2D Game Engines

Started by EchosofNezhyt, Thu 19/07/2012 11:50:39

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abstauber

Don't forget that AGS is also capable of creating classic platformers, e.g. Indiana Rodent or this long forgotten thing:

Concurrence is also a great example of non adventurous stuff in AGS.

I suppose most engines still won't provide everything you'll ever need. For example I think you still need to code your own path finding implementation in GameMaker (correct me if I'm wrong).

So, I'm very happy with AGS, but of course I'm not a professional.

Mehrdad

Yes.AGS is really lovely.Only have problem in fps for platformer games specially in scrolling.
My official site: http://www.pershaland.com/

abstauber

Well, there's a bug in my engine I never bothered to fix, since nobody seems to use it :) So it's possible to get a stable FPS rate if you look at Indiana Rodent for example. My current platform project is also able to run on a Atom CPU. But of course compared to classic jump'n runs like Sonic the Hedgehog, the performance is still pretty bad ;)

Mehrdad

@abstauber
That was very cool work.I learned many things with that.why do you update it anymore? I'm sure there is a lot of people wants to make real platformer game with AGS and your engine is very nice for it.
please continue for updates and fix fps and etc...
My official site: http://www.pershaland.com/

KodiakBehr

I can vouch for Game Maker also.  I've found it ideal for making tower-defense games.
That said, in my opinion, nothing really quite compares to the knowledge base and level of activity of the AGS community.

EchosofNezhyt

I found a programmer I'm working with now but thanks for all the suggestions.

suicidal pencil

look around in here: http://www.moddb.com/engines

massive list of engines. Some open-source, some proprietary, some 2D, some 3D, almost any engine you could really want.

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