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Messages - Gilbert

#941
Game Maker is quite popular it seems. The free version is supposed to be less advanced than the commercial one but I think you can still make something with it.

Or, just look at this thread from TIGSource.
#942
Quote from: Squinky on Fri 23/11/2012 04:40:07
Was it 2.7 the last one before all the scripting changed?
v2.72 I think.
#943
It's probably just a temporary file created while a game is being edited. I've tried opening a game in the editor and yes, a file with such name was created, and it simply went away off after I closed the editor.
If you encounter some problems while editing a game, like the editor crashing, for example, it is possible that the file would stay without being deleted as normal. I think it may be safe to delete it, but if it's not causing any troubles I don't see any need to care about it (it will probably be removed normally when you edit the game again and close the editor successfully).
#945
Actually I don't quite get what you are after, but if you write this:
Code: AGS
if (tbBox.Text.CompareTo("meow")==0){ blah bla bla }

then it should work for entries like meow, MEOW and even Meow or mEoW.
#946
Depends on how you are going to recognise the strings.
For example, you can just set the caseSensitive flag to false when you use the String.CompareTo() function. You can even use String.UpperCase() or String.LowerCase() to convert the whole thing to a single case before doing comparisons.

If you are using the parser, well... AFAIK comparisons are always case insensitive.
#947
Quote from: Andail on Mon 19/11/2012 07:35:39
soundtrack

Also, speeches. TBH if the voice acting sux I'd rather play a game without it (this can also affect professional commercial games, like for example, this is the MAIN REASON the CD-ROM version of KQ5 is 1000000000x worse than the floppy version; and while the quality of the voice acting in LOOM CD is SUPERB, this is also the MAIN REASON the CD-ROM version is not as good as the original floppy version, since they sacrifice TOO MANY things because of that). It would be quite irritating if this adds to a significant portion of a game, especially for those with "full dialogue speeches".
#948
Something simple as this?
Code: AGS
rx = object[1].X - player.x;
ry = object[1].Y - player.y;
#949
The problem is probably this:
Quote from: ThorD.Ice on Thu 15/11/2012 17:51:04
(I put a single sprite in each)
The first frame of each loop is only used for the stationary pose. Try to add more frames to these loops and see whether they show up in movement.
#950
Yeah. It's recommended to use non-lossily compressed images for import. PNG is one perfect choice.
#951
(Correct me if I am wrong) you cannot. These information are lost after import.
The background images aren't stored as-is like the original file. Instead they're recompressed (not using lossy compression like JPEG so it's safe) with AGS's own scheme to be embedded in a room file. So it's not a wise thing to do in importing JPEG images as background as this won't help in saving disk space.
#952
Instead try running the command:

Gamename.exe --setup
(where Gamename.exe is the game of the game's executable)

and see whether it makes any difference. Winsetup.exe is just a wrapper to launch the above command.
#954
When I first saw this thread I actually hesitated in whether I should move this to Advanced Tech or Editor Development, as it's probably "too advanced" for Advanced Tech (which is normally more about using AGS) but Editor Development is more leaned towards further developing the things. Beginners' Tech certain isn't the right place (it's not your fault, as even I couldn't decide where it should really be placed). Eventually I decided to leave it alone and hopefully someone would reply and drift this to a certain direction, so that I can categorise it properly and move it accordingly.

Seemed that I was wrong. Leaving it in Beginners' Tech let it draw no attention from people who are good enough to solve your problem.

Apparently it seemed to be more fitting in Editor Development though, so I will move it there now and hopefully someone would comment on this.
#955
Maybe he's expecting a game with OSD quality. High quality graphics, sound, scripting, all around. :=

Seriously though, if you are not really into quickly mucked up games, just stay away from MAGS, Hour Games and OROW. Play some full featured games instead. Criticising a MAGS game for being what it's meant to be is quite harsh.

#958
AGS Games in Production / Re: Covling
Mon 29/10/2012 05:15:56
Looks very cute! There is some feeling like games such as Samorost IMO, which is not a bad thing, and the last shot reminds me of storybookish illustrations such as Paddington Bear.

Really looking forward to this.
#959
The Rumpus Room / Re: *Guess the Movie Title*
Thu 25/10/2012 08:30:46
Actually that looks more like a wolf to me than a cat, and it's possibly related to Japanese culture (westerners may be more familiar with the Okami series of games).

I have no idea what film this is though.
#960
To keep in the spirit of this site, maybe we should start another thread about goatse instead.
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