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  • |author={{Author|Clifftop Games|Clifftop+Games}} |author1={{Author|Clifftop Games|Clifftop+Games}}
    10 KB (1,243 words) - 17:23, 27 September 2017
  • ...for badness!). Fur all future awards, games should be entered into the AGS games database to be eligible. Nominees are selected by write-in nomination, the ...s forum members. For the 2007 and 2008 awards, [[SSH]] instead created AGS games consisting of long cut-scenes where the winners were announced on stage by
    8 KB (762 words) - 13:10, 1 June 2023
  • ...s Once''' is an adventure point and click game made by [[Dave Gilbert]] in 2001. It is set in the [[Reality-on-the-Norm]] city. The game was nominated for two categories in the [[AGS Awards 2001]] and won them both:
    918 bytes (123 words) - 19:52, 20 March 2024
  • {{AwardsWinner|Best Game|2001}} {{AwardsWinner|Best Gameplay|2001}}
    3 KB (452 words) - 16:18, 29 January 2012
  • Phil Reed's ground-breaking series of early AGS games, complete with sideburns and the forum's only custom smilie! The game series won 2001 AGS Award for Best Player Character for Larry.
    2 KB (277 words) - 19:25, 12 March 2024
  • '''Permanent Daylight''' is a short adventure AGS game made in 2001 by Linus "2ma2" Larsson. It is one of the earliest AGS Awards winners {{AwardsWinner|Best Character Art|2001}}
    971 bytes (148 words) - 15:00, 22 April 2013
  • ...was born February 12th, 1981 in Brooklyn NY. He lived there until October 2001, only a month after 9/11. He then moved to New Britain CT, which is where h == Favourite games ==
    4 KB (692 words) - 22:27, 1 February 2014
  • ...adventures. During his high school years, he created a series of adventure games using {{Wikipedia|Visual_Basic|Visual Basic}} known as the [[Arthur Yahtzee ...[[RoomEdit|AGS editor]]. Next, he released both Rob Blanc II and III, both games being of similar quality to the original Rob Blanc. Later on, he made the f
    7 KB (1,229 words) - 12:31, 1 June 2021
  • ...s (non-interactive games based on [[visy]]'s dialogue script posted around 2001). While attending high school late 2001, he met Egil Bogfjellmo and Jøran Steffenrem. They decided to turn Egil's
    2 KB (302 words) - 00:06, 13 February 2018
  • ...elective amnesia cliche. It was nominated for 6 awards in the [[AGS Awards 2001]]. The game was nominated for six awards in inaugural AGS Awards 2001, but didn’t win:
    751 bytes (118 words) - 01:38, 4 April 2015
  • == Favourite games == Gilbert always admired the classic adventure games. His favourites, in order, were:
    2 KB (276 words) - 07:14, 15 January 2010
  • ...centred around the town of Reality-on-the-Norm. There have been around 80 games made to date. Prolific RoN game creators include [[Grundislav]], [[Dave Gil ...d]] on February 17th, 2001, and more soon followed. A complete list of RoN games can be found on [http://www.realityonthenorm.info/ the RoN site].
    1 KB (164 words) - 16:24, 17 May 2009
  • {{AwardsResults|2001}} ==Best Games==
    10 KB (1,328 words) - 18:52, 26 September 2017
  • Suffice it to say, I finally discovered Adventure Game Studio around 2001 after a conversation with m0ds, whom I discovered on the Internet while sea ...adventure games. I got it after playing ''[http://www.hungrysoftware.com/#/games/outorder/ Out Of Order]'', made by the guys who made SLUDGE. It inspired me
    16 KB (2,794 words) - 15:38, 11 September 2010
  • {{AwardsWinner|Best Sound Effects |2001}} [[Category:2000 games]]
    901 bytes (137 words) - 01:58, 16 November 2012
  • *'''2001 Space Odyssey''' -The Black Monolith and the unevolved Apes on Marf are rig * [http://www.adventuregamestudio.co.uk/site/games/game/906 Charlie Foxtrot] - On the AGS game database
    7 KB (1,123 words) - 20:03, 29 January 2014
  • ...the past, he was the publisher of the first three Rob Blanc and Ben Jordan games.
    273 bytes (45 words) - 13:16, 1 June 2023