UPDATED:Insane asylum cell & reception 4 C&C

Started by ace monkey, Thu 11/05/2006 20:52:21

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ace monkey

hi. please tell me what you think of this background.




R4L

Nice, but I have a suggestion.

I know its a padded room and its supposed to be plain, but maybe add some shadows or something to the walls?

airgo

I think the door should be padded as well

Candle

I really like it. maybe pad the door and add shadow like was said.

Kweepa

It depends what kind of atmosphere you are looking for.
What sort of game is it? What is supposed to happen in the room?

Right now it strikes me as a cartoon background, because of the oversized buttons and the lack of moody lighting. A real padded cell wouldn't have buttons.

I don't think it would fit in very well as a regular room in a full game, because of the unusual camera angle.

It's quite boring too, but I guess that's what you'd expect of a padded cell. Perhaps you could straighten up the camera angle and put some detail up out of reach of the prisoner. Lighting, ducts, wiring, windows, rafters, cows' nests, that sort of thing.
Still waiting for Purity of the Surf II

ace monkey


skw

a.k.a. johnnyspade

ace monkey

ye but which do you think looks better? the one with the padded door, or the one with the metal door?

dsg_charly

First of all:
Very nice!  :)

Second:
The two doors looks geat, but the padded one fits better.

Third:
Well I made a (REALLY) quick paintover with PAINT at work (so don't blame  :'()). I think the straight lines of the walls and floor must show some tap as well. And you could ajdust the merging point (blue circle on my paintover).

Hope it helps.

pslim

The padded door looks good, but it needs a slot near the floor. If s/he is so dangerous they need to be in a room like this one, the hospital staff should be able to feed him/her without opening the door. ;)
 

ace monkey

#10
thanks for the replys. i think i'll just let you all know that this background is for the opening cutscene and will only be shown for way less than a minute. fine details don't matter too much (not at the moment anyway.)

here's a concept drawing for a character.



heres the character in the cell:


ildu

A minute is a very long time in a cutscene. Anyways, correct the room edges like dsg_charly said, add a feeding slot like pslim said and try to come up with a more interesting and balanced color scheme on the character. Also, add some shadowing for atmosphere and mood.

Looks good so far :D.

vict0r

Looks great!
dsg said it already, but what the heck. All edges should be padded. That goes for floor/wall corners and door edges as shown on his paintover.
It looks a bit weird with the wall "buttons" greyish, and the floor ones are more black.
I like the stain of unknows liquids, but in some places it seems unneccesary smudged out.
Maybe a security camera? And a hatch for food and freshly refreshingly stravberry beverages that make me feel like i can fly... Mommy?!

Ali

This is a very likeable background. Having seen your character I'd go with the metal door because it's a funnier contrast with the padded room.

Two points though:

I thought the shape on the bed was some kind of cloth, but since it is being the button, it must be a stain? The fact that it has an outline looks odd and it seems inconsistent with the rest of the image. I don't think it's necessary.

Game bgs often have a large floor area because the characters need to walk around a lot. If you are creating backdrops for a cutscene you could try using more dramatic, cinematic camera angles. This looks great, it's just something to bear in mind.

MashPotato

I like the metal door better than the padded one too.  Sure it's not as realistic, but judging from your character I don't think you're going the serious route ^_^.
I think the door's a bit small relative to the character, though.

ace monkey

Quote from: MashPotato on Sat 13/05/2006 19:19:53
I think the door's a bit small relative to the character, though.

true, but the character will be smaller in game, i just pasted the guy on the pic to give ppl an idea of what it's goin to look like. good eye for detail tho, no one else noticed  ;)

ace monkey


Tuomas

Alrite, now this is COOL. Though one thing.

I know someone'd do this anyway, so I'll save them the trouble:

The perspective is odd. At this point the table seems to be unstable, and the monitor would fall. Then the rectangles, the corners are too steep, too hard, you know. It's like the window and the board would be samller at the wall and then go wider when they come out of it.

And the last rectangles there under. The rounded table casts a shadow that has a corner init. :)

But I love the colours, and one might not find these errors very disturbing. Make your own assumptions

ace monkey

#18
Quote from: Tuomas on Mon 15/05/2006 14:53:43
And the last rectangles there under. The rounded table casts a shadow that has a corner init. :)

oh yeahÃ,  :-[ i know why i missed that. i originally had a straight corner then changed it to a rounded corner. i'll make some corrections and post an update.

EDIT: heres the update:


dsg_charly

Hi,

I think the Front Light (the one up the "RECEPTION" sign) is misplaced, comparing to the others one in the corridor which are centered and aligned. I hope it's understandable.

Try to add some shadowing.

Even though great style, it's very well drawn.

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