Search Games by Title or Author:
2016-06-25 06:18:43, Danvzare
2016-06-24 16:18:09, CaptainD
2016-06-23 10:52:53, AndyfromVA
Frasier Crane: Seattle Rampage
2016-06-21 14:05:13, tsa
Blackwell Legacy, The
2016-06-20 06:19:49, 6581
Most Popular This Week
A Second Face - The Eye of Geltz is watching Us
Nelly Cootalot: Spoonbeaks Ahoy!
Heroine's Quest: The Herald of Ragnarok
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
A Landlord's Dream
Use icons above or left and right arrow keys to change images
Left click image or use up key to zoom in; right click image or use down key to zoom out
Click 'X' or use ESC to close
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameAbel Lowen, a Stringshaper, gets woke up by his apartment's alarm clock in the middle of the night. When he'll finally get up, late for his band's rehearsal, he will find out that almost nothing seems to be working properly.
What's happening? Are others experiencing the same problems? Why is his neighbour hallucinating in the middle of the hallway?
This game's threads
Nominated, Best Music and Sound 2015
Also, to answer cat: yes, while we were developing it we noticed how the world was getting fairly out of scope for a MAGS game and this led to an unfortunate series of cuts to the gameplay. We spent too much effort in giving purpose and "life" (though music, sound, dialogue and art) to the few rooms available rather than focusing on puzzles, and it shows.
The good news is that we are planning on working further on this as we speak :) So please stay tuned, if you want, and thanks again!
I could best compare this game with an exotic dish in which you can still detect some raw ingredients but that somehow contributes to the overall exquisite taste. I can't tell you how it's called because I'm almost a stranger to the intellectual background of the recipe or the sci-fi lingo. Also because I was a bit lazy and played it in a rush. But even so, it managed to reach familiar strings in imagination, enough to evoke the atmosphere of that other world where some of your forgotten dreams may still leave. It has that quality of leaving a vivid impression in the memory... Oh, look... it's glittering in that corner of my mind and I can't stop smiling to it...