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Messages - Babar

#41
Quote from: Crimson Wizard on Thu 22/08/2024 04:51:31@Babar when you say "which currently can't be", I assume you mean that it's not possible to have the next actions to wait until non-blocking finishes in the same script function?
Yes, that is what I meant. I know it is possible to script around this situation, but it being a generalised "basic" functionality to be able to, as you say, schedule the sequence of nonblocking actions in script, would make things a lot easier
#42
Sorry to interject, but I was just wondering about approaching stuff from the opposite direction as well:
Instead of investigating how to interrupt blocking functions, what about how to incorporate non-blocking functions?

Why not:
cEgo.Walk(x,y,eNoBlock);
cEgo.Say("I will say this when I reach x and y!");
cEgo.ChangeRoom(5);

And have that all work in that order, in that sequence, and if the walk is interrupted by something else, stop the function?
Because the desired functionality here doesn't appear to be wanting to interupt blocking actions, but rather, wanting to be able to have actions be non-blocking, which currently can't be.
#43
The Rumpus Room / Re: Non-AGS game: ShadowBrew
Tue 06/08/2024 04:26:56
I bumbled through some of the game, but didn't get very far either  :=
Quote from: WHAM on Wed 31/07/2024 16:40:25My main takeaway from the project: goodness I love AGS compared to Godot engine! AGS has so many convenient features that I came to miss greatly now that they were gone, and while Godot has its own neat features, most of them feel like they're geared up for making pretty lights and sparkles happen, rather than help you create an interesting game.
As another AGSer who has downloaded and mucked about in Godot a bit now, I'm interested, could you share more?
#44
No special program. Possibly some ancient copy of Photoshop. The colour cycling was all done in AGS
#45
Quote from: Perpetuall on Sun 04/08/2024 21:35:53Awesome! Count me in. I've never entered a MAGS contest before-and I've never released a complete game, for that matter-but maybe this will challenge me to get something done.  ;) I guess I'm 4 days late, better get to it. =P
Looking forward to see what you make, Perpetuall! My very first released game was also a time travelling 8 bit game that used palette cycling for the time travel animation:
https://youtube.com/clip/UgkxHGS56JGZ4SzavHN_5ZCKHy4UEqFSUzJI?si=lznHHMJ1dzSEpzqi

And don't worry about being 4 days late, there are months where people enter in the last week  :=
#46
Quote from: Stupot on Thu 01/08/2024 03:49:38How's it going @jfrisby ?
Can we expect something?
Another twelve hours would be appreciated! The game is mostly finished barring a few nasty bugs, but right now I am at work, and jf is probably asleep.
#47
Quote from: lapsking on Fri 26/07/2024 06:34:57I think I had to sign up on TikTok or Insta to understand what are these anti-vaccine, anti-AI and flatearth conspiracy trends and a long list of hilly billy names are about, before commenting. Excuse my ignorance!
I've usually just been ignoring the extra bits you add to your conversations, but I am very much confused now, so I might as well just ask...
What does cryptocurrency, paper money, vaccines, flat-earth have to do with anything?

PS: And while we are off-topic, people seem to have gotten very confused when I mentioned piracy, so just to note, I don't pirate, I have no need to, most of the software I use is free and FOSS, the music I listen to are either things I already own, or indie bands that are available and I want to support on bandcamp, the games I play are stuff I buy discounted from steam and gog or free stuff here, and movies and tv shows I watch are on streaming services. I was speaking of piracy from a moral position: i.e. if a company makes use of theft of someone else's property to make their products, it is hypocritical of them to complain of theft when someone pirates their products.
#48
While I'm not against generative AI in and of itself, it can't really be denied that the way it has currently been built up and implemented is definitely immoral, and probably illegal as well. Reducing that to "Quit whining about losing your jobs and find better jobs" is about as meaningful as someone stealing someone else's house and then everyone else telling them "Quit whining and find another house".

The dataset that was used to build up generative AI that is used for images was made up of work that was stolen (probably the majority of it, in fact).
The dataset that was used to build up generative AI that is used for text was made up of work that was stolen (probably the majority of it, in fact).

The moral (and legal) way to have done this would have been to use artwork in the public domain. We have thousands of years of art to draw from, and thousands of years of the written word, never mind stuff that people have given their permission for today.
The moral (and legal) way to move forward from here would be to remove access to these current datasets, and reset the AIs trained on them, and make use of tools that can identify any art/text that made use of those AIs. Obviously, this is only going to happen if someone pushes legal action.

As it is right now, I am feeling morally (although I guess not legally) ok with pirating software and media from services that have made use of this current stolen data, and enabling ad-blockers of services that make use of it- if they are blatantly making use of stolen data, I don't quite see how they can justify whining about others doing it to them. Lets hope one of these big corporations get hurt enough to push legal action that will result in the removal of these datasets.
#49
There is an ancient Red Dwarf demo in the AGS DB: https://www.adventuregamestudio.co.uk/site/games/game/878-red-dwarf-demo/

Haven't played it in over a decade, so I don't quite remember how it is :D
#50
Please upload them so that I may steal them too? :D
It is worthy of the git?
#51
Quote from: VampireWombat on Tue 02/07/2024 16:10:44One thing I've done before is use Mixamo and Blender together to create frames to work from. I've also just taken screenshots from animation for reference.
Do you have a reference I can steal adjust and use myself?
#52
Hopefully Stupot will appreciate our game that's essentially about him, and lean the MAGS votes our way  :=
#53
Adding games again does not appear to work. Completing the form just leads to a blank page.
#54
There's trouble brewing at the oldest stew in the world, and it is up to you to help Moby figure out how to fix it all!
A game by @Babar & @jfrisby
Download here: https://bani-gala.itch.io/stew-of-las-moras

Tried making an AGS DB entry this time, but the site does not allow it.
#55
And then I leave them till the end, then I'm stressed about deadlines, and then have to worry about all the bugs the walkcycles introduced, it's all such a big hassle.

There are a couple of wireframe guides for walkcycles that I've tried painting over, but especially for front and back views, they never look right. The character walking towards the screen either widens their legs (as if the vanishing point was just behind them, or you can see the soles of their feet, which usually doesn't make sense.

How do you deal with this? I remember there were a couple of walkcycle generators, but trying them now, either the sites are dead, or they don't work any longer.

Also, how do you plan the rest of the game around your walkcycles? Are all your BG horizons approximately in the same place? Do you limit vertical movement?
#56
Eric Matyas, who has a thread in this forum just 2 down from yours right now, has a website with loads of sound effects here: https://soundimage.org/
Somewhat less organised is the collection at OpenGameArt
#57
Adventure Related Talk & Chat / Re: AGS Wiki
Tue 25/06/2024 21:30:28
Quote from: Kastchey on Tue 25/06/2024 20:23:15Do we just go ahead and do it, since the previous version can always be restored if necessary? Or should the updates be pre-approved by moderators before they are posted? In case of a full update that replaces almost everything, where should the previous article go?
Better be the first, because that's what I've been doing. As members of the forums, we all have access to edit the wiki, and the whole point of a wiki is to be community driven. Optimally there would be someone in an adminny role who checks up on updates and make sure changes aren't messing stuff up, but I can understand that in a community as small as ours, that might be slower than normal.

As for your second question, if I understand our wiki to work like others, unless you completely delete a page, as long as you are editing the same page, even if every bit of text is changed, the previous version would still exist as a previous version.
#58
Adventure Related Talk & Chat / Re: AGS Wiki
Tue 25/06/2024 03:16:44
Oh, I am not saying it needs to be for only 1 thing, it'd just be nice to clarify what it is for. Especially since a lot of what it includes is stuff that is more easily and more up-to-datedly available elsewhere (like the forums, or the games pages). And while there aren't too many examples of that currently, we can also say "This is a thing that doesn't need to be on the wiki" for some stuff when it is added in the future (i.e. relevancy to AGS).

Also, if we establish specific use cases for the wiki, aside from random articles, those can more easily be integrated into the rest of the site (e.g. if "Walkthroughs" are a type of page, we could have those included in games pages on the site. Or profiles in the forums or in the games pages as authors could have linked wiki articles).

I think the way the wiki functions, older versions of pages are stored as older versions, and they wouldn't be visible directly unless you checked the history of a page. Would that be a sufficient level of "archiving"?

Edit: Can someone who has access share the data on page views and accesses? I'd be curious how many people use/access the wiki, and what pages they access, and whether a page has even been viewed in the past 10 years.
#59
Adventure Related Talk & Chat / AGS Wiki
Sun 23/06/2024 20:17:31
The AGS wiki is woefully out of date, and kinda...all over the place.

I am not making a call to action for members here to work on it, I figured I'd do it myself. If you want to work on it, that'd be cool, but you'd probably also benefit from discussion (that will hopefully happen) here.

Browsing through it, however, I found that the content seems to be very mixed.
There are scripting resources - woefully out of date
External Resources - also out of date (none of the links work)
Attempts at comprehensively documenting AGS in a bizarre and incomprehensible way - Surprise surprise, also out of date
Walkthroughs - that I assume are not out of date, but I had no knowledge of this game
Pages of users - Some more detailed, many less, most of people who haven't been here in over a decade
Jokey Historical in-jokes - Full of bygone members who we miss
Less Jokey Explanations of various Forum things - Not out of date for the most part
Archives of Forum discussions - Unfortunately, while interesting, very much off-colour and inappropriately languaged in parts
Records of our awards - Also out of date, but thankfully this is something easily remedied
Pages about games - Mostly not out of date, except where a link is shared

So...what do we want to use the wiki for? I feel there's an argument for the case that we don't need it at all.
Should it be a storage of links to resources, or should that be in a resources section on the site?
Should it be a place to find tutorials on how to do stuff, or should that be searched on the forums?
Should we include AGS games? Or is that unnecessary with AGS games pages?
Should it be a museum of AGS history, about the members, activities, awards, etc? I feel this could be the best use-case, but I'd be curious how many people even access those pages on the wiki

Depending on these answers, I'd go about tidying up the wiki (maybe not deleting some pages, keeping them for posterity, but...archiving them in some way), and restructuring it. OR...if it seems a redundant thing, we could get rid of it all  :=
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