Why AGS don't have commercial version???

Started by td, Tue 16/05/2006 13:15:56

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td

Hey! Can't undarstand why creator of AGS don't create commercial version. I has used different engines: WME, Visionaire. But AGS - is most simple for uderstanding and flexible for creating engine (for me). One serious deficiency : low resolution. I wonder if my first-person quest may be full commercial in 640x480.
For example Visionaire engine cost 20 Euro. Well i better buy AGS with 1024x768 resolution...  Im sure Chris Jones can do this but why he don't???

Obi

Because that would go against everything AGS stands for, I'm sure Chris would love lots of money. But he's a kind person and a visionairy. 1024x768 resolution would make the game too slow and sluggish for some computers to consider playing. Most people like it when they can have stuff for free instead of paying, are you the other way round?

Helm

I don't seriously think most people in AGS's userbase would suffer from 1024x res support, with a bit of speed optimization* and all.


*this may be the biggest thing preventing :P
WINTERKILL

td

But i don't regardless of 20 Euro if stuff is good...

Ishmael

Making it commercial would bind Chris to it legally, so he'd need to do frequent updates and so on. And as far as I understood he doesn't want to get into that.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Krysis

#5
So you want to give CJ money? Send him some, he won't mind.
Some people are so great, they make cool stuff for free. He makes a free engine and we make free games. We all make games becouse we love them. And CJ loves games too. Such aÃ, cool guy.
We King Chris!

Also:Ã,  No free engine = No free games.

CaptainBinky

I for one can honestly say that I wouldn't have started using AGS had it not been free.

It's not that I'm stingy or anything, it's just that you may as well download something if it doesn't cost anything. As it turned out, it was bloody excellent.

Besides, if you pay for the software, you'd probably end up charging for your games too. And that would suck. Suck big donkey balls in fact.

P.S. I wouldn't complain about donating some money though. It's less in-yer-face, as it were.

A Lemmy & Binky Production

Ishmael

Quote from: Krysis on Tue 16/05/2006 13:49:50
So you want to give CJ money? Send him some, he won't mind.

I wouldn't be so sure about that... ¬¬

And I just don't understand people who ask why something free doesn't cost anything. That's like asking the police to put you jail if you haven't done anything... or refusing a huge lottery winning. Or something.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Krysis

Quote from: Ishmael on Tue 16/05/2006 13:54:13
And I just don't understand people who ask why something free doesn't cost anything.

McDonald's and other big companies brainwash the youth of the western world to believe nothing good can be free.

Shane 'ProgZmax' Stevens

It's free because CJ stole the codebase from me!  Damn you CJ! :(

Helm

WINTERKILL

Kweepa

It's free so CJ doesn't have to heel to the demands of paying customers:
"I want 1024x768!"
"I want AA walkbehinds!"
"I want graphics filters!"
"I want OO scripting!"
"I want discworld interface!"
"I want EE sound!"
Still waiting for Purity of the Surf II

td

Quote from: CaptainBinky on Tue 16/05/2006 13:53:00
Besides, if you pay for the software, you'd probably end up charging for your games too. And that would suck. Suck big donkey balls in fact.

What suck if i wanna make serious commercial 1-person game??? Suck is "Siberia" series for example. "Siberian team" has made his game on Virtools-engine whick cost more then 6000$ as i know. More then 30 people is worked 4 year with Siberia series. And they did "absolytely empty games" although many people definition that games as talent and buy that!
That is really suck!

Ishmael

You can make your AGS game commercial if you want. But if it's not that high quality you shouldn't expect many to buy it.

And if you really have what it takes to make a commercial game you should code it or get some professional person to code it for you.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Afflict


Nikolas


Afflict


Radiant

Quote from: Ishmael on Tue 16/05/2006 13:54:13
And I just don't understand people who ask why something free doesn't cost anything.

TANSTAAFL syndrome, I'd say. It's healthy to be skeptic, most so-called free things in life aren't free. In the case of AGS, the hidden cost is in your free time, since game design is pretty darn addictive.


td

Anyway...  could someone advice me  non-expensive engine similar AGS with res. 1024x768?

Ali

I don't see that AGS being commercial would necessarily equal higher respolutions. CJ would probably just use the money to make Christopia a reality.

I think AGs could do with higher resolutions, but most users of AGS wouldn't benefit from it. If more people started using pre-rendered 3D backdrops then hi-res might become more of a possibility, but I'd rather see other nifty features appear sooner.

Anyway, the most graphically brilliant adventure game in history (CMI) was 640x480 and 256 colours.

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