Hey... I'm back and hopefully doing better than last time. Lost my password. Anyway, for the short of the stick...
I'm trying to figure out the TCP/IP plugin 0.0.3 and have been reading about some evolutionary errors cropping up. Buffer overflow, etc. Lost most of my C++, so can't help there.
However, I have been using PennMUSH to run a game that I have been developing for about a month now and want to try and take it graphical. I would like to try and figure out someway to use TCP/IP plugin so that I could write an AGS client to the game. Would anyone be interested in helping me out with this? Is this even feasible? I think it is, it's just a matter of figuring out how to work the plugin in ags 2.7.2.
Help?
I'm trying to figure out the TCP/IP plugin 0.0.3 and have been reading about some evolutionary errors cropping up. Buffer overflow, etc. Lost most of my C++, so can't help there.
However, I have been using PennMUSH to run a game that I have been developing for about a month now and want to try and take it graphical. I would like to try and figure out someway to use TCP/IP plugin so that I could write an AGS client to the game. Would anyone be interested in helping me out with this? Is this even feasible? I think it is, it's just a matter of figuring out how to work the plugin in ags 2.7.2.
Help?