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By the Numbers
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Downloaded: 4,297 times
Graphics: 640x480, 8-bit (256 col)
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
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About this gameWinner of the sixth One Room One Week competition.
The investigation of a wave of kidnappings is going nowhere. One day someone claiming to be an eyewitness to one of the kidnappings approaches the local police department. It's time to find out what he knows...
Features motion-captured facial animation and full voice acting! Just keep in mind that neither of the voice actors are native English speakers. Additional game download mirror: http://www.mediafire.com/?gk76rmcat476fyx A short making of video can be downloaded here:
http://koti.mbnet.fi/dima/btn_making_of.avi MIRROR: http://www.serpentpictures.net/games/btn_making_of.avi MIRROR #2: http://www.mediafire.com/?7g8bsk5tpzdlnai
AGS Awards Nominations
Nominated, Best Dialogue Writing 2010
Nominated, Best Animation 2010
Nominated, Best Voice Work 2010
Nominated, Best Programming 2010
AGS Panel Review
"As an experiment in motion capture in the tradition of Another World, By the Numbers shows an exceptional amount of effort on the part of the author. This effort shines through in the various facial features and lip synching of the characters, though it comes at a price: the narrative itself is very gameplay-light and the ending can often be confusing even when you think you've made all the right choices. Overall, though, By the Numbers is a solid example of what can be achieved in just seven days with AGS and some assorted tools."
7 people commented on this game (newest first):
Still, definitely worth it for the animation alone.
I certainly see what all the fuss is about!
This is a quite impressive technical short story.
But lowerside is that your 2D drawings look really worse than your 3D animation.
So now I demand a huge, amazingly playable game using this mo-cap/vector technology!