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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
6 Day Assassin
by Mr Colossal
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameThe life of an assassin is not an easy one... and often not a very long one. After receiving a phonecall from a distsressed friend and coworker, you find yourself in a compromising situation. In order to survive, you must rely on your minimal resources, keen sense of logic, and limited number of bullets. Meow, baaaaby!
AGS Awards Wins
Won, Best Gameplay in an AGS Game 2002
Won, Best Puzzles in an AGS Game 2002
AGS Awards Nominations
Nominated, Best Game Created with AGS for 2002 2002
Nominated, Best Story in an AGS Game 2002
Nominated, Best Room Art in an AGS Game 2002
Nominated, Best Character Art in an AGS Game 2002
Nominated, Best Animation in an AGS Game 2002
Nominated, Best Music in an AGS Game 2002
55 people commented on this game (newest first):
The fact is, the game looks good and sounds good, but is otherwise a waste of time.
The multiple repetition of clicking the same object until something finally happens is one of the most blatant signs of bad game design. The length of the game is pathetic, as you can literally finish it in under 30 seconds once you know what to do.
Imagine trying to make a demo of this game... it's just not possible. It's as if this WAS the demo for a game that was never made.
I want to translate your game in french.
If you agree, send me an email to this address:
and I contact you. Thank you. :)
I was so stupid that couldn't find wasdx-keys.... And there is no something about using sniper-mode... There is no ANY help-files.
I'm just shooted in varios windows and with the last bullet killed this sniper.
I didn't inderstood the logic of shooting and walked to walkthrough. And I was very surprised cause camers required.
Resume: piece of junk.
P.S. all those who crying about boards on window are loosers.
The puzzles were a bit on the annoying side. The boards on the window.... AAARGH! Luckily you can't get stuck in a one room game and at the end of the day the puzzles are fairly logical.
The story... well there is no story to be honest. No motives are revealed and after the six minutes it takes to complete this game you end up with a lot of questions like: Why? Who? When is 9 Days a Something coming? *INSERT A WITTY QUESTION HERE*?
There's one piece of music in the background that doesn't annoy but doesn't swing the other way either. There are only a few sound effects and to support the atmosphere more would've been needed.
However it's a good game if you consider it was done in 6 days. Only if the author had used month making this... I'd give this game 7.5/10
Worse yet, without giving away the ending, the game does not give you any information with regard to the premise of the story. Just beat it and you'll see what I'm talking about.
Also, what's up with the silly logic in this game? This one wasn't as bad as 5 Days a Stranger, but doesn't a professional assassin know how to crouch? That would have taken away 10 out of the 40 minutes or so it took me to beat this game.
The problem with these adventure games is that they are BRUTE FORCE. I want people to use this term a lot to describe adventure games cause that'll save me the time of downloading them and going through a miserable time.
The fact that this game takes place in one room makes the brute force element even worse. To be stuck in a series of maps is horrible, but to be stuck in one room with like 10 clickable elements is a nightmare!
Most of the puzzles are hard only because the visual cues in the game are poor. For instance, rather than clicking on any board of the boarded up window, you have to click on specific ones at different times. The game gives you no message that you're clicking on the wrong one, so since there's no board that looks different, you naturally assume that what you were doing doesn't work on any of the boards.
Furthermore, the game is not just simple trail-and-error, it requires that you do the same actions multiple times on the same thing before it works, and sometimes there's no verbal indication of progress - so you gotta just go mad crazy clicking on everything multiple times even after messages indicating failure.
I mean, come on! If we give games like this so much recognition, people will continue to add these horrific, illogical puzzles to their games, thinking that it's perfectly OK!
The poor gameplay aside, the game uses too little sound and music. The quietness of the game does not serve to enhance the tension since the game just has a feeling to it that the programmer didn't bother to put in sounds, not that it's quiet for a reason (if so, you need footsteps or heartbeats or something). At least some atmosphere could have kept this game interesting while it lasted, but it has little of that since the scenery is bright and rather dull and the music and sounds are completely absent.
Now for the good: the game has nice, pixelicious 256-color graphics. The animation isn't really up to par with the stills, but they certainly aren't bad.
No lengthly 12 room walk between puzzles. Which was nice.
Hehe I'm not kidding, but I love this game personallt.
The puzzles were simple, yet hard to figure out. They were those kinds of puzzles where after you figure it out you say "D'oh! Duh!!!"
Fantastic game, good and consistent art style, no music but that suits it, short, precise and with some great ideas.
Too bad it ends just at the moment when you realize that thing you see on your screen is one of the best and background music is listenable (what a word) for hours and hours!
And this is true magic.
That's a Grim Fandango quote, isn't it?
Anyway, this game, even though it's hard, is really spiffy. 4.75 stars. It misses .25 stars because I'm still sore from smacking myself on the head for one mistake I made that made me have to start over.
I'd give it 5 stars , but I'm all out.