Games In Production: We still waiting for..

Started by Dualnames, Fri 12/09/2008 11:02:03

Previous topic - Next topic

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

auriond

Just for the record, The Marionette is far from lost in time. I've just been working on it feverishly over the past two days after getting sick and staying home from work. I just didn't want to put up any more screenshots or updates untill I'm almost done.

I couldn't work as much on it as I'd hope due to marriage and moving house. That and the fact that Team Effigy has been whittled down to me, one musician and a couple of advisors.

On my side, I'm totally waiting for Robots of Dawn, The Trinity and Resonance.

(side note: is this thread asking for updates on these games, or just a list of "games I'm (still) waiting for" sort of thing?)

Darth Mandarb

DO NOT POST IN THOSE THREADS
IF THEY ARE OVER 90 DAYS INACTIVE!!

If you have interest in the progress of these games please PM the author of them rather then bumping them.

There ... that's out of the way.

There are a lot of games in production that I'm lookin forward to.  The sad truth is (and I've learned this from bitter experience) that most of the games will never see the light of day!  However, one can hope!

DoorKnobHandle

For the record, Troopers is still actively in development. I'm working on a new layout for the GUI (take a look over here for some screenshots), I'm working on my A*-pathfinding skills in C++ currently in order to later add them to the AGS project and I'm always working on the GFX and, of course, the design of the two races and their units and buildings. Especially the last part is a hard bit of work, but I have it almost down now. Won't post my stuff yet, though, as it gives away all units and their functions and stuff and I want to keep that a secret because discovering all this is pretty much the game's objective.

Thanks for the interest!

Play_Pretend

Quset?  Sounds Egyptian.

Q2EAQ is totally still in production, we just slowed it so we could do Damsel, which will be released within the next several days.  Thanks for the mention, though! :)

cat

For "The Eye of Geltz" just check out the first post of the production thread, it is regularly updated and far from abandoned  ;)

Makeout Patrol

How about "Kinky Island?" I'm not going to lie, I really liked that demo, and not just because there was a tit-shaped mountain.

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Candall

Thanks for remembering Prototypical!

It will be finished someday.  It has been held up for a long time due to business, laziness, lack of motivation and my co-creator's presense in Iraq, but work is still being done here and there.  It will not be abandoned.

Babar

I get the feeling that Gift of Aldora is no more. Blame Kinoko...she's here to take it atm :D
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

ManicMatt

Thanks for mentioning my lil' ol' game!  :)

Yes, perhaps it was bad luck to call my game Limbo and then have it literally lost in limbo..

I haven't abandoned it. But nor have I touched it this year. Lets say, it's on a hiatus. I'm learning to play guitar, and play some games, plus my full time job, so sadly Limbo has been put aside until I have more free time to commit to it.

TerranRich

Status: Trying to come up with some ideas...

auriond

Oh! And how could I forget - Downfall. Made quite an impression on me.

BOYD1981

i'm still eagerly awaiting Just Another Point 'N' Click Adventure 2, and a new Rode Kill game...

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Layabout

I'd love another Rode Kill game. Let's hope shawn reads our hypnotic posts and makes us another Rode Kill game. Yeah, that would be nice...

On topic, the best thing to do is not announce games until they are pretty much ready, that way, you don't have people saying oh why isn't (this title) finished yet, when is it coming out...

Don't post, and don't disappoint. :)
I am Jean-Pierre.

TerranRich

That's my philosophy. I'm not rushing anything. There may not even be a GIP thread until it's nearly done. ;)
Status: Trying to come up with some ideas...

DanielH

#16
Don't know about you guys, but I've been waiting for the arrival of Rise of the Hidden Sun since I came to AGS, but it has been vapourware since it went into production SIX BLOODY YEARS AGO!!!! Remaining to this day, lost in the mists of time.

*Nostalgia mode on*

Being a colossal fan of games such as Monkey Island (okay, so I wasn't old enough to experience the games when they first came out, but my brother was, and when I got a chance to crack at the Monkey Island series I was hooked), I enjoyed looking the games up on the interweb (still do, to this day). Perusing through the google results for 'Monkey Island Easter Eggs', I found articles on adventuregamers.com About Rise of the hidden sun. Those articles lead me here. So really, I have Rise of the hidden sun to thank for pairing me with AGS. This was about one-and-a-half years ago, and for a while after finding ROTHS, I realised- this is the Duke nukem Forever of Adventure gaming. Monkey Island 5 is going to come out before this. However, This article written not long ago, confirms that the game is still moving. But, no release date in sight. I'm dissapointed that the game that brought me to AGS is probably never going to be played.

*Nostalgia mode off*

:'(

Nlogax

I LOVED the demo of Prototypical. Have been waiting for that one for the longest time.

Glad to hear that it's not been abandoned.

Radiant


auriond

To be fair to some of us, sometimes the GiP thread is all the motivation we have to continue working on our games. I seriously doubt I'd still be working on this game two years on if I were only doing it for myself. I wouldn't have the confidence (first game, after all) nor the external push that "I have to finish this because people are waiting for it!"

Then, too, because people tend to keep dropping out of amateur teams which are working for free, we need that publicity to recruit new members. Look at the Recruit a Team thread: how many promising-looking games are there that never get the scriptor/musician/artist they're looking for because no one knows anything about their game? I now have an excellent person on my team to beta-test every new section of the game I come up with and to advise me on the puzzles, but I didn't find her - she found me, largely through the publicity that The Marionette got here.

Of course I know that for every game that gets completed due to the support of the community here, dozens more fall by the wayside. I guess I just wanted to point out that there's a reason why people still keep posting GiP threads early on in the development of their game.

SMF spam blocked by CleanTalk