Graphics, Characters, Text & Rooms: Difference between revisions
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Graphics, Characters, Text & Rooms (view source)
Revision as of 07:18, 30 November 2005
, 30 November 2005→Character speech problems; Creating talking views
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==Character speech problems; Creating talking views== | ==Character speech problems; Creating talking views== | ||
''I have a problem with my character's speech. OR, How do I create talking views for my character?'' | |||
You create talking views almost the same way you create walking views. If your game will be in LucasArts-style (speech over character's head, character animates while talking), then the talking view should be frames of the entire character's body with just the mouth moving, or anything else you'd like (for example, Stan from Monkey Island 1, where his entire body moving when he talks). If your game will be in Sierra-style (speech beside a separate animation of the player's head or whatever), then the talking view should be frames of whatever you want to appear separately from the character's body. Then, once you create the frames, go to Views and create a new view and, if using LucasArts-style, you'll need one for each direction the character can face. Or, if you're using Sierra-style, then only one loop is required, as this will play no matter what direction the character is facing. Then, select the view number in the Characters pane. | |||
==First-person perspective games (a la Nancy Drew, Myst, etc.)== | ==First-person perspective games (a la Nancy Drew, Myst, etc.)== | ||
==Strange things when character walks through/over a certain area== | ==Strange things when character walks through/over a certain area== |