Are you sure your character's "Script name" is CAR, not just his "Full name"?
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PlaySound(3);
AnimateObject(0, 0, 0, 1);
int i = 0;
while(i <= 100) {
SetObjectTransparency(0, i);
Wait(1);
i++;
}
ObjectOff(0);
Quote from: Pumaman on Tue 24/05/2005 19:33:48
(...) structs (and therefore inheritance) are unofficial features and so are not documented.
Quote from: monkey_05_06 on Thu 09/06/2005 19:28:10I believe that the new demo game has a verb coin example. If it doesn't then if you look at Rui's website, I'm sure he has some VC templates.
Quote1. If someone can tell me how to use the walkto or use command on a hotspot in script
cGuy.Walk(200, 150, eBlock, eAnyWhere); // walk to x=200 y=150 and wait until character has arrived (=blocking)
cGuy.Walk(330, 150, eBlock, eAnyWhere); // walk character off right side of screen
cGuy.ChangeRoom(2, 10, 150); // then put character in room 2 at x=10 y=150
function interface_click(int gui_id, int control_id) {
if (gui_id == gYourgui.ID) {
if (control_id == btnWalk.ID) {
mouse.Mode = eModeWalkTo;
}
else if (control_id == btnLook.ID) {
mouse.Mode = eModeLookAt;
}
//...and so on
}
}
Quotewhen i try to play wav file it just doesn't work(in my intro scene). i have no problems with mp3 and ogg file(except this click problem), but looks like my wav file simply doesn't work.
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