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  • '''Why Your Game Is Broken''' (WYGIB) is a series of articles written by VinceTwelve on what ...is thanks to Chris Jones’ [http://www.adventuregamestudio.co.uk/ Adventure Game Studio].
    27 KB (4,893 words) - 15:48, 28 April 2015
  • 123 bytes (17 words) - 09:47, 15 November 2006
  • 333 bytes (47 words) - 09:35, 15 November 2006
  • {{thread|Save/load game GUI with screenshots|23320}} by [[SSH]]
    131 bytes (16 words) - 05:17, 19 August 2012
  • #REDIRECT [[Adventure Game]]
    28 bytes (3 words) - 14:41, 15 December 2006
  • #REDIRECT [[List of Adventure Game Sites]]
    42 bytes (6 words) - 05:36, 26 October 2008
  • ...io.co.uk/forums/index.php?topic=52499.msg636518324#msg636518324 Building a game for multiple platforms (forums discussion)] ...s in the AGS Editor (which is sadly running on windows only) to build your game properly for another system. Please note that this is a general article, ex
    3 KB (540 words) - 14:58, 17 September 2015
  • ...iOS to deal with. This will be rendering the right-click unusable in your game, for example. Janet helps you avoiding all the traps and headaches. When I first released an AGS game on iOS, I based it on JJS's (Jochen Schleu's) brilliant port of 3.2.1. Over
    20 KB (3,305 words) - 14:55, 17 September 2015
  • #REDIRECT [[Running an AGS game on Steam in windowed mode]]
    59 bytes (10 words) - 11:00, 20 November 2017
  • ...loaded it via Steam is a bit more tricky. You somehow have to access the [[Game Setup]] without having the winsetup.exe at hand. * Open Steam and navigate your Steam library to the game you want to play in windowed mode
    974 bytes (158 words) - 10:39, 23 November 2017
  • ...Characters_Editor.gif|right|thumb|320px|[[AGSEdit]], the current Adventure Game Studio Editor]] ...most aspects of the game with a scripting language in order to process the game logic.
    14 KB (2,263 words) - 01:32, 6 June 2021
  • ...older. This single file contains all of the program code and data for your game, and is the file you should distribute. ...ther directory or drive, or even another computer, and there you have your game, contained in a single file! Note, though, that you should also include the
    5 KB (955 words) - 00:21, 2 July 2021
  • ...ut of date). To get it back, simply save the game again by using the "Save game" command on the File menu. The EXE is also deleted when you create a game template.
    2 KB (357 words) - 00:21, 2 July 2021
  • 87 bytes (14 words) - 15:32, 29 November 2005
  • ...ith the AGS editor. Full AGS releases come with the Empty Game and Default Game templates. The empty one is just that with the bare minimum of included stu ==The Empty Game Template==
    7 KB (1,017 words) - 05:11, 28 October 2008
  • ...mode (windowed/full-screen), resolution, sound, and other settings of the game engine. ...rts to '''if no config file is present'''. ''Even if the game is a 640x400 game!'' [http://www.adventuregamestudio.co.uk/forums/index.php?topic=12787.msg15
    703 bytes (113 words) - 11:02, 20 November 2017
  • ...user to make his/her own point and Click, first/third person, [[Adventure Game]]. It was created with the hope that at one point, many AGS users would cre This Game Template was mostly inspired by [[InstaGame]].
    2 KB (309 words) - 16:10, 3 April 2016
  • 743 bytes (89 words) - 11:03, 26 October 2008

Page text matches

  • ...h.me.uk/AGS_Awards_2008.zip awards ceremony was done as a downloadable AGS game], as in [[AGS Awards 2007|2007]]. |award=Best Game Created with AGS
    13 KB (1,734 words) - 17:25, 27 September 2017
  • |award=Best Game Created with AGS for 2003 |winner={{Game|269|5 Days a Stranger}}
    10 KB (1,278 words) - 18:55, 26 September 2017
  • |award=Best Game Created with AGS for 2002 |winner={{Game|144|King's Quest II+ VGA}}
    10 KB (1,382 words) - 18:54, 26 September 2017
  • |award=Best Game Created with AGS |winner={{Game|736|Trilby's Notes}}
    11 KB (1,331 words) - 17:24, 27 September 2017
  • |award=Best Game Created with AGS |winner={{Game|513|Ben Jordan: Paranormal Investigator Case 4 - Horror at Number 50}}
    11 KB (1,370 words) - 06:18, 23 February 2022
  • ...http://www.adventuregamestudio.co.uk/site/games/game/1408/ multiplayer AGS game] in sync with the awards channel. |award=Best Game Created with AGS for 2010
    12 KB (1,534 words) - 17:25, 27 September 2017
  • |award=Best Game Created with AGS for 2009 |winner={{Game|1172|Time Gentlemen, Please!}}
    11 KB (1,297 words) - 17:25, 27 September 2017
  • |award=Best Game Created with AGS |winner={{Game|35|Pleurghburg: Dark Ages}}
    10 KB (1,328 words) - 18:52, 26 September 2017
  • ...emony was done as a [http://ssh.me.uk/AGS_Awards_2007.zip downloadable AGS game] rather than the more usual IRC ceremony. |award=Best Game Created with AGS
    11 KB (1,434 words) - 17:25, 27 September 2017
  • '''Game Theory Discussion''' I think this a good healthy question to ask, especially among adventure game designers. So, go ahead, let it out. What grates on your conscience daily,
    45 KB (8,181 words) - 12:35, 3 June 2021
  • |award=Best Game Created with AGS for 2011 |winner={{Game|1407|Gemini Rue}}
    10 KB (1,289 words) - 17:26, 27 September 2017
  • |award=Best Game Created with AGS |winner={{Game|435|Apprentice II: The Knight's Move}}
    11 KB (1,319 words) - 18:55, 26 September 2017
  • |award=Best Game Created with AGS |winner={{Game|1999|Technobabylon}}
    11 KB (1,323 words) - 16:32, 27 March 2018
  • |award=Best Game Created with AGS for 2012 |winner={{Game|1579|Resonance}}
    10 KB (1,275 words) - 17:26, 27 September 2017
  • ...ised by [[cat]], with the help of [[AGA]] and a bunch of other folks. The game ceremony was maintained by [[Snarky]]. |award=Best Game Created with AGS
    10 KB (1,243 words) - 17:23, 27 September 2017
  • ...ised by [[cat]], with the help of [[AGA]] and a bunch of other folks. The game ceremony was maintained and operated by [[Snarky]], with contributions from |award=Best Game Created with AGS
    10 KB (1,331 words) - 17:02, 13 April 2018
  • The game ceremony client was updated and operated by [[Snarky]], with artistic contr |award=Best Game Created with AGS
    9 KB (1,071 words) - 19:39, 4 April 2019
  • The game ceremony client was updated and operated by [[Snarky]], with artistic contr |award=Best Game Created with AGS
    11 KB (1,344 words) - 17:19, 9 April 2020
  • |award=Best Game Created with AGS for 2013 |winner={{Game|1748|Heroine's Quest: The Herald of Ragnarok}}
    11 KB (1,441 words) - 17:26, 27 September 2017
  • The awards were organised by [[bicilotti]], game ceremony maintained by [[Snarky]], with the help of [[AGA]] and a bunch of |award=Best Game Created with AGS 2014
    9 KB (1,132 words) - 17:26, 27 September 2017
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