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by Sektor 13
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Downloaded: 34,641 times
Graphics: 320x240, 32-bit color
|Can be completed within 30 minutes
|Medium Length Game
|Takes at least 30 mins to finish
|Full Length Game
|As long as a Sierra / LucasArts classic
|Using Adventure Game Studio for something else?!
|You know when it fits this category ;)
|Unfinished Games / Commercial Games
|Games made just to try out AGS
|<Category Not Set>
|Not yet categorised
About this gameYour name is Yerik Elnar. You are scientist working for United States.
In late 2009 a ruins were found in Antartica by Russian explorers. A year later a complete research base was built to study the findings.
Team consisted of 7 russians, 5 americans and 2 germans. 1 year later USA send you as an additional help. You arrive with the helicopter.
But strange things begin to happen...
Newest version v1.04
*GERMAN VERSION AVAILABLE AT:
*ITALIAN VERSION (full game) at:
AGS Awards Wins
Won, Best Background Art 2007
AGS Awards Nominations
Nominated, Best Game Created with AGS 2007
Nominated, Best Story 2007
Nominated, Best Use of Sound 2007
36 people commented on this game (newest first):
+/- good mystery, but the story needed to unfold better.
+/- puzzles (e.g. the water pipe fix makes no sense - round pipe/flat plate?)
- movement (sluggish)
On my first attempt I encountered an early glitch which prevented me from continuing. Players would be advised to give Wilson the Pulse Reader before exploring his dialogue options (or looking at the blast door), otherwise the option to give it to him will be replaced with something else. There is seemingly no way around this once it happens.
The puzzles are logical and enjoyable for the most part, but are not informative enough. Telling the player "I won't touch that" or "Nothing special about it" (paraphrased) when they examine something important doesn't give them enough information, or any idea if they are on the right track. (For example - trying to cut an important-looking cable gives a standard "That won't do anything" without any suggestion that you can cut another identical one nearby.)
There are a lot of good things about this game and I recommend playing it, but it has plenty of glowing praise already. I wanted to point out some of the frustrations I had with it
Really nice and scary atmosphere.
Only drawback is lack of communication with other characters and sometimes too difficult puzzles.
It reminded me of Yahtzee's style which I really love.
The backgrounds were great.
And I love the different endings.
I took a few hints from a walkthrough, but that's just because I'm a lazy ass... I bet it works perfectly without.
Only thing I don't get is the action at the swamp (o_O).
But whatever... thanks for this great game.
I already recommended it to friends.
I really enjoyed working my way through the first half of the game, but finished it feeling more frustrated than anything else.
Self-sacrifice is an good act and it is good for all the man kind - so it is good.
It is not all in good or bad, just choices in life. Some are "right" and some are "left"...
This game has two endings: one is presented as good, the other as bad; but you die in both!...
The only problem I had was the dialog is obviously written by someone who isn't a native English speaker. It isn't a big deal but there are some amusing phrasing that can take you out of the action.
I am antifan of StarGate SG1 show, but although I have to play it after experience with Sektor's games.
I want to translate your game in french.
If you agree, send me an email to this address:
and I contact you. Thank you. :)
PS: It would be more perfect if there were voices! Than there will be nothing more to wish.I read that the game should be in Full Games section. I agree. It is longer than a normal medium length game.
Final note: the game should be in the long games cathegory... - it is not as long as most commercial games, but comes quite close and it's way longer than most medium AGS games
Well, even The Dig wasn't your cup of tea, The Infinity String is still a fantastic achievement: the graphics are faithfully reminescent of the golden era of graphical adventures, the music and sounds are second to none, the plot is very compelling and the puzzles are well constructed and logic. I'm playing, right now, Tunguska, Other Worlds and The Infinity String but it is this one that I can't put off. Trylu great game!
Were it fails though is sadly in the most important aspect: the story. It simply weren,t explained clear enough and descriptions and dialogues were uniformative and dry. When the game was over I had only a vague grasp of the story, which overall seemed to big for a medium-sized game to handle. Characters were also very flat and lifeless, making it hard to really care and sympathize for any of them.
That said, I would still definitely recommend this game for the top-notch graphics and funny puzzles. Had only more effort went into the story and characters this game would have been an instant classic!
Muy heavy recomendations, but I think that the game needs some more action like "shoot before die".... the action seems slow, althought is supossed to be a lot of danger
That said, the game has some grammar mistakes (not enough to lose the player, though) and it is really lacking in item and NPC descriptions, like everyone else pointed out. The lack of descriptions might turn the character a bit dull and cause some puzzles to seem harder than they really are. Nothing that cannot be corrected with a little extra work.
Note: I played version 1.00. It seems that the grammar was corrected and some descriptions were added in later releases.
But those criticisms aside, this a good game with gameplay and story that keep the player engaged throughout.
WARNING: It is rated "none" for sex and nudity, but there is actually a scene of nudity - I think the rating should be updated to reflect this, although if you can cope with the gore and violence, you aren't going to be fazed by a brief nude scene.
The graphics are outstanding, absolutely, and the scripting is also formidable - but there should have been put more effort into the puzzle design or better the puzzle balance. Not that they were stupid or illogical, the puzzles were just plain hard and there was rarely a hint.
And the main character was really flat, I for my part couldn't emphatize with him at any point of the game. Yeah, and the grammar is a bit Slavonic at times, I must add - somebody should proofread this.