Why AGS don't have commercial version???

Started by td, Tue 16/05/2006 13:15:56

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td

Quote from: Gord10 on Tue 16/05/2006 20:30:31
I'm not a supporter of the commercial AGS idea, too.

*Just adding the 1024*768 res. is not enough to make this program to have commercial version. Most people wouldn't want to pay a 20$ to a free tool just to increase the maximum resolution from 800*600. And this may require the commercial version to have some more extra features than the free version.

That i meant! 640x480 - free version.
1024x768+ some featues (for example supporting milk-shape 3D objects) - commercial version.
But i see now that theme have no sense.
---
Im sorry... but now AGS can made 800x600? Last version i used it was 640x480...

Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Ubel

Quote from: td on Tue 16/05/2006 21:02:02
(for example supporting milk-shape 3D objects)

I think this kind of thing can already be done with Character 3D. :)

Gilbert

All the answer to this thread is here.

To sum up, you send $$$ to CJ and your're automatically a registered user,

Scummbuddy

I bought him 'Smores at Mittens 2004 and he's forever been my programming slave since.    I have a 1024*768 version of AGS and it sits on my computer unused.  :=
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Alynn

One thing I love about this community is that just because your graphics are excellent, they won't immedately trash the game... They look at the whole picture and not just "are the gfx uber leet?". Because the game is free, it's not like I paid my hard earned money for this.

Because while I'm good at storylines, coding, and puzzle making, I'm no artist (pixel artist yeah I can do that kinda).

Trying to make a paid version of AGS, then people would expect more out of the games made on it (because if AGS was pay, most likely the people that paid for it would want to get their money back). Then people would expect more... And my game could have the best storyline, and be the greatest game ever, but because it's graphics arent' picture quality nobody would play.

NOW that being said... 1024X768??? *Shudder* I have to work my tail off to fill up 320X240.... That takes me DAYS to draw (to my liking)

td

Quote from: Pablo on Tue 16/05/2006 22:01:06
Quote from: td on Tue 16/05/2006 21:02:02
(for example supporting milk-shape 3D objects)

I think this kind of thing can already be done with Character 3D. :)
Wah! Maybe AGS don't neet to have commercial version...

Nickenstien

#47
Hi Chaps :D

I haven't read this entire thread so sorry if the topic has changed or whatever. But from reading the first few posts I noted that some people were discussing AGS not support high-res screen modes such as 1024*768.

I am currently developing a plug-in that allows you to do exactly that :D   (And lots of other funky stuff too, a full-spec particle system complete with intuitive editor to make rain/smoke/fires explosion or anything you can think of).

AGS will still be running in the background at whatever resolution it has allowed you to set, but the graphics will be scaled up to 1024*768, the advantage of this being that whatever particle effects or screen effects you apply through the plug-in will be processed on the 1024*768 image and displayed at 1024*768 allowing for finer details to be added.

OR

You could use the systems screen-overlay facility and make high-res backgrounds for all of your locations, then simply overlay them onto the screen image before AGS renders its sprite layer, however the sprites would be 640*480 res sprites scaled up (with bi-linier filtering on them to smooth the edge where higher-res background meet lower-res sprite)

In addition to allowing for 1024*768 it can also detect which graphics cards will support 320*200  (as many modern cards do not).  So if you really want your game in 320*200 the system can detect if this is possible on the host machine, if it is not, it will launch the game at 640*480 and do a full-screen re-scaling of the image to appear the same, so that it doesn't need to be ran in a window to work.

For more info look here: -

http://www.cgempire.com/showthread.php37

Cheers,
            Nick  :D


Shane 'ProgZmax' Stevens

Er, Multimedia Fusion and Game Maker (for the added features) cost money and there are tons of crap games made with them.  This is largely piracy, but also because everyone thinks they can make a good game until they actually have to do it.  Sure they have higher resolutions but do they have the love and tears of CJ?  Doubtful.

td

Quote from: Nickenstien on Wed 17/05/2006 10:59:06
Hi Chaps :D

I haven?t read this entire thread so sorry if the topic has changed or whatever. But from reading the first few posts I noted that some people were discussing AGS not support high-res screen modes such as 1024*768.

I am currently developing a plug-in that allows you to do exactly that :DÃ,  Ã, (And lots of other funky stuff too, a full-spec particle system complete with intuitive editor to make rain/smoke/fires explosion or anything you can think of).

Sound interesting! I has visited link but has not found where i can download the plugin... Need register or?...

Layabout

How old are you td? Are you planning on making you AWERSSOMME COMMMEENRICIAL GAYME!1!! in your native language, or english. Many things are to be considered. Are you an awesome artist, able to make award winning graphics at a resonably good pace?
I am Jean-Pierre.

td

Quote from: Layabout on Wed 17/05/2006 16:56:02
How old are you td? Are you planning on making you AWERSSOMME COMMMEENRICIAL GAYME!1!! in your native language, or english. Many things are to be considered. Are you an awesome artist, able to make award winning graphics at a resonably good pace?

23y.Yes i planning. At first in naitive (russian) but engish too.Of cause i need time (~6 month). Actually i has made one simple demo on AGS before - 1 person photo-quest. And new project will look serious.
I make backgrunds in LighWave 8.0 (3D)
Early i wrote music on half-professional program (www.mp3.com.au/tanden). So music will high-quality too.
And i have some help with story (old person who wrote very well long time ago help me).
Geme genre will be rare - sad story about peoples who just can't be happy. (similar Silent Hill 2 ... but not much).
Besides i wanna show that some commercial games (Like Siberia, Still Life and especially Jack the Ripper etc. trash...) is nohing! Many peoples workd not 1 year and they made absolutely shit!

But why did u asked?

Gilbert

Some old versions of AGS did support 1024 x 768 (well 960 x 600 to be exact), but that was just a slow and pointless feature at that time, so it's removed!

Layabout

yes, well some people work for longer  than 1 years!!1!!! and their gsysymeares still tej crapsors... prove you can make a quality freeware game an some people might belivre yousares;;;
I am Jean-Pierre.

Ali

I don't think it's fair, as tempting as it may be, to do td down because of his odd English. My Russian ain't up to much.

Quote from: td on Tue 16/05/2006 20:33:31
I don't understand where this theme is go...? Of cause i respect AGS and creator of this engine but no one serious publisher will not take the game with 640x480 res.

Perhaps serious publishers don't know everything. Why must your game be commercial? How much money is there in the commercial adventure game trade any way?

Free doesn't mean low quality. If you're good with lightwave, why not make an 800x600 game with stylistically amazing but not-as-high-res-as-you'd-like graphics. I have no idea whether a calling-card like that would help you get into the industry, but it would be an achievement either way.

Radiant

Quote from: Ali on Thu 18/05/2006 17:46:54
Perhaps serious publishers don't know everything. Why must your game be commercial? How much money is there in the commercial adventure game trade any way?

Currently pretty much near zero. But these days, it's way more fun being Indie than being commercial.

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