Anarchy On Mars

Started by Matti, Mon 13/07/2009 19:08:45

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Matti

Anarchy On Mars

A not so serious 2D-Sidescroller



No, you don't have to fight Anarchy on Mars. In fact, you have to defend Anarchy on Mars.


In the year 2281 - when capitalism was at its climax, spreading war, hatred and poverty throughout the Earth while a small clique of privileged people pulled the strings and lived like kings, when the wealth gap made the Mariana Trench look ridiculous, when the last living animals were those who end up on a kitchen table and the last standing trees were located in the former indian's reservations, after the very last of those committed suicide - a ship was built, designed to start a colony on Mars. It could carry thousands of people, food for a year and devices to built up autarc hydroponic farms in a hostile environment. In the minds of the imperialists a perfect way to forget about wasting a whole planet...

... but after years of training and preparation a group of several thousand people managed to squat the shipyard and take over control of the "NF1"(New Frontiers 1) as well as few dozen fighters. They started their voyage to Mars and after a few skirmishs with some of Earth's patrol ships they managed to land on Mars and start a colony. They built up an anarchistic society free of war, poverty, hatred and racism while slowly and stepwise making the Mars environment more habitable.

...unfortunately, the few left megalomaniac governments on Earth couldn't stand that "a few chaotic slobs" (War Minister Johnson) destroyed their plans and stole their showpiece as well as lots of their equipment and weapons.

...in 2307 you, April, stealthily visited Earth again to meet some friends (who decided to stay and dream of changing the planet to the better) and check out the current situation. Your fear that Earth is going to start a war has become true and now it's up to you to get back to Mars and warn your fellow folks of the easily superior army from Earth.

...now it's time to defend your peaceful way of life
- WITH FIREPOWER.




Features:


  • 1024 x 768, 32-bit graphics
  • Cool NASA photos
  • 10-15 level
  • 3 Game modes
  •   -   Campaign
  •   -   Singleplayer Endless-Game
  •   -   Two-Player Endless-Game
  • Increasing action and fun coming with the levels
  • Silly humor based on politics
  • Top-down / sideview + vertical / horizontal scrolling action




The vehicles and the main character April:

         




The title picture and some screenies:

There isn't much action yet, but new screenies and a demo will come soon.








Trivia:

- This is already the third version of the game. I made the first one in VGA with Turbo Pascal back in ~ 2000 and lost it due to formatting my hard disc, and a second one in hi-res in 2006 but the graphic unit I used had some problems and I put the project away again. Now it was time to do something with it again.

Atelier


abstauber

Cool, I've always loved those games on the neo geo :)

I hope it's playable on my old machine...

Mr Flibble

If that background with the green sky and cityscape scrolled in paralax I would break into tears at the beauty of it.
Ah! There is no emoticon for what I'm feeling!

ThreeOhFour

Super stylish! Nice work so far :)

m0ds

Looks very promising!

Quote from: Mr Flibble on Tue 14/07/2009 12:41:41
If that background with the green sky and cityscape scrolled in paralax I would break into tears at the beauty of it.

Seconded...awesome screenshot :)

Matti

#6
Thanks guys.

Well, the thing is, I drawed that cityscape in 2006, I think a few month before I got in touch with AGS and I didn't have anything game-related in mind when drawing it. And I used a crappy program without Layers and such, so it's just a sterile background without the ability for parallax scrolling.

BUT I'm going to either redraw it with layers or put some additional building objects in front. Either way there'll definitely be parallax scrolling in that level! Also, there will be a lot of depth due to ships moving in the background and obstacles that the player will pass by moving towards the camera or into the background.

Here's a larger version of the screenshot. I'll add some more details to a few of the buildings though. And to the right is the complete Mars surface level. It's 25 000 px high! If I'd make the scrolling go slowly the level could easily last several hours  :=

 

Iv4n

Woah! I very much like the graphics!

Dualnames

Eh..matti?! Did anyone told you how great you draw?!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Matti

Hehe, thanks, Dual. I guess so... once in a while I get a compliment..

But - in case you thought so - I did NOT draw the clouds/sunset. I used a photo and just drawed the city in front of it. As for the Mars & Nebula, they're NASA photos.

A little demo with the first two levels (Nebula + City) should be up in a few days.

Matti

#10
Quote from: Mr Matti on Tue 14/07/2009 20:16:05
A little demo with the first two levels (Nebula + City) should be up in a few days.

Sorry for that false promise  :-[.

The demo will have to wait a bit since it takes me some time to redraw the cityscape in order to make it scrollable. Also, I still need to add enemies in that level.

But so you know that I'm still working on it, here are some new screenies:

On your gravbike you'll be able to shoot in all four (cardinal?) directions:


April comments the current situation:


Right now I'm working on an asteroid field (which, naturally, looks much better in motion):

arj0n

Can't wait for a demo coming out... ;D

qptain Nemo

Indeed it looks awesome and promising, and of course I just loved the greeny screenshot.  :) Good luck with the game.

Matti

Thank you both. I hope you'll like it.

Bulbapuck

whoa, this looks great :D I can't wait for that demo, I want it now!! >:( ... ;)

Seriously though, seems awesome. Good luck with it!

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