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Topics - Wolverine

#1
General Discussion / RE: AGI2AGS graphics...
Mon 18/07/2005 08:27:29
I have noticed that in the black cauldron remake, DreamMaster has some how managed to take the old AGI graphics and convert them to 320x200. Anyone know of a simple way to do this?
#2
OK. I was checking out the download section for AGS to see if I could find the manual and try and figure out the Text Parser stuff. I found this German Tutorial Site for SQ3, 4 and 6 under the Resources. So, I downloaded the tutorial files and they came out as AGT files. What the heck is an AGT file?! I can't open it in anything and when I search Google for the file association, it tells me there is a program in alpha testing and I can't get a hold of it...? Help, please.
#3
OK. I was sitting here looking at the settings for the game I am working on and was wondering, is there any way to have the game set up for all resolutions? Or just 800x600, 640x480 and 320x240 or all resolutions instead of just, say, 800x600 and 640x480?

Also, in the runtime engine setup utility, what is this "Run Replay" option? I have never been able to figure out what this option does.
#4
Advanced Technical Forum / The Realm...
Wed 23/02/2005 18:40:12
OK. I have been thinking, as I said once before, I am interesting in making a Space Quest-oriented multiplayer game, kinda try and open up the SQ universe and give it the ability to evolve...

Anyway, I was checking out The Realm earlier today and found that they were still using SCIW for their server and client...

In a nutshell, is it possible to use AGS to create a similar system to The Realm? How would one go about writing a server in AGS and the client?
#5
OK. The last time that I actually kept up with AGS 2.x, there was a site with a ton of plugins. I can't find that site anymore and there are a couple of plugins that I am looking for. Unforutnately, the only one that I can remember by name off hand would be the weather plugin which simulated rain and snow and such. Anybody know where the plugins have gone?
#6
I hope that I am posting this in the right topic...

It has been brought to my attention that there are people out there who would rather see the Space Quest games upgraded versus just renovated. Seeing as this is the case, is there anyone out there that would be interested in generating some new music and graphics for this project? At the moment, we are still working on the first game.

Please feel freee to come over to our forums at http://www.bpcent.com/sq/remakes and then click on the forums link. :)

Wolverine
#7
Hello, all. About a year ago I started getting this idea that it might be kinda cool to convert all the old AGI and SCI Space Quest games to AGS. My reasoning behind this is the fact that I got tired of having to use emulators to run the games and having the emulators whack out my computer. Or the games just not running at all because the computers and operating systems were just to new.

So, here is Space Quest I: The Sarien Encounter version 1.0X with two of the only three screens at the moment. These two screenshots were taken from release 0.0.2.

Screenshot 2

and

Screenshot 1

I'm not entirely sure as to when this will be released in it's entirety, but hopefully it will only be a couple of months, assuming I can continue plugging away at one room per day.
#8
help me!

I have an object which is suppose to animate in the title screen of my game. Unfortunately, the second frame of the animation decides that it's going to think for itself and moves clear across the screen, leaving the first frame of the object where it belongs and then the second frame pops up on the right side of the screen. Anyon else have this problem? Anyone know how to fix this problem? I can upload a copy of this to my server if you all want to see what I am talking about.

http://www.bpcent.com/sq/remakes

it'll be under forums, SQI, status report and just click on the link to 0.0.1.
#9
I just looked through the other forums and couldn't find anything on this. Does anyone know of a program for creating OGG files? I don't want to convert because what I have to convert is to junky. PLEASE! Help.
#10
OK. New problem. I imported a red sprite from an old AGI game and AGS is acting like the red in the sprite is transparent. Is this normal? If not, what's going on? How do I fix it?
#11
Advanced Technical Forum / Walkable Areas
Tue 08/02/2005 06:28:53
OK. I'm getting frustrated. For a week now, I have worked around one of the most annoying bugs I have found in a long time.

I made a walkable area. But whenever ego hits the bottom or the top of the walkable area, he stops about two pixels above it. It's very obvious where he stops because it's a 320x200 image he's stopping on. Is there any way around this? I already tried resizing the walkable area by expanding it, but he just walks to the same point for a few attempts and then he suddenly walks way past where I want him to stop after that. :( HELP! :)
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