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Messages - Gilbert

#1401
Yes.

And @Jackpumpinhead, AFAIK, Apprentice was an original game, not a remake/demake of any other old games. However, there was an updated version (or the Deluxe version as the creator called it) of it, so whether it should be mentioned in this thread is debatable, since it was updated from the original materials on the same engine, and in fact, a number of AGS games have gone through this treatment.
#1402
You can use multiple NPC characters that follow the main character (check Character.FollowCharacter() from the manual), or if you really want to (as you already said you have merged the friends' sprites with the main character), just change the View of the player when more friends are added to the party (check Character.ChangeView()).
#1403
You can check the original GIP thread for more info though. As this is a newly completed game, that thread is not difficult to locate, but it would be a headache when the game is not as new.

Possibly because of the tighter rules (and enforcement) in the GIP forum, threads of games being produced would in general (and are required to) have more information, and as rules aren't as strictly for completed game threads people may tend to put less effort in them. Though this is acceptable, I'd say for better clarity (and for the good side of the promotion of one's own games) it's advised to have at least most of the information in the GIP thread copied to the new thread once the game is released.
#1404
General Discussion / Re: Cure for Chalga :)
Wed 29/12/2010 05:54:38
...if only someone can enlighten me in tutoring me on what exactly is a Chalga.

All I can see in this is a dam (no pun intended).

Edit: All right. Google translate told me that it's "cure for abortion", so... ?
#1405
Ehhh... Maybe it's better to post in the original thread? An actual link to that game on the games page would be nice, too.
#1406
Instead of answering your duplicated post in the beginners' forum I'll answer this. Basically you need to have  web hosting space, making a webpage with one of those free webpage services will do, or some free web-hosting sites will do too. You may check this thread first, which is a sticky in the very same forum of this thread...
#1407
Advanced Technical Forum / Re: Intro
Tue 28/12/2010 03:01:39
It's not really hard (just check the script of Room 1 and that's ALL; I'm not sure whether not disposing the DynamicSprites made in the process would cause memory leak but I'll just skip that for ease of presentation), but still, it can be a bit on the complicated side for inexperienced users, and it may take a while to figure out the details. I'm not sure whether there're some kind people who had released modules that may make this more straight forward though.
#1408
Stop fooling around. The paid version was the one that the "Meak mi gaem" option really worked. It was poor marketing that priced this version too high and have it discontinued.
#1409
Congratulations Pinback!

BTW For those who are interested, I've put up an update of the proof a few days ago, which includes more bonus materials.
(There is currently a small glitch in it, that occasionally the sparkling star would be coloured funny. I'm aware of it and it's actually just a missing single '#' in one line of the codes, and this is too minor for me to fix it and update the files atm.)
#1410
Yeah. One more in-game screen shot is needed here though. :)
#1411
You cannot do this by using a while loop in the showverbgui() function, or else the game frame won't advance at all... Well, it's not completely impossible (as long as you put a Wait() in the while loop and make the function noloopcheck) but this is not the recommended way of doing so.

A more suitable way is to check it in the repeatedly_execute(_always) () function. Just remove the while loop and the gui disable codes in the showverbgui() function and ass the below codes to repeatedly_execute(_always)() function (not tested):
Code: ags

if (gVerbs.Visible){
  if (mouse.IsButtonDown(eMouseRight)) {     // RMB is not released yet
    x=mouse.x;
    y=mouse.y;
    if ((x>=115)&&(x<145)) { // first column
      if ((y>=105)&&(y<135)) mouse.Mode=2;
      if ((y>=135)&&(y<165)&&(player.ActiveInventory!=null)) mouse.Mode=4; // "use item" button
    } else
    if ((x>=145)&&(x<175)) { // second column
      if ((y>=75)&&(y<105)) mouse.Mode=3;
      if ((y>=105)&&(y<135)) mouse.Mode=0;
      if ((y>=135)&&(y<165)) mouse.Mode=1;
    } else
    if ((x>=175)&&(x<205)) { // third column
      if ((y>=105)&&(y<135)) mouse.Mode=5;
    } else mouse.Mode=6;  // cursor becomes pointer when not over symbol
  } else { // RMB is released
  if (mouse.Mode==6) mouse.Mode=0;   // if still arrow pointer (nothing selected), walk.
  gVerbs.Visible=false; 
}
#1412
Try to update DirectX 9 and see if that fixes your problem.
#1413
Aw... We need Cleks for this situation.
#1414
Well, the official version of AGS IS V3.2, but the "official official version" is still V3.12 (if you understand what I mean). The beta/announcement thread wasn't that active lately, so it was pushed to page 2 of the listing. I have just stickied it to make it more visible (...or not) .
#1415
Quote from: Calin Leafshade on Fri 17/12/2010 07:59:00
You dont need curly braces for an if statement if only one command follows it (i.e one thing with a semi colon at the end)

Yeah, but some people may prefer it this way (not me, as I like to make the line compact), as it can be much easier to read to some's eyes and it's more friendly to inexperienced coders since it is less possible to mess things up when they add more lines to a condition, so it's up to one's own coding style.
#1416
There are quite a number of redundant brackets used in your codes (most jarring ones are those enclosing numbers, such as 'something == (0)'), which IMO would make the codes more readible without them. But anyway, it's not the point here, so do it however you like.

I've not checked the entire codes yet, but this line:
Code: ags

  player.Say ("here is your phone back);

obviously missed a closing quote.
Add it back and see if the room compiles:
Code: ags

  player.Say ("here is your phone back");


#1417
The technical forums (the beginner one and this one) are only for technical questions related to using AGS.

For your query, you may check this thread.

I'm locking this thread now.
#1418
General Discussion / Re: Tea
Tue 14/12/2010 13:53:38
I have an even better idea.

Don't ride a bike with ANY drink at all.
#1419
General Discussion / Re: Tea
Mon 13/12/2010 11:13:06
Quote from: Barricus on Mon 13/12/2010 10:20:47
They've actually started packaging Puerh with hologram foil in it, because there's a bunch of counterfeit Puerh on the market. 

There ARE counterfeits with hologram foils on them.

Anyway, a few years ago some of my colleagues won a box of "quality ancient" Puerh in the Lucky Draw of the Annual Dinner and, the production date written on it was early that year.  :=
#1420
General Discussion / Re: Tea
Mon 13/12/2010 09:54:26
Puerh is the most common kind of tea people would order when they go to Yam-Cha, mainly due to its mildness. However, being most popular makes most restaurant buy whole lots of it with the lowest quality, so the Puerh served by restaurants in general are tasteless (even though the tea is blacker than your hair) and we more often order green tea like Ti Guan Yim and Jasmine, or white tea like Shou Mei now (they aren't good ones either, but are at least better than the tasteless black water). Puerh tea disks have a market actually. Old and high quality ones could cost a fortune.
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