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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameLeave the school with your sanity still intact!
yes, you've been a bad boy at school and you're in detention, so now it is your task to leave the entire school with your sanity still intact!
Good luck brave, brave soul.
11 people commented on this game (newest first):
You start in the classroom. Open the desk on the left. Pick up the blue pen holder. Open
the pen holder in the inventory to obtain a pen. Ask the teacher to let you go to the
bathroom, then use the door. On the corridor, talk to the janitor, and obtain a broken
walkman. Go to the boys' bathroom. Pick up the tape on the floor and the lighter in the
sink. Get back to the corridor, and use the wire. Quickly get the wire cutter from the
janitor's toolbox. Use the wire cutter with the pen to obtain a cigarette. Go to the
classroom and try to bribe the teacher with the cigar. He will only take one if he gets
heated. Look at the wires and note that one of them is for the fan. Use the wire cutter
with the wires. Then use the cutter with the spare red wire. Give the cigar to the teacher.
He needs fire too. Give him the lighter, and then pick up the keys from the teacher's desk
while he smokes. Now open your inventory and look at the keys: one of them is shaped like a
mini-crowbar. Use the keys on the walkman to open it, and then use the wire cutter on the
wire. Use the wire cut into two on the open walkman, and then use the tape on the walkman.
After you finished doing this, give the walkman to the janitor (on the corridor), and
then use the keys with the door to finish the game.
This walkthrough was written by Razorsharp