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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
How They Found Silence
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Downloaded: 3,540 times
Graphics: 320x200, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameI am the last of the treasure hunters.
I've spent my whole life finding treasure: not boring ordinary treasure, real treasure, under mountains, in dark jungles, at the very ends of the earth. You'd think I'd be rich, but I'm not. It usually gets taken away. Museums get rich. I don't. I just keep going. It's all I really love.
Not long ago I got an unusual call. Most people don't know I exist, except government interferers and museum curators, and a few real die hards of treasure hunting who wish the good old days would come back. They won't. But I digress. I got a call from a man called Lord Fern, asking me to find a something for him. It's not something I ever do, find things for other people, but I've been getting bored and tired with my usual expeditions, and besides I haven't been on a usual expedition for over a year now. I'm beginning to fear that there isn't anything left for me to find.
So I accepted. [Now with French translation!]
8 people commented on this game (newest first):
I think you should have included some of the scenes you skipped (dinner every night at the mansion, for instance) in order to build your characters. Also, adding some basic animations would have been welcome; clouds in the sky, the flowers moving because of the wind, etc.
Good luck for your next games!
The story, puzzles and dialogs were great. I was into this.
THe lenght is good, despite of the fact you sometimes walk around before figuring really what to perform.
You should have worked harder on the graphics, if you had some "Shadow of the Comet" style backgrounds, characters and animations, you would have your game hit the top !
Bad Stuff: Graphics were 'meh' at best.
Some parts seemed kind of strange, I lost a sense of what was going on once or twice. Walking through each room again and again was tiring. Also didn't understand why some elements were even included at all.
Good Stuff!: Puzzles were pretty good. Atmosphere wasn't too bad, music was also good. Overall, good gameplay and made for a nice something to do while I was bored. Keep up the good work.
It seems that even if you know what to do, you have to walk around too much to trigger the scripted actions. Nonetheless it almost plays like a classic; it even reminded me superficially to some of the earlier Yahtzee games.
The backgrounds are not great, but they fit the atmosphere very well. I cannot see the atmosphere working so well with high-resolution graphics.
Graphics are basic but functional and did not detract from the story in my opinion.
All in all, well done! I enjoyed playing this quite a lot!