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|A reasonable game, worth a try
|A good game, worth playing
|A great game, well worth your time
|An outstanding, must-play game!
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This City at Night - DEMO
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Downloaded: 628 times
Graphics: 640x480, 32-bit color
|Can be completed within 30 minutes
|Medium Length Game
|Takes at least 30 mins to finish
|Full Length Game
|As long as a Sierra / LucasArts classic
|Using Adventure Game Studio for something else?!
|You know when it fits this category ;)
|Unfinished Games / Commercial Games
|Games made just to try out AGS
|<Category Not Set>
|Not yet categorised
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameTracey hates her humdrum job at Insurance International, but it turns out there is more going on there than meets the eye. An unknown organisation is plotting a coup that will have catastrophic global consequences, and unless it can be stopped in time, the world will be brought to its knees...
AGS Awards Nominations
Nominated, Best Demo 2016
5 people commented on this game (newest first):
Love the credits. Dreamy and innovative. Makes me wonder about the device.
'Tracey' is likable immediately--I mean, haven't we all had horribly boring temp jobs? Even if said jobs weren't intended to be temporary if you get my meaning (ie, it sucks so bad you have to quit for your own sanity).
The intro is a bit long, but it would be easy to trim down and it definitely sets the player up for something mysterious. I don't trust any character who's made an appearance, and that is a very good thing, largely thanks to said intro.
It was a relief that the secret compartment isn't a pixel hunt. That compartment ramped things up nicely as well, because it *really* lets you know that not is all as it seems.
Brilliant music all round, from the techno sort of ambient '90s-flavoured background for the office, to the conversation-with-Sam tune, which has a suave, Blaxploitation flair.
The only things I'd change, and these two items don't depreciate enjoyability, really: 1, I would skim a bit off of the intro (the conversation in shadows); and 2, I'd give the player a bit more control (answering the phone, making tea before prompted, that sort of thing). But not with the hidden chamber; again, that was done flawlessly. No pixel hunting.
Crisp graphics and nice detail in the sprites. I reckon these might change before the final game but they look really good as is.
Anyway, wonderful fun. Cool cat at the end, too. Looks like there really is something afoot... So please still be working on the full game. Please. I want to know what's up! :-