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Ratings
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1 Cup | Not serious entertainment |
2 Cups | A reasonable game, worth a try |
3 Cups | A good game, worth playing |
4 Cups | A great game, well worth your time |
5 Cups | An outstanding, must-play game! |
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
A Landlord's Dream
Windows
Short Game | Can be completed within 30 minutes |
Medium Length Game | Takes at least 30 mins to finish |
Full Length Game | As long as a Sierra / LucasArts classic |
Non-Adventure Game | Using Adventure Game Studio for something else?! |
Joke Game | You know when it fits this category ;) |
Demo | Unfinished Games / Commercial Games |
Training Game | Games made just to try out AGS |
<Category Not Set> | Not yet categorised |
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None
Occasional, mild
English
Public Opinion
About this game
Abel Lowen, a Stringshaper, gets woke up by his apartment's alarm clock in the middle of the night. When he'll finally get up, late for his band's rehearsal, he will find out that almost nothing seems to be working properly. What's happening? Are others experiencing the same problems? Why is his neighbour hallucinating in the middle of the hallway? Spanish Translation by Maximiliano Vaccaro (https://twitter.com/maxivaccaro - https://www.linkedin.com/in/maxivaccaro/en)This game's threads
AGS Awards Nominations
Nominated, Best Music & Sound 2015
9 people commented on this game (newest first):
Some rather abstract puzzles are met with some fun puzzles, follow the video if you are stuck. The minimalistic soundtrack follows along with the story and the cool background graphics in low colorcount pixelart.
Find a longplay of the game here:
https://www.youtube.com/watch?v=qCZNiKyI2gI
Also, to answer cat: yes, while we were developing it we noticed how the world was getting fairly out of scope for a MAGS game and this led to an unfortunate series of cuts to the gameplay. We spent too much effort in giving purpose and "life" (though music, sound, dialogue and art) to the few rooms available rather than focusing on puzzles, and it shows.
The good news is that we are planning on working further on this as we speak :) So please stay tuned, if you want, and thanks again!
I could best compare this game with an exotic dish in which you can still detect some raw ingredients but that somehow contributes to the overall exquisite taste. I can't tell you how it's called because I'm almost a stranger to the intellectual background of the recipe or the sci-fi lingo. Also because I was a bit lazy and played it in a rush. But even so, it managed to reach familiar strings in imagination, enough to evoke the atmosphere of that other world where some of your forgotten dreams may still leave. It has that quality of leaving a vivid impression in the memory... Oh, look... it's glittering in that corner of my mind and I can't stop smiling to it...