[another new walkcycle!] How would this thing move?

Started by MashPotato, Sat 20/05/2006 18:51:14

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MashPotato

I have started working on a game, and here is the basic template for the characters (the actual characters would have varying clothes, hair, etc.):

(my game is populated by slime-blobby things ^_^).

Now that the time has come for animating, I don't have any clue as to how this thing would move... should all three "legs" come forward at once (kind of like a caterpillar pulls itself along)?Ã,  Should the character waddle?Ã,  etc.

I would appreciate it if you could give me some ideas ^_^



UPDATE:
The walkcycles:
Ã,  Ã, 

UPDATE#2


.Sklate.

#1
A very quick animation I did  of what came to my mind the moment I saw it.



I somehow find this green bobbly thing quite ... alluring.   ;D

fertoff

i would make go around jumping like the tentacles in DOT.
but that can be quite annoying while playing....

Never spend more than 20 bucks on a computer game.

Tuomas

Love the blob :D Ehem, I have this icky image in my mind of a spiderlike creature walking by moving one leg to the front at the time. I suppose you could use that in here too, right?

ManicMatt

#4
.Sklate.'s animation won't load up so I don't know what they did, but I'd say the 'legs' would wobble like some kind of deformed tank. As he moves his body might bounce a little.

EDIT: Yeah, I mean like how Krysis described it.

Krysis

Use a wavy kind of motion. Like a sinosoide or something, excuse my frenchÃ,  ;D. A snail moves in a interesting way. You might want to check that too.

MashPotato

Thanks for the suggestions, everybody.Ã,  I like the idea of a "sinusoidal tank" ^_^

The hopping motion is a good idea and would be cute, but I think it would be too hard for me to animate once I add the clothes and hair.Ã,  I think the spiderlike motion would be neat as well, but I think it would be a little too complicated for the style of character.

Thanks again ^_^  I will probably be posting the walkcycle sometime soon, as it is almost certain I will need help with it!

Quote from: .Sklate. on Sat 20/05/2006 19:05:00
I somehow find this green bobbly thing quite ... alluring. ;D
It's the beady eyes, isn't it...Ã,  ;)

Krysis

Judging by those crabs on your website, you'd like this little paintover:


ThreeOhFour

I like the idea of wavy motion. Like those amoeba brother guys in Powerpuff girls. Its pretty simple (I think) but it looks great.

Ali

I think the bottom should wiggle and it should just drift, like a gelatinous Morticia Addams.

Mr Flibble

I think it should roll in a gelatanous ball and reform into an upright blob when it stops.
Ah! There is no emoticon for what I'm feeling!

.Sklate.

Quote from: Mr Flibble on Sun 21/05/2006 15:48:45
I think it should roll in a gelatanous ball and reform into an upright blob when it stops.

That would be a tad bit hard to animate with different assortment of clothes and hair and what-nots  ;D

But it'll be quite interesting to see a whole city-scape with green blobby things rolling about :)

MashPotato

Quote from: Krysis on Sun 21/05/2006 08:17:30
Judging by those crabs on your website, you'd like this little paintover:
I don't like that paintover... I LOVE it!!!Ã,  It is now tucked safely onto my harddrive ^_^
Mr. Flibble, The rolling balls would look cool, but like .Sklate. said, too hard to animate for me.

In the mean time, I have completed my first walkcycle ever.Ã,  Please comment:

seaduck

To be honest, I'm baffled.

Had I not seen web gallery, I'd say you just don't beleive you can draw humans adequately, so you figured out that if you populate your game with amorphous blobby this, you won't have to draw humans. - I had the same idea for a platform game, some 10 years ago or so. - This of course is cheap and nobody will fall for it. The game will just suck.

..But I've seen your gallery, sporting many beautiful drawings, so I know that can't be the case. (At least if those really are your drawings).

But hey, what's with this blobby thing? I don't want to be mean, but this doesn't look like a work of a skilled artist, which you undoubtedly are.

Even if it's just a blob, it must be a 2D-rendering of a 3D character, not just a flat circle-exercise. It should have personality, style, flexibility (or else how will you animate it?), some interesting anatomy.

No harm feelings, I like your art very much - so I know you can do better than this!

MashPotato

No harmed feeling ^_^.Ã,  I see your point, but I think this type of character suits the tone of my game (which is light-hearted).Ã,  Before I joined AGS I had never animated anything--I made my first ever animated gif about 2 weeks ago.Ã,  I'll admit the ease of animation did factor into why I chose to populate my game with slimes, but it was not the sole reason.Ã, 

Also, remember that the character is not done yet; here is a design for the main character:


As you can see, while he is still simple, he is more complex than the one I had previously posted.

And I am challenging myself artistically in other ways... for example, I have lots of problems drawing backgrounds, but I chose to keep backgrounds semi-realistic (background of a hatshop, not yet complete):


(I like the contrast between the highly cartoony characters and the painted background).Ã,  So, I'm not just taking the easy way out... I am trying to make this game look nice and appealing.Ã,  The slime characters appeal to me, personally.Ã,  If others feel differently, and think they are just silly, then please do say so...



NOTE: since I posted some other stuff, everyone feel free to comment on those too.Ã,  The background is not full size.

Kweepa

Fantastic. Just keep doing what you're doing!
Still waiting for Purity of the Surf II

cpage

I have a couple of ideas if you are still looking...
1. have him hop around more like the tenticles in DOTT
2. Add more of a wobble to it so it gives him more of a not made out of cardboard feel

and if you really like what you have i just say add a few more inbetweens to try and make it look less jerky

MashPotato

#17
I think I like what I have as a general concept, but I still have some tweaking to do.Ã,  For example, adding a more lively bounce to his step ^_^.Ã,  I will post a revision later.

Postmodern_Boy

i think the slimes are cute, i like them.  if you want them to be even more cute it might help to make the eyes slightly larger so that you can put a small highlight in them.

MashPotato

Hmm... that could be a good idea.  I'll take a look at the eyes and see if a shine would help... I don't want to make the eyes too large, though.

Here are the new walkcycles:
   

I think I'm pretty happy with them... they're not the smoothest animations, but they get the job done ^_^.  Please do comment though--I've been working on these for so long I might be missing obvious problems...
PS: ignore that little green line on the side view; that shouldn't be there :P

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