Release Something! - June 25, 2005 (Release NOW!)

Started by Kinoko, Mon 06/06/2005 11:45:16

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hedgefield

#60
Yesss, Darkmoor manor!Ã,  ;D

Here's a few new screenshots from The Majestic Conspiracy. I've gone back and reworked some earlier backgrounds because I thought they looked like crap compared to the last few.

Old vs New



The first scrolling room I'm working on. I'm still in the process of outlining it, so it's not done yet.


I am also happy to report TMC now supports mouse-wheel cursor-cycling and keyboard walking!

DoorKnobHandle

#61
AGS 3D source code is released!

All the details are here!

All the released stuff is looking great so far. I loved Bernie's game!

Vel

Just to enrol in this activity, I release two tracks from a game that has  not yet been announced:
Track 1
Track 2

Paper Carnival

#63
Before I check the other releases, I'll post mine and post again later to comment on those.

Land of Monlocks
It's puzzle/platform game, in which the goal of every level is to collect all the monlocks (the type of monkeys in the game). In every level you'll be able to have an inventory which you must use to achieve your purpose. Currently there is no inventory and there are only two items (a banana donut, which attracts monlocks, and a mouldy banana donut, which monlocks hate). There will be other items and objects in the game.

Walk and jump with cursor keys, place banana donuts with the left mouse button, place mouldy banana donuts with right mouse button, delete a donut with middle button (for testing) and delete all donuts with space (again for testing). Change the background color with enter (I did this to test the anti-aliasing on different colors, the final version will have actual backgrounds). Scroll the screen with the mouse (you will be able to set the view on the character instead later, but for now try this).

Go here for the alpha tech demo http://www.freewebs.com/teo777_game


The main character in my game, named Teo after me (no I don't have a big ego I just thought the name matches the character ;D)


This is the monlock sprite

The graphics of the block are there only for test, they'll be changed later of course. I don't think I'll change the character, monkey and donut sprites (I think I should make them smaller and maybe I'll even try texturing them). A lot of donuts might cause slowdown for a weird reason (no it's not the anti-aliasing or the physics since they're "turned off" when they rest on the ground, but other objects don't seem to slow down the game that much), I'm working on a possible solution for that.

There are some details in the game which I think are kinda fun. For example the donut physics, which bounce off corners and stuff. Try putting a donut very close to the upper left wall and see how it will bounce and roll and stuff.

I hope you like it as much as I do :P

Adamski

#64
Project 1 teaser:


Soundtrack snippet 1
Soundtrack snippet 2

All content is work in progress.

Project 2 teaser:


Theme

#65
my first game
nothin done really
just the title

yea i know it sucks

http://geocities.yahoo.com.br/yoh_336/Compiled.zip

right mouse click to open the gui

o/

Paper Carnival

#66
I hope I didn't forget anyone. if I did, then sorry I didn't see you

Ponch: Sorry, but it's not working :(. I even tried downloading that codec even though it's supposed to be unnecessary (I have win XP)

Dave: That's sooo awesome and dang hilarious! I'm gonna play it more when I finish with this post. You must finish this game

Bernie: Wow, great game, cute graphics and everything. Like it was said before, if you managed to make a game in this small time then you'd create a monster game if more time was available to you.

Vince Twelve: Interesting, with detailed cartoony graphics, looking forward for the game!

ProgzMax - Awesome graphics, but the game is kinda confusing (yeah I know it's only a tech demo)

Frisby - Looks very interesting, but I think the main character needs better a animation (at least make his head face left when he moves left)

LargoPredator: Niiice backgrounds, you say you made those? Well holy crap! The only problem is that they don't appear very compatible to each other

[...]: Very impressive, but gets messed up when I rotate

Vel: That's two great songs, the vocals in the first sound kinda weird (I know it's not your fault, they sound weird because you made it with a sampler program, and those programs never make the voice change pitch naturally)

Dark Stalkey: Very high quality music, great job, especially the second one. Both tracks remind me of the Shire for a weird reason

I can't compare Vel's and Dark Stalkey's music because they're different styles, but both are great.

Excecratus: There's nothing really to comment on yet, nice screen but it's incomplete and needs colors. I'm looking forward to your progress

Guybrush Peepwood: Someone has to comment on your entry too

----

Ok that was it, some of those entries made me embarassed of mine. I can't wait for more of them

Vel

Actually, I made both tunes with my synth, but I guess that your comment still applies - i did not try to make the voice pitch sound natural, even though I now use another choir sample.

Mozesh

Wow really nice background there Largo P.!
Nico job on the sign to the right in the hospital :)

EDIT:
Okay, I really don't have the motivation to redo my teaser movie cause I accidently deleted some imported files :(
I will probably release a demo next time.

Paper Carnival

Alun: Sorry I didn't comment before, I forgot :-[. But these are really awesome sprites, I can't wait to see them animate :=

Ponch

#70
This has been the most interesting read I've had on these forums in a while. We should do this a couple of times a year. "Release Something Day - Summer" and "Release Something Day - Winter" or something like that.


Vince:
That's "Ponch", baby! Potch is that other guy (the guy who wasn't on CHiPs"!). "Ponch" needs all the press he can get ;-)
Thanks for the kind words but Frink is really the key to my success. Celebrity endorsement moves product!
Nice graphics and cool menu screen. It's always a good idea to keep the rat poison by the cereal. What could go wrong?

Guybrush:
Did you try both download versions? Are they both coming through corrupt or is the video just not playing? Is anyone else having this problem? According to the research I did, as of March 2005, CinePak was the most common codec available. It is the default codec for both the Window Player and QuickTime. If anyone else has this problem I can try a different codec.
Nice offering. Donut physics! This has to be a first in AGS! (Mmmmm, donuts...)

All in all, this has been a great idea so far and everyone's posts look fantastic. But where is Kinoko?

Wasn't this her idea? Has she been abducted? Is there some sort of foul play afoot?

Paper Carnival

Yeah, I've tried both versions and I've even tried both Winamp and Media Player.

Both programs say they have "encountered a problem and need to close". When I attempt to close winamp after that I get this:

---------------------------
dshow_notif: Winamp.exe - Application Error
---------------------------
The instruction at "0x00d92d68" referenced memory at "0x00e92ecc". The memory could not be "read".


Click on OK to terminate the program
---------------------------
OK   
---------------------------

Ponch

Strange. Does QuickTime open it by any chance? I just tried it on my laptop and it opened just fine.

Anyhoo, I'll see if I can slap together a Divx codec version later and post that as soon as I can. Sorry for the problems.

- Ponch

Paper Carnival

Yup, it works now. Not perfectly, the sound breaks all the time but I can see the screens fine. I love your characters :)

SpacePirateCaine

This is just one recently redrawn background for a very long-term project I began about a year ago, and have been working on slowly but steadily. The finished product will be colored, of course, but I suck at the whole coloring business, so I'm getting the help of someone much more skilled than I for that purpose.


And with some sprites:
Check out MonstroCity! | Level 0 NPCs on YouTube! | Life's far too short to be pessimistic.

Mr. Mozzarella

I am "releasing" the website for "Night of Fire" (releasing in inverted commas because it's already online for a few days)

It's not a webdesign masterpiece, only a banner and a white background (white stands for innocence and virginity and this project is still very young :p). So far there are only three screenshots and some information, but it is too early to show much more. Yesterday the feedback section had still a few bugs, but meanwhile it should work...
Night of Fire - Thread

I control, I am in charge of
Everyones future, red button is mine

Tom S. Fox

Ah, just in time!
It's still the 25th of June in germany for about 45 minutes.
However, here is the demo of my Monkey Island parody:

GET IT!

I just didn't come around, to translate this thing, but it will be funny anyway.

Mr_Frisby

My game is fixed now
(there was actually nothing wrong with it except for that I am an idiot and forgot how one of my puzzles went)
Hey! All my awesome trophies dissapeared in the year since I was here last. CONSARN_IT! with an underscore!!! I earned dem tings!! Oh well. Hope your Monkey floats.

Kweepa

I tried to get something ready for the 25th, but there are still a couple of niggling issues, so some screenshots will have to do:





AGS on the Mac.
Games are fully playable (full screen too) - except for movie playback, which I'm working on.
Plugins are supported, but I've only got the source code to my own...

Steve

PS It's stil the 25th here.
Still waiting for Purity of the Surf II

Pelican

I was planning to post some artwork I've been doing for the full length game I'm working on, based on my old MAGS game Constance the Barbarian. Unfortunately, I'm having trouble logging into my webspace. If it sorts itself out anytime soon, I'll put them up. Its not much anyway.

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