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The Secret of Hutton Church of England Grammar School: VGA Edition
2019-07-10 09:46:50, Privateer Puddin'
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Harry Potter RPG
Tea For Two: A Detective Logan Case
Maniac Mansion Deluxe
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameMy second game, and its another MAGS!
It's a rather short game, with a simple crime plot, but as you can see, I spent most of my time experimenting with a custom GUI. I find MAGS a good opportunity to improve my skills, so this time around I was making a custom GUI from scratch to improve my scripting skills. I was also trying to improve my character art, with mixed results!
1 people commented on this game (newest first):
The experimental "action menu" interface is a nice idea, but it needs some work - if you click close to an edge of a room, half of it is off the edge and can't be seen or accessed; sometimes the text displayed when an action is selected is obscured by the menu (the menu should really be hidden first); and it would be nice if the options were highlighted as you moved the pointer down the list.
Another odd bug too - restarting the game takes you to where you left off rather than back to the start; if you go into the final room again after restarting the game, there is someone there who ignores you who wasn't there when you entered that room last time round.
Other than that, the plot holds together and has some good ideas. It's worth playing.