of comments and a few minor critiques listed below.  They are farily trivial compared with what you have accomplished so far.

1.  Thanks for including the thre SaveAs, and Open featurs to the file menu.  I can really use these,  without them there is not a very good way of transfering   code from one game to another.

2.  The GameMemo thing is really nice.  However, the project thing is confusing and not really necessary.  Just have a preferences thing where you specify a directory relative to where main game directory, where the memo files can be found.  When the user clicks on GameMemo show a list of files in the specified directory.

3.  When I first unpacked everything I opened the editor from file manager, couldn't resist.  I remember you saying not to do that a long time ago, but, I got a bunch of exception type errors (really ugly stff).  There are a couple of other thing that would be better.  If you can detect if the editor was activated by AGS or not then you could either display a message and quit or branch off to a shell of sorts that would make your editor work correctly,

4.  Line numbers in the left hand column would be cool.  Sorry, I don't mean to be asking too much. :)



AJA thanks for all the hard work.  it is greatly appreciated.

AJA

#26
Scorpiorus, Ionias and Trapezoid: Thanks!!!

Cornjob: Thanks!

About the auto-completion: the auto-completion component, that I have needs to be launched by pressing a specified key, so that won't be the same as in the built-in editor, if I'll add it, but I'll try my best in finding a way to make it more user-friendly.

About the game memo: I'll see what I can do.

Jannar: what?

Spyros: Thanks! The Own command editing would be quite tricky for me. Just like deleting them, so this won't be coming so soon... I could make another list to the Set Quickies dialog, where you could choose also own commands as quickies. I'll see what I can do.

RickJ: Thanks!!

1. Hey... come on... that's almost six months old thing... :D

2. I just thought of just one file per project, so it'd be easy and fast to access with a shortcut key from the editor. Hmm... what should I do?

3. Now you made me really confused.

4. Stupid SynEdit component doesn't seem to have that feature though it even has that column for it...


Thanks to you all!!!

jannar85

#27
I've found a bug in AGS, if we use an external editor, after we've done the script and close the program -- the dialog boxes shows, but not stuck. It seems like AGS is behaving like this with all the external editors... Weird.
Veteran, writer... with loads of unreleased games. Work in progress.

AJA @ School

Next version of ScriptEditor (v1.61) will probably be released before the end of january. I've found the "thing" from the SynEdit component which defines whether to show the line numbers like in the built-in editor. I've also included a dialog, where you can see all the global variables in AGS. Sorry, Chris, that I copied it completely from the help file... but at least I put your copyrights there. :D

Ahoy, all delphi programmers: How can I make a floating form like cornjob described in his post?

I haven't yet fiddled with the auto-completion feature, but maybe this week.

Ps. remember to vote ScriptEditor as the best utility in the AGS Awards!!! Thanks for your support!

AJA

And some more news:

1. I've added two new features, which are editing and deleting OC's. This are still quite buggy.

2. I've added some new items to the popup menu. These are copy, cut, paste, delete, select all, copy line, delete line.

3. Now you can select OC's as Quick Commands.

4. I've added undo and redo to the menu. These don't work with delete line.

5. I've changed Game memo's projects to files. So, Set projects is now Set files etc.


That's all... And if have any suggestions, please post them.

jannar85

Just wanted to let you know that the latest link, farwards you to the previous version. Here's the real url: http://koti.mbnet.fi/dima/scripteditor/ScriptEditor_v1.6.zip

Oh... yes... and I wanted to know if it's still being worked on :)
Veteran, writer... with loads of unreleased games. Work in progress.

AJA

Of course I'm working on it every now and then... What, do you think it's done now? :D
No, never!

And sorry about that link... I guess I fell asleep while doing that... :)

AJA

ScriptEditor v1.61 is here!!!

New:
-Completion proposal (can be turned off/on in the preferences)
-Updated for AGS v2.53
-Delete OC
...

Download

jannar85

Veteran, writer... with loads of unreleased games. Work in progress.


Timosity

Cool AJA,

I didn't even know this existed until now, looks quite handy, although I don't mind the editor in the agseditor, it could be handy for beginers.

AJA

Very handy indeed... :D

I should make a system which would sort the own commands. Like if you make OC's for different plugins, they'd be sorted under the plugin title. Difficult, but could be handy... :)

Spyros

yeah!!!
I can't believe that AGSscripteditor didn't get any AGS award!!!  >:(

AJA

:'(

That almost made me cry...

But good news! New version is coming most likely this weekend!

New:
- Game Memo v1.1 (it floats!) :D
- Updated for AGS v2.54
- More...?

Do not forget to tell me if you've got an idea of something to add to ScriptEditor!

Jimi


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