Page history
2 July 2021
29 January 2014
18 December 2009
2 January 2008
Gilbert
→Objects don't align properly in high-res (640x480) mode
m−10
Gilbert
→Objects don't align properly in high-res (640x480) mode
m+159
1 October 2007
18 September 2007
18 October 2006
12 October 2006
21 July 2006
2 May 2006
*>SSH
→Naming your character and using that name throughout the game: New inputbox
m+94
*>SSH
→Character pops up in weird place or not on walkable area from room to room: sp
m*>SSH
→Error: "Cannot display message with extended character in SCI font."
m+296
*>SSH
→Using 3D characters and backgrounds: added easy3d
m+89
6 March 2006
20 February 2006
Gilbert
→Why isn't JPEG supported?: (and the last one was me not logged in :P)
m+6
218.189.135.98
Why isn't JPEG supported?
+862
6 February 2006
2 February 2006
8 December 2005
Strazer
no edit summary
m−4
Gilbert
Graphics, characters, text & rooms moved to Graphics, Characters, Text & Rooms
mGilbert
→Displaying the left bracket ("[") in speech/messages: the original info was NOT wrong, \[ is possible only with V2.7+
+280
7 December 2005
2 December 2005
*>SSH
→Objects don't align properly in high-res (640x480) mode: mention LockViewOffset
+176
*>SSH
→Adding an intro/cutscene to your game: SPG
m−1
*>SSH
→Displaying the left bracket ("[") in speech/messages: Fixed this: it was plain wrong!
−142
*>SSH
→Size requirements for character sprites: merged with earlier section on this which said less
+105
*>SSH
→Standard sizes for your main character sprites: merge into the other section on this which is nearly identical!
−348
*>SSH
→Character pops up in weird place or not on walkable area from room to room: added more solutions
+322
*>SSH
→Creating your own characters: updated AGS file formats
+242
*>SSH
→Using 3D characters and backgrounds: refer to AGS 3D
m+117
1 December 2005
Gilbert
→Getting an AGS palette code from an RGB colour value
m−4
Gilbert
→Having a character continuously animated in the background
m+2
Gilbert
→Deleting characters (and other items)
−2,405
Gilbert
→Having a character continuously animated in the background
−702
Gilbert
→Imported background images just won't show up in the editor
+364
Gilbert
→Getting an AGS palette code from an RGB colour value
+523
Gilbert
→Getting an AGS palette code from an RGB colour value
m+32
Gilbert
→Getting an AGS palette code from an RGB colour value
mGilbert
→Getting an AGS palette code from an RGB color value
+1,049
Gilbert
→Simulating the letterbox effect, animiating it in and/or out
+997
Gilbert
→Imported sprites show unwanted purple areas
+1,135
Gilbert
→Objects don't align properly in high-res (640x480) mode
+930
Gilbert
→Intermittent crashing in full-screen mode
+861
Gilbert
→Changing the size of imported fonts
+200
Gilbert
→Naming your character and using that name throughout the game
+956
Gilbert
→Adding an intro/cutscene to your game
+2,396
Gilbert
→LucasArts style speech is barely visible over background
+722