⚠ Cookies ⚠

By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.

The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
4 Cups A great game, well worth your time
5 Cups An outstanding, must-play game!
Feel free to disagree with the panel's rating, and please don't be offended if you think your game has been underrated!

(Why has my game been rated 1 cup?)

Close window
If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Close window

Fallen Angel

by White Hawk Entertainment

Screenshot 1 of Fallen Angel

(Click image to zoom)

X Zoomed screenshot of Fallen Angel
Left click image or press up key to zoom in; right click image or press down key to zoom out.
Click 'X' or press ESC to close.
X

Download Options for Fallen Angel



Click Download Link to download the game, Mirror Link to download the game's mirror, or Report Link to report a link as broken.

Click Other Link to download any other miscellanous download type (e.g. voice pack, game trailer, etc.)



Windows version  Mirror Link  Report Link

File size: 5.6 MB
Downloaded: 5,334 times
Graphics: 640x480, 16-bit color
Operating System(s):

Windows

Game Genre:
Contemporary
Game Type:
Investigative
Story Type:
Original
MAGS (Monthly AGS competition entry):
Release Date:
27 Mar 2006
AGS Panel Rating:
(help)
Player Rating:
Rated 50% by the community (10 votes)Rated 50% by the community (10 votes)Rated 50% by the community (10 votes)Rated 50% by the community (10 votes)Rated 50% by the community (10 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
Close window
Content Advisory:
Bad LanguageNone
SexSuggestive dialog
ViolenceNone
Language(s):

English

Public Opinion

If you've played this game, why not help out and give us your votes?
10 people have rated this game so far:
Visual:
64%
Immersion:
46%
Puzzles & Pacing:
40%
Overall Enjoyment:
48%

About this game

Once upon a time, on the island of Nithrm, their inhabitants noticed an unusual white light in the sky. As its size increased, they started to perceive a sharper form. After a while it became obvious that white light was winged! Before they could realize how important this fact was, something landed (or rather crashed) with a dry sound. The nearest person to the crash site, as curious as every human creature is, went to check at once. This person was no other than Helmer, a neither too powerful nor too rich inhabitant of the island, simply put, a game maker. When he arrived, he couldn't believe his eyes. There was a tall figure lying on the stone floor in white clothes, human-like but with wings on its back. It was an angel.

Won MAGS March 2006
See the people who made this game and any other games they've worked on >>
Credits Module.

2 people commented on this game (newest first):

I didn't understand everything about the story, and found the GUI hard to use. Too bad.
2008-11-04 13:34:10 by Marion
This is a nice looking game. As a matter of fact, I think the graphics are its strongest characteristic by far. Unfortunately the user interface is pretty awkward and uncomfortable.

The hotspots, especially those in the map, are too small and hard to find. Not that it matters, because you won't be visiting most of the places. On the other hand, most items are too obviously placed.

The game is completely linear, there is no single point in the game where you are faced with two simultaneous puzzles. The history is uninteresting and the narrative almost unexisting.

The redeeming point is that it does have potential. I think that the author can rework this into a more interesting adventure, given more time.
2006-04-08 17:38:12 by jkohen
You must be logged in to the forums to post comments.
© Adventure Game Studio 2024. Page design by loominous and Darth Mandarb; coding by AGA.
Page generated on 27 Apr 2024 at 10:08:25