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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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Agent Trinity - Episode 0 - The Ultimatum

by LostTrainDude

Screenshot 1 of Agent Trinity - Episode 0 - The Ultimatum

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Download Options for Agent Trinity - Episode 0 - The Ultimatum

File size: 2.5 MB
Downloaded: 2,399 times
Graphics: 640x480, 16-bit color
Operating System(s):


Story Type:
Release Date:
18 Sep 2012
AGS Panel Rating:
Player Rating:
Not enough votes yet
Non-Adventure Game
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageStrong


Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

Agent Trinity is sent to a bunker without knowing much about his mission.

His nation is on the verge of war with the one where he stands within in that very moment.

Their President issued an Ultimatum that will expire shortly!

Where? On a hidden clock!

His mission: find that clock and set its hands two hours backwards!

Don't get caught!

Be quick!

Save the nation!


- OMG! Grayscale 8bit graphics!

- Chiptune sounds!

- Unnecessarily strong language!

- As many as SIX MINUTES of arsekickin' stealth action!

- Keyboard controls!

- References!

Developed in 7 days for the Experimental Gameplay Project "Time Manipulation" competition.
See the people who made this game and any other games they've worked on >>
Description module
Countdown module

AGS Panel Review

"The germ of a interesting idea is here, but little else."

1 people commented on this game (newest first):

Developed in 7 days, this game is about as exciting as watching goldfish (which for some people could be kinda fun)

The idea is good, and just as you are starting to get into the game, then *poof* it is finished.

I would be happy to see an Episode 1
2013-02-06 19:16:01 by Andy
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