Most Recent Games
Search Games by Title or Author
(first ten matches are autocompleted; click Go! for more results)
Most Popular This Week
Brian Eggs Is Lost In The Woods
Brian Eggs Is Lost In The Woods
The Last One
King's Quest IV: The Perils of Rosella Retold
|Not serious entertainment
|A reasonable game, worth a try
|A good game, worth playing
|A great game, well worth your time
|An outstanding, must-play game!
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
(Click image to zoom)
Click icons below image, or press left and right arrow keys to change images.
Left click image or press up key to zoom in; right click image or press down key to zoom out.
Click 'X' or press ESC to close.
Downloaded: 484 times
Graphics: 320x200, 8-bit (256 col)
|Can be completed within 30 minutes
|Medium Length Game
|Takes at least 30 mins to finish
|Full Length Game
|As long as a Sierra / LucasArts classic
|Using Adventure Game Studio for something else?!
|You know when it fits this category ;)
|Unfinished Games / Commercial Games
|Games made just to try out AGS
|<Category Not Set>
|Not yet categorised
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameA Redux of "Megacorps", a 1987´s Adventure Game Text Ilustrated developed and published by Dinamic AD. You are a merc hired to make a mission on planet Mega...
AGS Panel Review
"A faithful adaptation and improvement of an old game."
4 people commented on this game (newest first):
First of all, thanks for your comment and criticism. I appreciate it!!! Really!!!. Somehow, I am not completely agree with some of your opinions...I'll try to explain myself (And my apologizes if sometimes, you are unable to understand me properly or I misunderstand you. English it is not my mutter language and perhaps, I am not able to use the right word or expression).
In fact, it is not a completely accurate remake of the original game. I changed a bit some puzzles, maps, and I added some story (Mainly with references to other "Dinamic" games) to it to allow me to add some other endings.
About, graphics, they are the original ones, somewhat modified with GIMP in an attempt of giving some "texture", as far as my main goal with this project was to learn and practice what I had learnt from Densming Video tutorials.
About your comment about puzzles, I know and admit there are quite simples (as the original ones), but I don't understand what you say about sometimes it's impossible to say why an action leads to a consequences. Without Spoilers, I've been thinking about this part of your comment and perhaps I think that once or twice actions should I explain them better, but I think that it doesn't happen all along the game....
And about Deaths, I am not agree with you...I think that, examining the environment or talking with the characters, it gives a clue that, perhaps, making some action could be a bad idea....And this fact leads me to another topics you mention, I mean, about the way some puzzles are set up. Perhaps, due to the graphic appearance, what I tried to make it is unexpected or shocking. I mean, this is in fact my second game of this style. The first one, that I will try to port to AGS, it was made with Game Maker (And if anyone is interested, you can find its walkthrough and a link to download it on Youtube. It's name "Outbreak: The warehouse" (https://youtu.be/nuNt4WLtbK4), though it is on Spanish.). Some of the comments about that game was the people simply touched everywhere on the screen till something happen. This time, I tried to frustrate these "speedrunners" forcing them to examine the environment, talk with the characters and avoiding the fact of simply pick up a lot of items and try it on other till something happens (The puzzle on the maintenance room, for example)...or try to force the player to inmerse him/her on the action (The damned puzzle about the guard on the city gates, in which is not the same use the gun on the guard than tell him that you give him the gun...and another puzzle involving the same character in other moment of the game). I admit that perhaps the graphics and the style I introduced such a game mechanism can be refined, but I don't think that they are a handicap for the adventure and the gamer....
Well...changing topic, As you can see, this is a one-man project and I have my own limitations. And, as you realized, the lack of abundant dialogs comes from my limited writing English level. Next time, I will try to find a good Samaritan around the forum that could and want to free proofreading a free game! :)
Music? As I credited, the music belongs to Eric Matyas ( http://soundimage.org/ ), and my merit on it was just select the score I liked more for that (Hey!! I made it something really good on the game!!!....Just joking, sorry).
Finally, I thanks you to appreciate the effort I make on the game and your effort writing your comment.
As you say, perhaps a real remake, not an adaptation would have been better (Though, as a practice game, it wasn't my purpose). And, perhaps, due to it's a short game, it has too many deaths, though I am more into Sierra style that Lucasfilm style...A matter of tastes I think.
But I recomend my game (After all, it's my game!!! :) ). It's short and free and perhaps, even with its limited narrative and game mechanics, someone could find funny such a style.
One more time, thanks for your comments and thanks for giving it a second chace despite the horrible bug on the first version.
Josean Castillo (Madrid. November 11th 2020)
The graphics are well enough executed in the chosen style, though I found them rather hard on the eye after a while. Sometimes, alien creatures almost seem like elements of the background. Mouse overs are consistent though, so you can always tell what something is supposed to be.
The puzzles are all in all a mix of fairly straightforward decisions and random elements, where it is nearly impossible to say why you do something and why it leads to certain consequences. Especially bad are deaths (game overs) that happen without much warning and in one situation (SPOILER) a decision that leads to death, will later, following a seemingly unrelated event previously, advance the story. (SPOILER END). Also, a lot of possible actions have no feedback for the player at all. (An older version had a game-breaking bug. This is corrected now, so make sure you have the most recent version.)
The way the puzzles are set up makes it difficult to come up with an accurate time you might spent in this game. If you know what you are doing, you can finish the game in under 10 minutes. If you don't, you'll probably spent a couple of hours.
There is not a whole lot of dialog or text at all, but some proofreading by a native english speaker would have been a good idea.
The music is lovely. A very good choice to give an alien, space vibe. Definitely the highlight for me.
All in all, there was obviously put a lot of effort into this game, but I think leaving the source material further behind would have been better. Especially the constant deaths made this game more frustrating than fun for me (and I think they exist in the original as well.) As it stands, I unfortunately can recommend this game only to people who are fans of the original