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|1 Cup||Not serious entertainment|
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|3 Cups||A good game, worth playing|
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|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
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|Demo||Unfinished Games / Commercial Games|
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|<Category Not Set>||Not yet categorised|
About this game* Winner of the MAGS favourite of the year ("Maggies") 2007 * Winner of the MAGS competition for September 2007 * Nominated in the Best Short Game category in the AGS Awards of 2007 Vince is a stage hypnotist, and is close friends with Eve, a magician, and Nick, her assistant. They have just completed a long season and are now going on a long cruise to relax.
They soon discover something underhand is going on aboard ship. It's not just the ocean that smells fishy, and the cruise is going to be anything but relaxing... (Ce jeu inclut une traduction franÃ§aise. Cliquez sur le lien "Visit website" ci-dessous ou "Website:" ci-dessus et lisez les instructions pour la version franÃ§aise.) (Questo gioco include una traduzione italiana. Clicca sul link "Visit website" sotto o "Website:" sopra e leggi le istruzioni per la versione italiana.)
AGS Awards Nominations
Nominated, Best Short Game 2007
21 people commented on this game (newest first):
This lovely little game was made in a month by just two gents, two gents, mind you who are innovating in a genre where controls can be uber-baneful, straightforwards, or worst case: inconsistent, leaving one experimenting and guessiong throughout. A month. Two people. Enjoyment magnified.
Nice visual framing, reasonable amount of dialogue, nicely devious puzzles, and a dose of 'realism' that makes for good immersion.
Was somewhat confused for a while by the semi-red herring 'Don't talk to things' line when you're trapped in the waiting area.
Anyway, very fun story, very fun game.
It's interesting to have companions with you the whole time, whom can offer insights or whom you must use for the puzzles.
There are a lot of descriptions for everything, some nice character interaction, even a red herring or two.
Then, of course, there's the Memo. An ingenious device that I only wish had seen more use. Just one thing - the character mentions that you should read the Readme to find out how it works, but there's a manual in your inventory as well, which doesn't tell you how to use it at all but is instead crucial to a puzzle. That caused some confusion for me because I kept trying to read it at the beginning of the game.
Although the backgrounds were pretty, they didn't look like a cruise ship. And there was absolutely no sound whatsoever, but considering it was all done in under a month this is definitely one worth playing. Good job boys.
Very Nice game !! I've been that surprised since Yatzee's
I do wish that there were more freedom with the memo(letting you do what you want to with all or most of the memories), and maybe each thing you do with the memo effects the way the story progresses? This might be something you want to incorporate into the sequel or prequel, if you decide to make one.
I'm looking forward to another game by you guys, maybe you'll find somebody to create some music for you.
Thanks for this game!
You got to play it!
You got to play it!
Also, I loved the memo.